3 writes to _z
PresentationCore (3)
System\Windows\Media3D\Generated\Point3D.cs (1)
222
_z
= value;
System\Windows\Media3D\Point3D.cs (2)
40
_z
= z;
64
_z
+= offsetZ;
23 references to _z
PresentationCore (23)
System\Windows\Media3D\Generated\Point3D.cs (2)
217
return
_z
;
327
_z
);
System\Windows\Media3D\Point3D.cs (10)
77
point.
_z
+ vector._z);
90
point.
_z
+ vector._z);
103
point.
_z
- vector._z);
116
point.
_z
- vector._z);
129
point1.
_z
- point2.
_z
);
154
result._z = p1.
_z
- p2.
_z
;
186
return new Vector3D(point._x, point._y, point.
_z
);
196
return new Point4D(point._x, point._y, point.
_z
, 1.0);
System\Windows\Media3D\Rect3D.cs (7)
37
_z = location.
_z
;
79
_z = Math.Min(point1.
_z
, point2.
_z
);
82
_sizeZ = Math.Max(point1.
_z
, point2.
_z
) - _z;
149
_z = value.
_z
;
338
return Contains(point._x, point._y, point.
_z
);
System\Windows\Media3D\Vector3D.cs (4)
260
vector._z + point.
_z
);
273
vector._z + point.
_z
);
286
vector._z - point.
_z
);
299
vector._z - point.
_z
);