1 write to W
PresentationCore (1)
System\Windows\Media3D\Matrix3D.cs (1)
1159
point.
W
= x*_m14 + y*_m24 + z*_m34 + w*_m44;
17 references to W
PresentationCore (17)
MS\Internal\Media3D\LineUtil.cs (4)
93
if (o.
W
== 1 && d.
W
== 0)
107
double[,] linepoints = new double[,]{{o.X,d.X},{o.Y,d.Y},{o.Z,d.Z},{o.
W
,d.
W
}};
System\Windows\Media\Effects\ShaderEffect.cs (1)
941
newVal.a = (float)p.
W
;
System\Windows\Media3D\Generated\Point4D.cs (5)
52
point1.
W
== point2.
W
;
87
point1.
W
.Equals(point2.
W
);
139
W
.GetHashCode();
System\Windows\Media3D\Matrix3D.cs (1)
1154
double w = point.
W
;
System\Windows\Media3D\MatrixCamera.cs (4)
110
Point3D origin = new Point3D( origin4D.X/origin4D.
W
,
111
origin4D.Y/origin4D.
W
,
112
origin4D.Z/origin4D.
W
);
157
if (origin4D.
W
< 0)
System\Windows\Media3D\Viewport3DVisual.cs (2)
515
Point point2D = new Point(point.X/point.
W
, point.Y/point.
W
);