6 writes to _timeState
PresentationCore (6)
System\Windows\Media\Animation\TimeManager.cs (6)
61_timeState = TimeState.Stopped; 163_timeState = TimeState.Paused; 187_timeState = oldState; 213_timeState = TimeState.Running; 302_timeState = TimeState.Running; 322_timeState = TimeState.Stopped;
16 references to _timeState
PresentationCore (16)
System\Windows\Media\Animation\TimeManager.cs (16)
118if (_timeState == TimeState.Stopped) 157if (_timeState == TimeState.Running) 180TimeState oldState = _timeState; 190if (_timeState == TimeState.Paused) 207if (_timeState == TimeState.Paused) 244if (_timeState >= TimeState.Paused) 294if (_timeState == TimeState.Stopped) 319if (_timeState >= TimeState.Paused) 358if (_timeState == TimeState.Running) 372if (_lastTimeState == TimeState.Stopped && _timeState == TimeState.Stopped) // We were stopped the whole time 381if (_lastTimeState == TimeState.Stopped || _timeState == TimeState.Stopped) 391_lastTimeState = _timeState; 547switch (_timeState) 724return (_timeState == TimeState.Stopped); 759if (_timeState == TimeState.Running) 838return _timeState;