1 write to _three_Cx
PresentationCore (1)
System\Windows\Media\Animation\KeySpline.cs (1)
284
_three_Cx
= 3 - _Cx;
1 reference to _three_Cx
PresentationCore (1)
System\Windows\Media\Animation\KeySpline.cs (1)
324
dx = _Bx * s2 + _Cx_Bx * s * t +
_three_Cx
* t2;