10 references to _duceResource
PresentationCore (10)
System\Windows\Media3D\Generated\AmbientLight.cs (10)
108
Debug.Assert(!skipOnChannelCheck ||
_duceResource
.IsOnChannel(channel));
110
if (skipOnChannelCheck ||
_duceResource
.IsOnChannel(channel))
138
data.Handle =
_duceResource
.GetHandle(channel);
156
if (
_duceResource
.CreateOrAddRefOnChannel(this, channel, System.Windows.Media.Composition.DUCE.ResourceType.TYPE_AMBIENTLIGHT))
167
return
_duceResource
.GetHandle(channel);
173
Debug.Assert(
_duceResource
.IsOnChannel(channel));
175
if (
_duceResource
.ReleaseOnChannel(channel))
188
return
_duceResource
.GetHandle(channel);
193
return
_duceResource
.GetChannelCount();
198
return
_duceResource
.GetChannel(index);