3 writes to _z
PresentationCore (3)
System\Windows\Media3D\Generated\Point3D.cs (1)
243
_z
= value;
System\Windows\Media3D\Point3D.cs (2)
45
_z
= z;
69
_z
+= offsetZ;
23 references to _z
PresentationCore (23)
System\Windows\Media3D\Generated\Point3D.cs (2)
238
return
_z
;
348
_z
);
System\Windows\Media3D\Point3D.cs (10)
82
point.
_z
+ vector._z);
95
point.
_z
+ vector._z);
108
point.
_z
- vector._z);
121
point.
_z
- vector._z);
134
point1.
_z
- point2.
_z
);
159
result._z = p1.
_z
- p2.
_z
;
191
return new Vector3D(point._x, point._y, point.
_z
);
201
return new Point4D(point._x, point._y, point.
_z
, 1.0);
System\Windows\Media3D\Rect3D.cs (7)
57
_z = location.
_z
;
99
_z = Math.Min(point1.
_z
, point2.
_z
);
102
_sizeZ = Math.Max(point1.
_z
, point2.
_z
) - _z;
169
_z = value.
_z
;
358
return Contains(point._x, point._y, point.
_z
);
System\Windows\Media3D\Vector3D.cs (4)
264
vector._z + point.
_z
);
277
vector._z + point.
_z
);
290
vector._z - point.
_z
);
303
vector._z - point.
_z
);