6 writes to _y
PresentationCore (6)
System\Windows\Media3D\Generated\Vector3D.cs (1)
213_y = value;
System\Windows\Media3D\Point3D.cs (1)
152result._y = p1._y - p2._y;
System\Windows\Media3D\Vector3D.cs (4)
38_y = y; 98_y /= m; 193_y = -_y; 441result._y = vector1._z * vector2._x - vector1._x * vector2._z;
41 references to _y
PresentationCore (41)
System\Windows\Media3D\Generated\Vector3D.cs (2)
208return _y; 338_y,
System\Windows\Media3D\Point3D.cs (4)
75point._y + vector._y, 88point._y + vector._y, 101point._y - vector._y, 114point._y - vector._y,
System\Windows\Media3D\Rect3D.cs (2)
507Offset(offsetVector._x, offsetVector._y, offsetVector._z); 538rect.Offset(offsetVector._x, offsetVector._y, offsetVector._z);
System\Windows\Media3D\Vector3D.cs (33)
60return Math.Sqrt(_x * _x + _y * _y + _z * _z); 71return _x * _x + _y * _y + _z * _z; 86double absy = Math.Abs(_y); 101double length = Math.Sqrt(_x * _x + _y * _y + _z * _z); 184return new Vector3D(-vector._x, -vector._y, -vector._z); 193_y = -_y; 206vector1._y + vector2._y, 219vector1._y + vector2._y, 232vector1._y - vector2._y, 245vector1._y - vector2._y, 258vector._y + point._y, 271vector._y + point._y, 284vector._y - point._y, 297vector._y - point._y, 310vector._y * scalar, 323vector._y * scalar, 336vector._y * scalar, 349vector._y * scalar, 416vector1._y * vector2._y + 440result._x = vector1._y * vector2._z - vector1._z * vector2._y; 442result._z = vector1._x * vector2._y - vector1._y * vector2._x; 452return new Point3D(vector._x, vector._y, vector._z); 463return new Size3D(Math.Abs(vector._x), Math.Abs(vector._y), Math.Abs(vector._z));