6 writes to _y
PresentationCore (6)
System\Windows\Media3D\Generated\Vector3D.cs (1)
206_y = value;
System\Windows\Media3D\Point3D.cs (1)
153result._y = p1._y - p2._y;
System\Windows\Media3D\Vector3D.cs (4)
39_y = y; 99_y /= m; 194_y = -_y; 442result._y = vector1._z * vector2._x - vector1._x * vector2._z;
41 references to _y
PresentationCore (41)
System\Windows\Media3D\Generated\Vector3D.cs (2)
201return _y; 326_y,
System\Windows\Media3D\Point3D.cs (4)
76point._y + vector._y, 89point._y + vector._y, 102point._y - vector._y, 115point._y - vector._y,
System\Windows\Media3D\Rect3D.cs (2)
508Offset(offsetVector._x, offsetVector._y, offsetVector._z); 539rect.Offset(offsetVector._x, offsetVector._y, offsetVector._z);
System\Windows\Media3D\Vector3D.cs (33)
61return Math.Sqrt(_x * _x + _y * _y + _z * _z); 72return _x * _x + _y * _y + _z * _z; 87double absy = Math.Abs(_y); 102double length = Math.Sqrt(_x * _x + _y * _y + _z * _z); 185return new Vector3D(-vector._x, -vector._y, -vector._z); 194_y = -_y; 207vector1._y + vector2._y, 220vector1._y + vector2._y, 233vector1._y - vector2._y, 246vector1._y - vector2._y, 259vector._y + point._y, 272vector._y + point._y, 285vector._y - point._y, 298vector._y - point._y, 311vector._y * scalar, 324vector._y * scalar, 337vector._y * scalar, 350vector._y * scalar, 417vector1._y * vector2._y + 441result._x = vector1._y * vector2._z - vector1._z * vector2._y; 443result._z = vector1._x * vector2._y - vector1._y * vector2._x; 453return new Point3D(vector._x, vector._y, vector._z); 464return new Size3D(Math.Abs(vector._x), Math.Abs(vector._y), Math.Abs(vector._z));