6 writes to _timeState
PresentationCore (6)
System\Windows\Media\Animation\TimeManager.cs (6)
75_timeState = TimeState.Stopped; 177_timeState = TimeState.Paused; 201_timeState = oldState; 227_timeState = TimeState.Running; 316_timeState = TimeState.Running; 336_timeState = TimeState.Stopped;
16 references to _timeState
PresentationCore (16)
System\Windows\Media\Animation\TimeManager.cs (16)
132if (_timeState == TimeState.Stopped) 171if (_timeState == TimeState.Running) 194TimeState oldState = _timeState; 204if (_timeState == TimeState.Paused) 221if (_timeState == TimeState.Paused) 258if (_timeState >= TimeState.Paused) 308if (_timeState == TimeState.Stopped) 333if (_timeState >= TimeState.Paused) 372if (_timeState == TimeState.Running) 386if (_lastTimeState == TimeState.Stopped && _timeState == TimeState.Stopped) // We were stopped the whole time 395if (_lastTimeState == TimeState.Stopped || _timeState == TimeState.Stopped) 405_lastTimeState = _timeState; 561switch (_timeState) 738return (_timeState == TimeState.Stopped); 773if (_timeState == TimeState.Running) 852return _timeState;