1 write to _boolCount
PresentationCore (1)
System\Windows\Media\Effects\ShaderEffect.cs (1)
412StashInPosition(ref _boolRegisters, registerIndex, (bool)newValue, registerMax, ref _boolCount);
3 references to _boolCount
PresentationCore (3)
System\Windows\Media\Effects\ShaderEffect.cs (3)
214_boolCount > 0 || _boolRegisters != null) 600data.ShaderConstantBoolRegistersSize = (uint)(sizeof(Int16) * _boolCount); 606data.DependencyPropertyBoolValuesSize = (uint)(4 * sizeof(bool) * _boolCount);