6 writes to _y
PresentationCore (6)
System\Windows\Media3D\Generated\Vector3D.cs (1)
227_y = value;
System\Windows\Media3D\Point3D.cs (1)
158result._y = p1._y - p2._y;
System\Windows\Media3D\Vector3D.cs (4)
43_y = y; 103_y /= m; 198_y = -_y; 446result._y = vector1._z * vector2._x - vector1._x * vector2._z;
41 references to _y
PresentationCore (41)
System\Windows\Media3D\Generated\Vector3D.cs (2)
222return _y; 347_y,
System\Windows\Media3D\Point3D.cs (4)
81point._y + vector._y, 94point._y + vector._y, 107point._y - vector._y, 120point._y - vector._y,
System\Windows\Media3D\Rect3D.cs (2)
528Offset(offsetVector._x, offsetVector._y, offsetVector._z); 559rect.Offset(offsetVector._x, offsetVector._y, offsetVector._z);
System\Windows\Media3D\Vector3D.cs (33)
65return Math.Sqrt(_x * _x + _y * _y + _z * _z); 76return _x * _x + _y * _y + _z * _z; 91double absy = Math.Abs(_y); 106double length = Math.Sqrt(_x * _x + _y * _y + _z * _z); 189return new Vector3D(-vector._x, -vector._y, -vector._z); 198_y = -_y; 211vector1._y + vector2._y, 224vector1._y + vector2._y, 237vector1._y - vector2._y, 250vector1._y - vector2._y, 263vector._y + point._y, 276vector._y + point._y, 289vector._y - point._y, 302vector._y - point._y, 315vector._y * scalar, 328vector._y * scalar, 341vector._y * scalar, 354vector._y * scalar, 421vector1._y * vector2._y + 445result._x = vector1._y * vector2._z - vector1._z * vector2._y; 447result._z = vector1._x * vector2._y - vector1._y * vector2._x; 457return new Point3D(vector._x, vector._y, vector._z); 468return new Size3D(Math.Abs(vector._x), Math.Abs(vector._y), Math.Abs(vector._z));