10 writes to _m23
PresentationCore (10)
System\Windows\Media3D\Matrix3D.cs (10)
82_m23 = m23; 264_m21 *= scale.X; _m22 *= scale.Y; _m23 *= scale.Z; 283_m21 *= scale.Y; _m22 *= scale.Y; _m23 *= scale.Y; _m24 *= scale.Y; 313_m23 = tmp + scale.Z * (_m23 - tmp); 356_m21 *= scale.Y; _m22 *= scale.Y; _m23 *= scale.Y; _m24 *= scale.Y; 383_m21 += _m24 * offset.X; _m22 += _m24 * offset.Y; _m23 += _m24 * offset.Z; 816_m23 = value; 1098matrix._m23 = yz + wx; 1252_m23 = z21 * rcp; 1342_m23 = z21 * rcp;
36 references to _m23
PresentationCore (36)
System\Windows\Media3D\Generated\Matrix3D.cs (1)
381_m23,
System\Windows\Media3D\Matrix3D.cs (35)
143_m21 == 0.0 && _m22 == 1.0 && _m23 == 0.0 && _m24 == 0.0 && 313_m23 = tmp + scale.Z * (_m23 - tmp); 352_offsetZ += _m13 * csx + _m23 * csy + _m33 * csz; 403_offsetZ += _m13 * offset.X + _m23 * offset.Y + _m33 * offset.Z; 438matrix1._m11 * matrix2._m13 + matrix1._m12 * matrix2._m23 + 443matrix1._m23 * matrix2._m31 + matrix1._m24 * matrix2._offsetX, 445matrix1._m23 * matrix2._m32 + matrix1._m24 * matrix2._offsetY, 446matrix1._m21 * matrix2._m13 + matrix1._m22 * matrix2._m23 + 447matrix1._m23 * matrix2._m33 + matrix1._m24 * matrix2._offsetZ, 449matrix1._m23 * matrix2._m34 + matrix1._m24 * matrix2._m44, 454matrix1._m31 * matrix2._m13 + matrix1._m32 * matrix2._m23 + 462matrix1._offsetX * matrix2._m13 + matrix1._offsetY * matrix2._m23 + 611double y01 = _m13 * _m24 - _m23 * _m14; 614double y12 = _m23 * _m34 - _m33 * _m24; 615double y13 = _m23 * _m44 - _offsetZ * _m24; 807return _m23; 1107matrix._offsetZ = -center.X*matrix._m13 - center.Y*matrix._m23 - center.Z*matrix._m33 + center.Z; 1129point.Z = x*_m13 + y*_m23 + z*_m33 + _offsetZ; 1157point.Z = x*_m13 + y*_m23 + z*_m33 + w*_offsetZ; 1177vector.Z = x*_m13 + y*_m23 + z*_m33; 1190double z20 = _m12 * _m23 - _m22 * _m13; 1192double z00 = _m22 * _m33 - _m32 * _m23; 1207double z20 = _m12 * _m23 - _m22 * _m13; 1209double z00 = _m22 * _m33 - _m32 * _m23; 1222double z21 = _m21 * _m13 - _m11 * _m23; 1224double z01 = _m31 * _m23 - _m21 * _m33; 1236double z23 = _m23 * y03 - _offsetZ * y01 - _m13 * y13; 1238double z03 = _m33 * y13 - _offsetZ * y12 - _m23 * y23; 1280double y01 = _m13 * _m24 - _m23 * _m14; 1283double y12 = _m23 * _m34 - _m33 * _m24; 1284double y13 = _m23 * _m44 - _offsetZ * _m24; 1323double z33 = _m13 * y12 - _m23 * y02 + _m33 * y01; 1324double z23 = _m23 * y03 - _offsetZ * y01 - _m13 * y13; 1326double z03 = _m33 * y13 - _offsetZ * y12 - _m23 * y23; 1399(_m21 == 0.0) && (_m22 == 0.0 || _m22 == 1.0) && (_m23 == 0.0) && (_m24 == 0.0) &&