10 writes to _m12
PresentationCore (10)
System\Windows\Media3D\Matrix3D.cs (10)
92_m12 = m12; 278_m11 *= scale.X; _m12 *= scale.Y; _m13 *= scale.Z; 297_m11 *= scale.X; _m12 *= scale.X; _m13 *= scale.X; _m14 *= scale.X; 319_m12 = tmp + scale.Y * (_m12 - tmp); 370_m11 *= scale.X; _m12 *= scale.X; _m13 *= scale.X; _m14 *= scale.X; 397_m11 += _m14 * offset.X; _m12 += _m14 * offset.Y; _m13 += _m14 * offset.Z; 723_m12 = value; 1109matrix._m12 = xy + wz; 1262_m12 = z10 * rcp; 1351_m12 = z10 * rcp;
35 references to _m12
PresentationCore (35)
System\Windows\Media3D\Generated\Matrix3D.cs (1)
388_m12,
System\Windows\Media3D\Matrix3D.cs (34)
157if (_m11 == 1.0 && _m12 == 0.0 && _m13 == 0.0 && _m14 == 0.0 && 319_m12 = tmp + scale.Y * (_m12 - tmp); 366_offsetY += _m12 * csx + _m22 * csy + _m32 * csz; 417_offsetY += _m12 * offset.X + _m22 * offset.Y + _m32 * offset.Z; 449matrix1._m11 * matrix2._m11 + matrix1._m12 * matrix2._m21 + 451matrix1._m11 * matrix2._m12 + matrix1._m12 * matrix2._m22 + 453matrix1._m11 * matrix2._m13 + matrix1._m12 * matrix2._m23 + 455matrix1._m11 * matrix2._m14 + matrix1._m12 * matrix2._m24 + 459matrix1._m21 * matrix2._m12 + matrix1._m22 * matrix2._m22 + 467matrix1._m31 * matrix2._m12 + matrix1._m32 * matrix2._m22 + 475matrix1._offsetX * matrix2._m12 + matrix1._offsetY * matrix2._m22 + 634double z30 = _m22 * y02 - _m32 * y01 - _m12 * y12; 635double z20 = _m12 * y13 - _m22 * y03 + _offsetY * y01; 636double z10 = _m32 * y03 - _offsetY * y02 - _m12 * y23; 714return _m12; 1121matrix._offsetY = -center.X*matrix._m12 - center.Y*matrix._m22 - center.Z*matrix._m32 + center.Y; 1143point.Y = x*_m12 + y*_m22 + z*_m32 + _offsetY; 1171point.Y = x*_m12 + y*_m22 + z*_m32 + w*_offsetY; 1191vector.Y = x*_m12 + y*_m22 + z*_m32; 1205double z20 = _m12 * _m23 - _m22 * _m13; 1206double z10 = _m32 * _m13 - _m12 * _m33; 1222double z20 = _m12 * _m23 - _m22 * _m13; 1223double z10 = _m32 * _m13 - _m12 * _m33; 1242double y01 = _m11 * _m22 - _m21 * _m12; 1243double y02 = _m11 * _m32 - _m31 * _m12; 1244double y03 = _m11 * _offsetY - _offsetX * _m12; 1303double z30 = _m22 * y02 - _m32 * y01 - _m12 * y12; 1304double z20 = _m12 * y13 - _m22 * y03 + _offsetY * y01; 1305double z10 = _m32 * y03 - _offsetY * y02 - _m12 * y23; 1330y01 = _m11 * _m22 - _m21 * _m12; 1331y02 = _m11 * _m32 - _m31 * _m12; 1332y03 = _m11 * _offsetY - _offsetX * _m12; 1411(_m11 == 0.0 || _m11 == 1.0) && (_m12 == 0.0) && (_m13 == 0.0) && (_m14 == 0.0) &&