12 writes to _offsetX
PresentationCore (12)
System\Windows\Media3D\Matrix3D.cs (12)
89
_offsetX
= offsetX;
267
_offsetX
*= scale.X; _offsetY *= scale.Y; _offsetZ *= scale.Z;
324
_offsetX
= tmp + scale.X * (_offsetX - tmp);
351
_offsetX
+= _m11 * csx + _m21 * csy + _m31 * csz;
386
_offsetX
+= _m44 * offset.X; _offsetY += _m44 * offset.Y; _offsetZ += _m44 * offset.Z;
402
_offsetX
+= _m11 * offset.X + _m21 * offset.Y + _m31 * offset.Z;
947
_offsetX
= value;
1050
_offsetX
= center.X - center.X * scale.X;
1063
_offsetX
= offset.X;
1106
matrix.
_offsetX
= -center.X*matrix._m11 - center.Y*matrix._m21 - center.Z*matrix._m31 + center.X;
1259
_offsetX
= z03 * rcp;
1351
_offsetX
= z03 * rcp;
26 references to _offsetX
PresentationCore (26)
System\Windows\Media3D\Generated\Matrix3D.cs (1)
378
_offsetX
,
System\Windows\Media3D\Matrix3D.cs (25)
146
_offsetX
== 0.0 && _offsetY == 0.0 && _offsetZ == 0.0 && _m44 == 1.0)
324
_offsetX = tmp + scale.X * (
_offsetX
- tmp);
436
matrix1._m13 * matrix2._m31 + matrix1._m14 * matrix2.
_offsetX
,
444
matrix1._m23 * matrix2._m31 + matrix1._m24 * matrix2.
_offsetX
,
452
matrix1._m33 * matrix2._m31 + matrix1._m34 * matrix2.
_offsetX
,
459
matrix1.
_offsetX
* matrix2._m11 + matrix1._offsetY * matrix2._m21 +
460
matrix1._offsetZ * matrix2._m31 + matrix1._m44 * matrix2.
_offsetX
,
461
matrix1.
_offsetX
* matrix2._m12 + matrix1._offsetY * matrix2._m22 +
463
matrix1.
_offsetX
* matrix2._m13 + matrix1._offsetY * matrix2._m23 +
465
matrix1.
_offsetX
* matrix2._m14 + matrix1._offsetY * matrix2._m24 +
625
return
_offsetX
* z30 + _m31 * z20 + _m21 * z10 + _m11 * z00;
938
return
_offsetX
;
1128
point.X = x*_m11 + y*_m21 + z*_m31 +
_offsetX
;
1156
point.X = x*_m11 + y*_m21 + z*_m31 + w*
_offsetX
;
1230
double y03 = _m11 * _offsetY -
_offsetX
* _m12;
1232
double y13 = _m21 * _offsetY -
_offsetX
* _m22;
1233
double y23 = _m31 * _offsetY -
_offsetX
* _m32;
1295
double det =
_offsetX
* z30 + _m31 * z20 + _m21 * z10 + _m11 * z00;
1311
double z21 = _m21 * y03 -
_offsetX
* y01 - _m11 * y13;
1312
double z11 = _m11 * y23 - _m31 * y03 +
_offsetX
* y02;
1313
double z01 = _m31 * y13 -
_offsetX
* y12 - _m21 * y23;
1318
y03 = _m11 * _offsetY -
_offsetX
* _m12;
1320
y13 = _m21 * _offsetY -
_offsetX
* _m22;
1321
y23 = _m31 * _offsetY -
_offsetX
* _m32;
1400
(
_offsetX
== 0.0) && (_offsetY == 0.0) && (_offsetZ == 0.0) && (_m44 == 0.0 || _m44 == 1.0)),