6 writes to _timeState
PresentationCore (6)
System\Windows\Media\Animation\TimeManager.cs (6)
75
_timeState
= TimeState.Stopped;
177
_timeState
= TimeState.Paused;
201
_timeState
= oldState;
227
_timeState
= TimeState.Running;
316
_timeState
= TimeState.Running;
336
_timeState
= TimeState.Stopped;
16 references to _timeState
PresentationCore (16)
System\Windows\Media\Animation\TimeManager.cs (16)
132
if (
_timeState
== TimeState.Stopped)
171
if (
_timeState
== TimeState.Running)
194
TimeState oldState =
_timeState
;
204
if (
_timeState
== TimeState.Paused)
221
if (
_timeState
== TimeState.Paused)
258
if (
_timeState
>= TimeState.Paused)
308
if (
_timeState
== TimeState.Stopped)
333
if (
_timeState
>= TimeState.Paused)
372
if (
_timeState
== TimeState.Running)
386
if (_lastTimeState == TimeState.Stopped &&
_timeState
== TimeState.Stopped) // We were stopped the whole time
395
if (_lastTimeState == TimeState.Stopped ||
_timeState
== TimeState.Stopped)
405
_lastTimeState =
_timeState
;
561
switch (
_timeState
)
738
return (
_timeState
== TimeState.Stopped);
773
if (
_timeState
== TimeState.Running)
852
return
_timeState
;