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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Runtime.InteropServices;
namespace MS.Win32.Pointer
{
/// <summary>
/// Contains data structures and functions related to the WM_POINTER stack native interface.
///
/// This includes WM_POINTER specific functions and InteractionContext functions.
///
/// For WM_POINTER <see cref="https://msdn.microsoft.com/en-us/library/windows/desktop/hh454916(v=vs.85).aspx"/>
/// For InteractionContext <see cref="https://msdn.microsoft.com/en-us/library/windows/desktop/hh448840(v=vs.85).aspx"/>
/// </summary>
internal class UnsafeNativeMethods
{
#region Enumerations
#region WM_POINTER
/// <summary>
/// Not used right now in the WM_POINTER API, here for completeness.
/// </summary>
[Flags]
internal enum TOUCH_FLAGS : UInt32
{
TOUCH_FLAG_NONE = 0x00000000,
}
/// <summary>
/// Determines if the various fields of the touch info are valid
/// </summary>
[Flags]
internal enum TOUCH_MASK : UInt32
{
TOUCH_MASK_NONE = 0x00000000,
TOUCH_MASK_CONTACTAREA = 0x00000001,
TOUCH_MASK_ORIENTATION = 0x00000002,
TOUCH_MASK_PRESSURE = 0x00000004,
}
/// <summary>
/// Determines if the various fields of the pen info are valid
/// </summary>
[Flags]
internal enum PEN_MASK : UInt32
{
PEN_MASK_NONE = 0x00000000,
PEN_MASK_PRESSURE = 0x00000001,
PEN_MASK_ROTATION = 0x00000002,
PEN_MASK_TILT_X = 0x00000004,
PEN_MASK_TILT_Y = 0x00000008,
}
/// <summary>
/// Describes various button states and pen properties
/// </summary>
[Flags]
internal enum PEN_FLAGS : UInt32
{
PEN_FLAG_NONE = 0x00000000,
PEN_FLAG_BARREL = 0x00000001,
PEN_FLAG_INVERTED = 0x00000002,
PEN_FLAG_ERASER = 0x00000004,
}
/// <summary>
/// Dictates the type of cursor being used
/// </summary>
internal enum POINTER_DEVICE_CURSOR_TYPE : UInt32
{
POINTER_DEVICE_CURSOR_TYPE_UNKNOWN = 0x00000000,
POINTER_DEVICE_CURSOR_TYPE_TIP = 0x00000001,
POINTER_DEVICE_CURSOR_TYPE_ERASER = 0x00000002,
POINTER_DEVICE_CURSOR_TYPE_MAX = 0xFFFFFFFF
}
/// <summary>
/// The type of the touch device
/// </summary>
internal enum POINTER_DEVICE_TYPE : UInt32
{
POINTER_DEVICE_TYPE_INTEGRATED_PEN = 0x00000001,
POINTER_DEVICE_TYPE_EXTERNAL_PEN = 0x00000002,
POINTER_DEVICE_TYPE_TOUCH = 0x00000003,
POINTER_DEVICE_TYPE_TOUCH_PAD = 0x00000004,
POINTER_DEVICE_TYPE_MAX = 0xFFFFFFFF
}
/// <summary>
/// The type of input device used (WPF only supports touch and pen)
/// </summary>
internal enum POINTER_INPUT_TYPE : UInt32
{
PT_POINTER = 0x00000001,
PT_TOUCH = 0x00000002,
PT_PEN = 0x00000003,
PT_MOUSE = 0x00000004,
PT_TOUCHPAD = 0x00000005
}
/// <summary>
/// Flag field for conveying various pointer info
/// </summary>
[Flags]
internal enum POINTER_FLAGS : UInt32
{
POINTER_FLAG_NONE = 0x00000000,
POINTER_FLAG_NEW = 0x00000001,
POINTER_FLAG_INRANGE = 0x00000002,
POINTER_FLAG_INCONTACT = 0x00000004,
POINTER_FLAG_FIRSTBUTTON = 0x00000010,
POINTER_FLAG_SECONDBUTTON = 0x00000020,
POINTER_FLAG_THIRDBUTTON = 0x00000040,
POINTER_FLAG_FOURTHBUTTON = 0x00000080,
POINTER_FLAG_FIFTHBUTTON = 0x00000100,
POINTER_FLAG_PRIMARY = 0x00002000,
