3 writes to _z
PresentationCore (3)
System\Windows\Media3D\Generated\Point3D.cs (1)
230
_z
= value;
System\Windows\Media3D\Point3D.cs (2)
39
_z
= z;
63
_z
+= offsetZ;
23 references to _z
PresentationCore (23)
System\Windows\Media3D\Generated\Point3D.cs (2)
225
return
_z
;
339
_z
);
System\Windows\Media3D\Point3D.cs (10)
76
point.
_z
+ vector._z);
89
point.
_z
+ vector._z);
102
point.
_z
- vector._z);
115
point.
_z
- vector._z);
128
point1.
_z
- point2.
_z
);
153
result._z = p1.
_z
- p2.
_z
;
185
return new Vector3D(point._x, point._y, point.
_z
);
195
return new Point4D(point._x, point._y, point.
_z
, 1.0);
System\Windows\Media3D\Rect3D.cs (7)
36
_z = location.
_z
;
78
_z = Math.Min(point1.
_z
, point2.
_z
);
81
_sizeZ = Math.Max(point1.
_z
, point2.
_z
) - _z;
148
_z = value.
_z
;
337
return Contains(point._x, point._y, point.
_z
);
System\Windows\Media3D\Vector3D.cs (4)
259
vector._z + point.
_z
);
272
vector._z + point.
_z
);
285
vector._z - point.
_z
);
298
vector._z - point.
_z
);