5 writes to _areKeyTimesValid
PresentationCore (5)
System\Windows\Media\Animation\Generated\Vector3DAnimationUsingKeyFrames.cs (5)
40
_areKeyTimesValid
= true;
92
_areKeyTimesValid
= false;
160
_areKeyTimesValid
= sourceAnimation._areKeyTimesValid;
689
_areKeyTimesValid
= true;
885
_areKeyTimesValid
= true;
7 references to _areKeyTimesValid
PresentationCore (7)
System\Windows\Media\Animation\Generated\Vector3DAnimationUsingKeyFrames.cs (7)
79
if (canFreeze & !
_areKeyTimesValid
)
160
_areKeyTimesValid = sourceAnimation.
_areKeyTimesValid
;
162
if (
_areKeyTimesValid
323
if (!
_areKeyTimesValid
)
620
Debug.Assert(
_areKeyTimesValid
, "The key frames must be resolved and sorted before calling GetResolvedKeyFrameValue");
627
Debug.Assert(
_areKeyTimesValid
, "The key frames must be resolved and sorted before calling GetResolvedKeyFrame");
677
Debug.Assert(!
_areKeyTimesValid
, "KeyFrameVector3DAnimaton.ResolveKeyTimes() shouldn't be called if the key times are already valid.");