10 references to _duceResource
PresentationCore (10)
System\Windows\Media3D\Generated\AmbientLight.cs (10)
97
Debug.Assert(!skipOnChannelCheck ||
_duceResource
.IsOnChannel(channel));
99
if (skipOnChannelCheck ||
_duceResource
.IsOnChannel(channel))
127
data.Handle =
_duceResource
.GetHandle(channel);
144
if (
_duceResource
.CreateOrAddRefOnChannel(this, channel, System.Windows.Media.Composition.DUCE.ResourceType.TYPE_AMBIENTLIGHT))
155
return
_duceResource
.GetHandle(channel);
159
Debug.Assert(
_duceResource
.IsOnChannel(channel));
161
if (
_duceResource
.ReleaseOnChannel(channel))
172
return
_duceResource
.GetHandle(channel);
177
return
_duceResource
.GetChannelCount();
182
return
_duceResource
.GetChannel(index);