6 writes to _timeState
PresentationCore (6)
System\Windows\Media\Animation\TimeManager.cs (6)
60
_timeState
= TimeState.Stopped;
162
_timeState
= TimeState.Paused;
186
_timeState
= oldState;
212
_timeState
= TimeState.Running;
301
_timeState
= TimeState.Running;
321
_timeState
= TimeState.Stopped;
16 references to _timeState
PresentationCore (16)
System\Windows\Media\Animation\TimeManager.cs (16)
117
if (
_timeState
== TimeState.Stopped)
156
if (
_timeState
== TimeState.Running)
179
TimeState oldState =
_timeState
;
189
if (
_timeState
== TimeState.Paused)
206
if (
_timeState
== TimeState.Paused)
243
if (
_timeState
>= TimeState.Paused)
293
if (
_timeState
== TimeState.Stopped)
318
if (
_timeState
>= TimeState.Paused)
357
if (
_timeState
== TimeState.Running)
371
if (_lastTimeState == TimeState.Stopped &&
_timeState
== TimeState.Stopped) // We were stopped the whole time
380
if (_lastTimeState == TimeState.Stopped ||
_timeState
== TimeState.Stopped)
390
_lastTimeState =
_timeState
;
546
switch (
_timeState
)
720
return (
_timeState
== TimeState.Stopped);
755
if (
_timeState
== TimeState.Running)
834
return
_timeState
;