10 references to _duceResource
PresentationCore (10)
System\Windows\Media3D\Generated\AmbientLight.cs (10)
105
Debug.Assert(!skipOnChannelCheck ||
_duceResource
.IsOnChannel(channel));
107
if (skipOnChannelCheck ||
_duceResource
.IsOnChannel(channel))
135
data.Handle =
_duceResource
.GetHandle(channel);
153
if (
_duceResource
.CreateOrAddRefOnChannel(this, channel, System.Windows.Media.Composition.DUCE.ResourceType.TYPE_AMBIENTLIGHT))
164
return
_duceResource
.GetHandle(channel);
170
Debug.Assert(
_duceResource
.IsOnChannel(channel));
172
if (
_duceResource
.ReleaseOnChannel(channel))
185
return
_duceResource
.GetHandle(channel);
190
return
_duceResource
.GetChannelCount();
195
return
_duceResource
.GetChannel(index);