3 writes to _z
PresentationCore (3)
System\Windows\Media3D\Generated\Point3D.cs (1)
222_z = value;
System\Windows\Media3D\Point3D.cs (2)
40_z = z; 64_z += offsetZ;
23 references to _z
PresentationCore (23)
System\Windows\Media3D\Generated\Point3D.cs (2)
217return _z; 327_z);
System\Windows\Media3D\Point3D.cs (10)
77point._z + vector._z); 90point._z + vector._z); 103point._z - vector._z); 116point._z - vector._z); 129point1._z - point2._z); 154result._z = p1._z - p2._z; 186return new Vector3D(point._x, point._y, point._z); 196return new Point4D(point._x, point._y, point._z, 1.0);
System\Windows\Media3D\Rect3D.cs (7)
37_z = location._z; 79_z = Math.Min(point1._z, point2._z); 82_sizeZ = Math.Max(point1._z, point2._z) - _z; 149_z = value._z; 338return Contains(point._x, point._y, point._z);
System\Windows\Media3D\Vector3D.cs (4)
260vector._z + point._z); 273vector._z + point._z); 286vector._z - point._z); 299vector._z - point._z);