5 writes to _areKeyTimesValid
PresentationCore (5)
System\Windows\Media\Animation\Generated\Vector3DAnimationUsingKeyFrames.cs (5)
40_areKeyTimesValid = true; 92_areKeyTimesValid = false; 160_areKeyTimesValid = sourceAnimation._areKeyTimesValid; 689_areKeyTimesValid = true; 885_areKeyTimesValid = true;
7 references to _areKeyTimesValid
PresentationCore (7)
System\Windows\Media\Animation\Generated\Vector3DAnimationUsingKeyFrames.cs (7)
79if (canFreeze & !_areKeyTimesValid) 160_areKeyTimesValid = sourceAnimation._areKeyTimesValid; 162if ( _areKeyTimesValid 323if (!_areKeyTimesValid) 620Debug.Assert(_areKeyTimesValid, "The key frames must be resolved and sorted before calling GetResolvedKeyFrameValue"); 627Debug.Assert(_areKeyTimesValid, "The key frames must be resolved and sorted before calling GetResolvedKeyFrame"); 677Debug.Assert(!_areKeyTimesValid, "KeyFrameVector3DAnimaton.ResolveKeyTimes() shouldn't be called if the key times are already valid.");