12 writes to _offsetX
PresentationCore (12)
System\Windows\Media3D\Matrix3D.cs (12)
103_offsetX = offsetX; 281_offsetX *= scale.X; _offsetY *= scale.Y; _offsetZ *= scale.Z; 338_offsetX = tmp + scale.X * (_offsetX - tmp); 365_offsetX += _m11 * csx + _m21 * csy + _m31 * csz; 400_offsetX += _m44 * offset.X; _offsetY += _m44 * offset.Y; _offsetZ += _m44 * offset.Z; 416_offsetX += _m11 * offset.X + _m21 * offset.Y + _m31 * offset.Z; 961_offsetX = value; 1064_offsetX = center.X - center.X * scale.X; 1077_offsetX = offset.X; 1120matrix._offsetX = -center.X*matrix._m11 - center.Y*matrix._m21 - center.Z*matrix._m31 + center.X; 1273_offsetX = z03 * rcp; 1365_offsetX = z03 * rcp;
26 references to _offsetX
PresentationCore (26)
System\Windows\Media3D\Generated\Matrix3D.cs (1)
399_offsetX,
System\Windows\Media3D\Matrix3D.cs (25)
160_offsetX == 0.0 && _offsetY == 0.0 && _offsetZ == 0.0 && _m44 == 1.0) 338_offsetX = tmp + scale.X * (_offsetX - tmp); 450matrix1._m13 * matrix2._m31 + matrix1._m14 * matrix2._offsetX, 458matrix1._m23 * matrix2._m31 + matrix1._m24 * matrix2._offsetX, 466matrix1._m33 * matrix2._m31 + matrix1._m34 * matrix2._offsetX, 473matrix1._offsetX * matrix2._m11 + matrix1._offsetY * matrix2._m21 + 474matrix1._offsetZ * matrix2._m31 + matrix1._m44 * matrix2._offsetX, 475matrix1._offsetX * matrix2._m12 + matrix1._offsetY * matrix2._m22 + 477matrix1._offsetX * matrix2._m13 + matrix1._offsetY * matrix2._m23 + 479matrix1._offsetX * matrix2._m14 + matrix1._offsetY * matrix2._m24 + 639return _offsetX * z30 + _m31 * z20 + _m21 * z10 + _m11 * z00; 952return _offsetX; 1142point.X = x*_m11 + y*_m21 + z*_m31 + _offsetX; 1170point.X = x*_m11 + y*_m21 + z*_m31 + w*_offsetX; 1244double y03 = _m11 * _offsetY - _offsetX * _m12; 1246double y13 = _m21 * _offsetY - _offsetX * _m22; 1247double y23 = _m31 * _offsetY - _offsetX * _m32; 1309double det = _offsetX * z30 + _m31 * z20 + _m21 * z10 + _m11 * z00; 1325double z21 = _m21 * y03 - _offsetX * y01 - _m11 * y13; 1326double z11 = _m11 * y23 - _m31 * y03 + _offsetX * y02; 1327double z01 = _m31 * y13 - _offsetX * y12 - _m21 * y23; 1332y03 = _m11 * _offsetY - _offsetX * _m12; 1334y13 = _m21 * _offsetY - _offsetX * _m22; 1335y23 = _m31 * _offsetY - _offsetX * _m32; 1414(_offsetX == 0.0) && (_offsetY == 0.0) && (_offsetZ == 0.0) && (_m44 == 0.0 || _m44 == 1.0)),