6 writes to _y
PresentationCore (6)
System\Windows\Media3D\Generated\Vector3D.cs (1)
206
_y
= value;
System\Windows\Media3D\Point3D.cs (1)
153
result.
_y
= p1._y - p2._y;
System\Windows\Media3D\Vector3D.cs (4)
39
_y
= y;
99
_y
/= m;
194
_y
= -_y;
442
result.
_y
= vector1._z * vector2._x - vector1._x * vector2._z;
41 references to _y
PresentationCore (41)
System\Windows\Media3D\Generated\Vector3D.cs (2)
201
return
_y
;
326
_y
,
System\Windows\Media3D\Point3D.cs (4)
76
point._y + vector.
_y
,
89
point._y + vector.
_y
,
102
point._y - vector.
_y
,
115
point._y - vector.
_y
,
System\Windows\Media3D\Rect3D.cs (2)
508
Offset(offsetVector._x, offsetVector.
_y
, offsetVector._z);
539
rect.Offset(offsetVector._x, offsetVector.
_y
, offsetVector._z);
System\Windows\Media3D\Vector3D.cs (33)
61
return Math.Sqrt(_x * _x +
_y
*
_y
+ _z * _z);
72
return _x * _x +
_y
*
_y
+ _z * _z;
87
double absy = Math.Abs(
_y
);
102
double length = Math.Sqrt(_x * _x +
_y
*
_y
+ _z * _z);
185
return new Vector3D(-vector._x, -vector.
_y
, -vector._z);
194
_y = -
_y
;
207
vector1.
_y
+ vector2.
_y
,
220
vector1.
_y
+ vector2.
_y
,
233
vector1.
_y
- vector2.
_y
,
246
vector1.
_y
- vector2.
_y
,
259
vector.
_y
+ point._y,
272
vector.
_y
+ point._y,
285
vector.
_y
- point._y,
298
vector.
_y
- point._y,
311
vector.
_y
* scalar,
324
vector.
_y
* scalar,
337
vector.
_y
* scalar,
350
vector.
_y
* scalar,
417
vector1.
_y
* vector2.
_y
+
441
result._x = vector1.
_y
* vector2._z - vector1._z * vector2.
_y
;
443
result._z = vector1._x * vector2.
_y
- vector1.
_y
* vector2._x;
453
return new Point3D(vector._x, vector.
_y
, vector._z);
464
return new Size3D(Math.Abs(vector._x), Math.Abs(vector.
_y
), Math.Abs(vector._z));