1 write to _boolCount
PresentationCore (1)
System\Windows\Media\Effects\ShaderEffect.cs (1)
412
StashInPosition(ref _boolRegisters, registerIndex, (bool)newValue, registerMax, ref
_boolCount
);
3 references to _boolCount
PresentationCore (3)
System\Windows\Media\Effects\ShaderEffect.cs (3)
214
_boolCount
> 0 || _boolRegisters != null)
600
data.ShaderConstantBoolRegistersSize = (uint)(sizeof(Int16) *
_boolCount
);
606
data.DependencyPropertyBoolValuesSize = (uint)(4 * sizeof(bool) *
_boolCount
);