10 writes to _m12
PresentationCore (10)
System\Windows\Media3D\Matrix3D.cs (10)
77_m12 = m12; 263_m11 *= scale.X; _m12 *= scale.Y; _m13 *= scale.Z; 282_m11 *= scale.X; _m12 *= scale.X; _m13 *= scale.X; _m14 *= scale.X; 304_m12 = tmp + scale.Y * (_m12 - tmp); 355_m11 *= scale.X; _m12 *= scale.X; _m13 *= scale.X; _m14 *= scale.X; 382_m11 += _m14 * offset.X; _m12 += _m14 * offset.Y; _m13 += _m14 * offset.Z; 708_m12 = value; 1094matrix._m12 = xy + wz; 1247_m12 = z10 * rcp; 1336_m12 = z10 * rcp;
35 references to _m12
PresentationCore (35)
System\Windows\Media3D\Generated\Matrix3D.cs (1)
376_m12,
System\Windows\Media3D\Matrix3D.cs (34)
142if (_m11 == 1.0 && _m12 == 0.0 && _m13 == 0.0 && _m14 == 0.0 && 304_m12 = tmp + scale.Y * (_m12 - tmp); 351_offsetY += _m12 * csx + _m22 * csy + _m32 * csz; 402_offsetY += _m12 * offset.X + _m22 * offset.Y + _m32 * offset.Z; 434matrix1._m11 * matrix2._m11 + matrix1._m12 * matrix2._m21 + 436matrix1._m11 * matrix2._m12 + matrix1._m12 * matrix2._m22 + 438matrix1._m11 * matrix2._m13 + matrix1._m12 * matrix2._m23 + 440matrix1._m11 * matrix2._m14 + matrix1._m12 * matrix2._m24 + 444matrix1._m21 * matrix2._m12 + matrix1._m22 * matrix2._m22 + 452matrix1._m31 * matrix2._m12 + matrix1._m32 * matrix2._m22 + 460matrix1._offsetX * matrix2._m12 + matrix1._offsetY * matrix2._m22 + 619double z30 = _m22 * y02 - _m32 * y01 - _m12 * y12; 620double z20 = _m12 * y13 - _m22 * y03 + _offsetY * y01; 621double z10 = _m32 * y03 - _offsetY * y02 - _m12 * y23; 699return _m12; 1106matrix._offsetY = -center.X*matrix._m12 - center.Y*matrix._m22 - center.Z*matrix._m32 + center.Y; 1128point.Y = x*_m12 + y*_m22 + z*_m32 + _offsetY; 1156point.Y = x*_m12 + y*_m22 + z*_m32 + w*_offsetY; 1176vector.Y = x*_m12 + y*_m22 + z*_m32; 1190double z20 = _m12 * _m23 - _m22 * _m13; 1191double z10 = _m32 * _m13 - _m12 * _m33; 1207double z20 = _m12 * _m23 - _m22 * _m13; 1208double z10 = _m32 * _m13 - _m12 * _m33; 1227double y01 = _m11 * _m22 - _m21 * _m12; 1228double y02 = _m11 * _m32 - _m31 * _m12; 1229double y03 = _m11 * _offsetY - _offsetX * _m12; 1288double z30 = _m22 * y02 - _m32 * y01 - _m12 * y12; 1289double z20 = _m12 * y13 - _m22 * y03 + _offsetY * y01; 1290double z10 = _m32 * y03 - _offsetY * y02 - _m12 * y23; 1315y01 = _m11 * _m22 - _m21 * _m12; 1316y02 = _m11 * _m32 - _m31 * _m12; 1317y03 = _m11 * _offsetY - _offsetX * _m12; 1398(_m11 == 0.0 || _m11 == 1.0) && (_m12 == 0.0) && (_m13 == 0.0) && (_m14 == 0.0) &&