6 writes to _timeState
PresentationCore (6)
System\Windows\Media\Animation\TimeManager.cs (6)
61
_timeState
= TimeState.Stopped;
163
_timeState
= TimeState.Paused;
187
_timeState
= oldState;
213
_timeState
= TimeState.Running;
302
_timeState
= TimeState.Running;
322
_timeState
= TimeState.Stopped;
16 references to _timeState
PresentationCore (16)
System\Windows\Media\Animation\TimeManager.cs (16)
118
if (
_timeState
== TimeState.Stopped)
157
if (
_timeState
== TimeState.Running)
180
TimeState oldState =
_timeState
;
190
if (
_timeState
== TimeState.Paused)
207
if (
_timeState
== TimeState.Paused)
244
if (
_timeState
>= TimeState.Paused)
294
if (
_timeState
== TimeState.Stopped)
319
if (
_timeState
>= TimeState.Paused)
358
if (
_timeState
== TimeState.Running)
372
if (_lastTimeState == TimeState.Stopped &&
_timeState
== TimeState.Stopped) // We were stopped the whole time
381
if (_lastTimeState == TimeState.Stopped ||
_timeState
== TimeState.Stopped)
391
_lastTimeState =
_timeState
;
547
switch (
_timeState
)
724
return (
_timeState
== TimeState.Stopped);
759
if (
_timeState
== TimeState.Running)
838
return
_timeState
;