10 writes to _m23
PresentationCore (10)
System\Windows\Media3D\Matrix3D.cs (10)
82
_m23
= m23;
264
_m21 *= scale.X; _m22 *= scale.Y;
_m23
*= scale.Z;
283
_m21 *= scale.Y; _m22 *= scale.Y;
_m23
*= scale.Y; _m24 *= scale.Y;
313
_m23
= tmp + scale.Z * (_m23 - tmp);
356
_m21 *= scale.Y; _m22 *= scale.Y;
_m23
*= scale.Y; _m24 *= scale.Y;
383
_m21 += _m24 * offset.X; _m22 += _m24 * offset.Y;
_m23
+= _m24 * offset.Z;
816
_m23
= value;
1098
matrix.
_m23
= yz + wx;
1252
_m23
= z21 * rcp;
1342
_m23
= z21 * rcp;
36 references to _m23
PresentationCore (36)
System\Windows\Media3D\Generated\Matrix3D.cs (1)
381
_m23
,
System\Windows\Media3D\Matrix3D.cs (35)
143
_m21 == 0.0 && _m22 == 1.0 &&
_m23
== 0.0 && _m24 == 0.0 &&
313
_m23 = tmp + scale.Z * (
_m23
- tmp);
352
_offsetZ += _m13 * csx +
_m23
* csy + _m33 * csz;
403
_offsetZ += _m13 * offset.X +
_m23
* offset.Y + _m33 * offset.Z;
438
matrix1._m11 * matrix2._m13 + matrix1._m12 * matrix2.
_m23
+
443
matrix1.
_m23
* matrix2._m31 + matrix1._m24 * matrix2._offsetX,
445
matrix1.
_m23
* matrix2._m32 + matrix1._m24 * matrix2._offsetY,
446
matrix1._m21 * matrix2._m13 + matrix1._m22 * matrix2.
_m23
+
447
matrix1.
_m23
* matrix2._m33 + matrix1._m24 * matrix2._offsetZ,
449
matrix1.
_m23
* matrix2._m34 + matrix1._m24 * matrix2._m44,
454
matrix1._m31 * matrix2._m13 + matrix1._m32 * matrix2.
_m23
+
462
matrix1._offsetX * matrix2._m13 + matrix1._offsetY * matrix2.
_m23
+
611
double y01 = _m13 * _m24 -
_m23
* _m14;
614
double y12 =
_m23
* _m34 - _m33 * _m24;
615
double y13 =
_m23
* _m44 - _offsetZ * _m24;
807
return
_m23
;
1107
matrix._offsetZ = -center.X*matrix._m13 - center.Y*matrix.
_m23
- center.Z*matrix._m33 + center.Z;
1129
point.Z = x*_m13 + y*
_m23
+ z*_m33 + _offsetZ;
1157
point.Z = x*_m13 + y*
_m23
+ z*_m33 + w*_offsetZ;
1177
vector.Z = x*_m13 + y*
_m23
+ z*_m33;
1190
double z20 = _m12 *
_m23
- _m22 * _m13;
1192
double z00 = _m22 * _m33 - _m32 *
_m23
;
1207
double z20 = _m12 *
_m23
- _m22 * _m13;
1209
double z00 = _m22 * _m33 - _m32 *
_m23
;
1222
double z21 = _m21 * _m13 - _m11 *
_m23
;
1224
double z01 = _m31 *
_m23
- _m21 * _m33;
1236
double z23 =
_m23
* y03 - _offsetZ * y01 - _m13 * y13;
1238
double z03 = _m33 * y13 - _offsetZ * y12 -
_m23
* y23;
1280
double y01 = _m13 * _m24 -
_m23
* _m14;
1283
double y12 =
_m23
* _m34 - _m33 * _m24;
1284
double y13 =
_m23
* _m44 - _offsetZ * _m24;
1323
double z33 = _m13 * y12 -
_m23
* y02 + _m33 * y01;
1324
double z23 =
_m23
* y03 - _offsetZ * y01 - _m13 * y13;
1326
double z03 = _m33 * y13 - _offsetZ * y12 -
_m23
* y23;
1399
(_m21 == 0.0) && (_m22 == 0.0 || _m22 == 1.0) && (
_m23
== 0.0) && (_m24 == 0.0) &&