9 writes to _z
PresentationCore (9)
System\Windows\Media3D\Quaternion.cs (9)
56_z = z; 77_z = v.Z; 205_z = -_z; 223_z /= norm2; 248_z *= rmax; 255_z *= normInverse; 402_z *= scale; 496to._z = -to._z; 655_z = value;
41 references to _z
PresentationCore (41)
System\Windows\Media3D\Generated\Quaternion.cs (1)
320_z,
System\Windows\Media3D\Quaternion.cs (40)
116if (IsDistinguishedIdentity || (_x == 0 && _y == 0 && _z == 0)) 122Vector3D v = new Vector3D(_x, _y, _z); 142double msin = Math.Sqrt(_x*_x + _y*_y + _z*_z); 151double maxcoeff = Math.Max(Math.Abs(_x),Math.Max(Math.Abs(_y),Math.Abs(_z))); 154double z = _z/maxcoeff; 176double norm2 = _x*_x + _y*_y + _z*_z + _w*_w; 188return IsDistinguishedIdentity || (_x == 0 && _y == 0 && _z == 0 && _w == 1); 205_z = -_z; 220double norm2 = _x*_x + _y*_y + _z*_z + _w*_w; 237double norm2 = _x*_x + _y*_y + _z*_z + _w*_w; 243Math.Abs(_z), 250norm2 = _x*_x + _y*_y + _z*_z + _w*_w; 290left._z + right._z, 330return new Quaternion(-right._x, -right._y, -right._z, 1 - right._w); 336left._z - right._z, 369double x = left._w * right._x + left._x * right._w + left._y * right._z - left._z * right._y; 370double y = left._w * right._y + left._y * right._w + left._z * right._x - left._x * right._z; 371double z = left._w * right._z + left._z * right._w + left._x * right._y - left._y * right._x; 372double w = left._w * right._w - left._x * right._x - left._y * right._y - left._z * right._z; 416double norm2 = _x*_x + _y*_y + _z*_z + _w*_w; 427Math.Max(Math.Abs(_z),Math.Abs(_w))); 431double z = _z/max; 485cosOmega = from._x*to._x + from._y*to._y + from._z*to._z + from._w*to._w; 496to._z = -to._z; 567scaleFrom*from._z + scaleTo*to._z, 645return _z;