3 writes to _z
PresentationCore (3)
System\Windows\Media3D\Generated\Point3D.cs (1)
243_z = value;
System\Windows\Media3D\Point3D.cs (2)
45_z = z; 69_z += offsetZ;
23 references to _z
PresentationCore (23)
System\Windows\Media3D\Generated\Point3D.cs (2)
238return _z; 348_z);
System\Windows\Media3D\Point3D.cs (10)
82point._z + vector._z); 95point._z + vector._z); 108point._z - vector._z); 121point._z - vector._z); 134point1._z - point2._z); 159result._z = p1._z - p2._z; 191return new Vector3D(point._x, point._y, point._z); 201return new Point4D(point._x, point._y, point._z, 1.0);
System\Windows\Media3D\Rect3D.cs (7)
57_z = location._z; 99_z = Math.Min(point1._z, point2._z); 102_sizeZ = Math.Max(point1._z, point2._z) - _z; 169_z = value._z; 358return Contains(point._x, point._y, point._z);
System\Windows\Media3D\Vector3D.cs (4)
264vector._z + point._z); 277vector._z + point._z); 290vector._z - point._z); 303vector._z - point._z);