6 writes to _y
PresentationCore (6)
System\Windows\Media3D\Generated\Vector3D.cs (1)
227
_y
= value;
System\Windows\Media3D\Point3D.cs (1)
158
result.
_y
= p1._y - p2._y;
System\Windows\Media3D\Vector3D.cs (4)
43
_y
= y;
103
_y
/= m;
198
_y
= -_y;
446
result.
_y
= vector1._z * vector2._x - vector1._x * vector2._z;
41 references to _y
PresentationCore (41)
System\Windows\Media3D\Generated\Vector3D.cs (2)
222
return
_y
;
347
_y
,
System\Windows\Media3D\Point3D.cs (4)
81
point._y + vector.
_y
,
94
point._y + vector.
_y
,
107
point._y - vector.
_y
,
120
point._y - vector.
_y
,
System\Windows\Media3D\Rect3D.cs (2)
528
Offset(offsetVector._x, offsetVector.
_y
, offsetVector._z);
559
rect.Offset(offsetVector._x, offsetVector.
_y
, offsetVector._z);
System\Windows\Media3D\Vector3D.cs (33)
65
return Math.Sqrt(_x * _x +
_y
*
_y
+ _z * _z);
76
return _x * _x +
_y
*
_y
+ _z * _z;
91
double absy = Math.Abs(
_y
);
106
double length = Math.Sqrt(_x * _x +
_y
*
_y
+ _z * _z);
189
return new Vector3D(-vector._x, -vector.
_y
, -vector._z);
198
_y = -
_y
;
211
vector1.
_y
+ vector2.
_y
,
224
vector1.
_y
+ vector2.
_y
,
237
vector1.
_y
- vector2.
_y
,
250
vector1.
_y
- vector2.
_y
,
263
vector.
_y
+ point._y,
276
vector.
_y
+ point._y,
289
vector.
_y
- point._y,
302
vector.
_y
- point._y,
315
vector.
_y
* scalar,
328
vector.
_y
* scalar,
341
vector.
_y
* scalar,
354
vector.
_y
* scalar,
421
vector1.
_y
* vector2.
_y
+
445
result._x = vector1.
_y
* vector2._z - vector1._z * vector2.
_y
;
447
result._z = vector1._x * vector2.
_y
- vector1.
_y
* vector2._x;
457
return new Point3D(vector._x, vector.
_y
, vector._z);
468
return new Size3D(Math.Abs(vector._x), Math.Abs(vector.
_y
), Math.Abs(vector._z));