3 writes to _z
PresentationCore (3)
System\Windows\Media3D\Generated\Point3D.cs (1)
230_z = value;
System\Windows\Media3D\Point3D.cs (2)
39_z = z; 63_z += offsetZ;
23 references to _z
PresentationCore (23)
System\Windows\Media3D\Generated\Point3D.cs (2)
225return _z; 339_z);
System\Windows\Media3D\Point3D.cs (10)
76point._z + vector._z); 89point._z + vector._z); 102point._z - vector._z); 115point._z - vector._z); 128point1._z - point2._z); 153result._z = p1._z - p2._z; 185return new Vector3D(point._x, point._y, point._z); 195return new Point4D(point._x, point._y, point._z, 1.0);
System\Windows\Media3D\Rect3D.cs (7)
36_z = location._z; 78_z = Math.Min(point1._z, point2._z); 81_sizeZ = Math.Max(point1._z, point2._z) - _z; 148_z = value._z; 337return Contains(point._x, point._y, point._z);
System\Windows\Media3D\Vector3D.cs (4)
259vector._z + point._z); 272vector._z + point._z); 285vector._z - point._z); 298vector._z - point._z);