10 writes to _m12
PresentationCore (10)
System\Windows\Media3D\Matrix3D.cs (10)
77
_m12
= m12;
263
_m11 *= scale.X;
_m12
*= scale.Y; _m13 *= scale.Z;
282
_m11 *= scale.X;
_m12
*= scale.X; _m13 *= scale.X; _m14 *= scale.X;
304
_m12
= tmp + scale.Y * (_m12 - tmp);
355
_m11 *= scale.X;
_m12
*= scale.X; _m13 *= scale.X; _m14 *= scale.X;
382
_m11 += _m14 * offset.X;
_m12
+= _m14 * offset.Y; _m13 += _m14 * offset.Z;
708
_m12
= value;
1094
matrix.
_m12
= xy + wz;
1247
_m12
= z10 * rcp;
1336
_m12
= z10 * rcp;
35 references to _m12
PresentationCore (35)
System\Windows\Media3D\Generated\Matrix3D.cs (1)
376
_m12
,
System\Windows\Media3D\Matrix3D.cs (34)
142
if (_m11 == 1.0 &&
_m12
== 0.0 && _m13 == 0.0 && _m14 == 0.0 &&
304
_m12 = tmp + scale.Y * (
_m12
- tmp);
351
_offsetY +=
_m12
* csx + _m22 * csy + _m32 * csz;
402
_offsetY +=
_m12
* offset.X + _m22 * offset.Y + _m32 * offset.Z;
434
matrix1._m11 * matrix2._m11 + matrix1.
_m12
* matrix2._m21 +
436
matrix1._m11 * matrix2.
_m12
+ matrix1.
_m12
* matrix2._m22 +
438
matrix1._m11 * matrix2._m13 + matrix1.
_m12
* matrix2._m23 +
440
matrix1._m11 * matrix2._m14 + matrix1.
_m12
* matrix2._m24 +
444
matrix1._m21 * matrix2.
_m12
+ matrix1._m22 * matrix2._m22 +
452
matrix1._m31 * matrix2.
_m12
+ matrix1._m32 * matrix2._m22 +
460
matrix1._offsetX * matrix2.
_m12
+ matrix1._offsetY * matrix2._m22 +
619
double z30 = _m22 * y02 - _m32 * y01 -
_m12
* y12;
620
double z20 =
_m12
* y13 - _m22 * y03 + _offsetY * y01;
621
double z10 = _m32 * y03 - _offsetY * y02 -
_m12
* y23;
699
return
_m12
;
1106
matrix._offsetY = -center.X*matrix.
_m12
- center.Y*matrix._m22 - center.Z*matrix._m32 + center.Y;
1128
point.Y = x*
_m12
+ y*_m22 + z*_m32 + _offsetY;
1156
point.Y = x*
_m12
+ y*_m22 + z*_m32 + w*_offsetY;
1176
vector.Y = x*
_m12
+ y*_m22 + z*_m32;
1190
double z20 =
_m12
* _m23 - _m22 * _m13;
1191
double z10 = _m32 * _m13 -
_m12
* _m33;
1207
double z20 =
_m12
* _m23 - _m22 * _m13;
1208
double z10 = _m32 * _m13 -
_m12
* _m33;
1227
double y01 = _m11 * _m22 - _m21 *
_m12
;
1228
double y02 = _m11 * _m32 - _m31 *
_m12
;
1229
double y03 = _m11 * _offsetY - _offsetX *
_m12
;
1288
double z30 = _m22 * y02 - _m32 * y01 -
_m12
* y12;
1289
double z20 =
_m12
* y13 - _m22 * y03 + _offsetY * y01;
1290
double z10 = _m32 * y03 - _offsetY * y02 -
_m12
* y23;
1315
y01 = _m11 * _m22 - _m21 *
_m12
;
1316
y02 = _m11 * _m32 - _m31 *
_m12
;
1317
y03 = _m11 * _offsetY - _offsetX *
_m12
;
1398
(_m11 == 0.0 || _m11 == 1.0) && (
_m12
== 0.0) && (_m13 == 0.0) && (_m14 == 0.0) &&