6 writes to _timeState
PresentationCore (6)
System\Windows\Media\Animation\TimeManager.cs (6)
60_timeState = TimeState.Stopped; 162_timeState = TimeState.Paused; 186_timeState = oldState; 212_timeState = TimeState.Running; 301_timeState = TimeState.Running; 321_timeState = TimeState.Stopped;
16 references to _timeState
PresentationCore (16)
System\Windows\Media\Animation\TimeManager.cs (16)
117if (_timeState == TimeState.Stopped) 156if (_timeState == TimeState.Running) 179TimeState oldState = _timeState; 189if (_timeState == TimeState.Paused) 206if (_timeState == TimeState.Paused) 243if (_timeState >= TimeState.Paused) 293if (_timeState == TimeState.Stopped) 318if (_timeState >= TimeState.Paused) 357if (_timeState == TimeState.Running) 371if (_lastTimeState == TimeState.Stopped && _timeState == TimeState.Stopped) // We were stopped the whole time 380if (_lastTimeState == TimeState.Stopped || _timeState == TimeState.Stopped) 390_lastTimeState = _timeState; 546switch (_timeState) 720return (_timeState == TimeState.Stopped); 755if (_timeState == TimeState.Running) 834return _timeState;