6 writes to _y
PresentationCore (6)
System\Windows\Media3D\Generated\Vector3D.cs (1)
213
_y
= value;
System\Windows\Media3D\Point3D.cs (1)
152
result.
_y
= p1._y - p2._y;
System\Windows\Media3D\Vector3D.cs (4)
38
_y
= y;
98
_y
/= m;
193
_y
= -_y;
441
result.
_y
= vector1._z * vector2._x - vector1._x * vector2._z;
41 references to _y
PresentationCore (41)
System\Windows\Media3D\Generated\Vector3D.cs (2)
208
return
_y
;
338
_y
,
System\Windows\Media3D\Point3D.cs (4)
75
point._y + vector.
_y
,
88
point._y + vector.
_y
,
101
point._y - vector.
_y
,
114
point._y - vector.
_y
,
System\Windows\Media3D\Rect3D.cs (2)
507
Offset(offsetVector._x, offsetVector.
_y
, offsetVector._z);
538
rect.Offset(offsetVector._x, offsetVector.
_y
, offsetVector._z);
System\Windows\Media3D\Vector3D.cs (33)
60
return Math.Sqrt(_x * _x +
_y
*
_y
+ _z * _z);
71
return _x * _x +
_y
*
_y
+ _z * _z;
86
double absy = Math.Abs(
_y
);
101
double length = Math.Sqrt(_x * _x +
_y
*
_y
+ _z * _z);
184
return new Vector3D(-vector._x, -vector.
_y
, -vector._z);
193
_y = -
_y
;
206
vector1.
_y
+ vector2.
_y
,
219
vector1.
_y
+ vector2.
_y
,
232
vector1.
_y
- vector2.
_y
,
245
vector1.
_y
- vector2.
_y
,
258
vector.
_y
+ point._y,
271
vector.
_y
+ point._y,
284
vector.
_y
- point._y,
297
vector.
_y
- point._y,
310
vector.
_y
* scalar,
323
vector.
_y
* scalar,
336
vector.
_y
* scalar,
349
vector.
_y
* scalar,
416
vector1.
_y
* vector2.
_y
+
440
result._x = vector1.
_y
* vector2._z - vector1._z * vector2.
_y
;
442
result._z = vector1._x * vector2.
_y
- vector1.
_y
* vector2._x;
452
return new Point3D(vector._x, vector.
_y
, vector._z);
463
return new Size3D(Math.Abs(vector._x), Math.Abs(vector.
_y
), Math.Abs(vector._z));