2 writes to _worldTransformation
PresentationCore (2)
MS\Internal\Media3D\GeneralTransform2DTo3DTo2D.cs (2)
145
_worldTransformation
= M3DUtil.GetWorldTransformationMatrix(visual3D);
1320
_worldTransformation
= transform._worldTransformation;
3 references to _worldTransformation
PresentationCore (3)
MS\Internal\Media3D\GeneralTransform2DTo3DTo2D.cs (3)
191
rayHitTestParameters.PushVisualTransform(new MatrixTransform3D(
_worldTransformation
));
286
Matrix3D cameraToObjectTransform =
_worldTransformation
* _camera.GetViewMatrix();
1320
_worldTransformation = transform.
_worldTransformation
;