POINTER_FLAG_CONFIDENCE = 0x000004000,
POINTER_FLAG_CANCELED = 0x000008000,
POINTER_FLAG_DOWN = 0x00010000,
POINTER_FLAG_UPDATE = 0x00020000,
POINTER_FLAG_UP = 0x00040000,
POINTER_FLAG_WHEEL = 0x00080000,
POINTER_FLAG_HWHEEL = 0x00100000,
POINTER_FLAG_CAPTURECHANGED = 0x00200000,
POINTER_FLAG_HASTRANSFORM = 0x00400000,
}
/// <summary>
/// State of stylus buttons
/// </summary>
internal enum POINTER_BUTTON_CHANGE_TYPE : UInt32
{
POINTER_CHANGE_NONE,
POINTER_CHANGE_FIRSTBUTTON_DOWN,
POINTER_CHANGE_FIRSTBUTTON_UP,
POINTER_CHANGE_SECONDBUTTON_DOWN,
POINTER_CHANGE_SECONDBUTTON_UP,
POINTER_CHANGE_THIRDBUTTON_DOWN,
POINTER_CHANGE_THIRDBUTTON_UP,
POINTER_CHANGE_FOURTHBUTTON_DOWN,
POINTER_CHANGE_FOURTHBUTTON_UP,
POINTER_CHANGE_FIFTHBUTTON_DOWN,
POINTER_CHANGE_FIFTHBUTTON_UP
}
#endregion
#region Interaction
/// <summary>
/// Used to get/set the units that the interaction engine outputs
/// </summary>
internal enum InteractionMeasurementUnits : UInt32
{
HiMetric = 0,
Screen = 1
}
/// <summary>
/// Used to select a particular property of the interaction engine to get/set
/// </summary>
internal enum INTERACTION_CONTEXT_PROPERTY : UInt32
{
INTERACTION_CONTEXT_PROPERTY_MEASUREMENT_UNITS = 0x00000001,
INTERACTION_CONTEXT_PROPERTY_INTERACTION_UI_FEEDBACK = 0x00000002,
INTERACTION_CONTEXT_PROPERTY_FILTER_POINTERS = 0x00000003,
INTERACTION_CONTEXT_PROPERTY_MAX = 0xffffffff
}
/// <summary>
/// Flags used in the cross slide interaction
/// </summary>
[Flags]
internal enum CROSS_SLIDE_FLAGS : UInt32
{
CROSS_SLIDE_FLAGS_NONE = 0x00000000,
CROSS_SLIDE_FLAGS_SELECT = 0x00000001,
CROSS_SLIDE_FLAGS_SPEED_BUMP = 0x00000002,
CROSS_SLIDE_FLAGS_REARRANGE = 0x00000004,
CROSS_SLIDE_FLAGS_MAX = 0xffffffff
}
/// <summary>
/// Used in the rail manipulation interaction
/// </summary>
internal enum MANIPULATION_RAILS_STATE : UInt32
{
MANIPULATION_RAILS_STATE_UNDECIDED = 0x00000000,
MANIPULATION_RAILS_STATE_FREE = 0x00000001,
MANIPULATION_RAILS_STATE_RAILED = 0x00000002,
MANIPULATION_RAILS_STATE_MAX = 0xffffffff
}
/// <summary>
/// Used to show what an interaction output signifies
/// </summary>
[Flags]
internal enum INTERACTION_FLAGS : UInt32
{
INTERACTION_FLAG_NONE = 0x00000000,
INTERACTION_FLAG_BEGIN = 0x00000001,
INTERACTION_FLAG_END = 0x00000002,
INTERACTION_FLAG_CANCEL = 0x00000004,
INTERACTION_FLAG_INERTIA = 0x00000008,
INTERACTION_FLAG_MAX = 0xffffffff
}
/// <summary>
/// Determines the general interaction being described
/// </summary>
internal enum INTERACTION_ID : UInt32
{
INTERACTION_ID_NONE = 0x00000000,
INTERACTION_ID_MANIPULATION = 0x00000001,
INTERACTION_ID_TAP = 0x00000002,
INTERACTION_ID_SECONDARY_TAP = 0x00000003,
INTERACTION_ID_HOLD = 0x00000004,
INTERACTION_ID_DRAG = 0x00000005,
INTERACTION_ID_CROSS_SLIDE = 0x00000006,
INTERACTION_ID_MAX = 0xffffffff
}
/// <summary>
/// Flags to specify details about a given interaction. Used to configure
/// what interactions are to be supported.
/// </summary>
[Flags]
internal enum INTERACTION_CONFIGURATION_FLAGS : UInt32
{
INTERACTION_CONFIGURATION_FLAG_NONE = 0x00000000,
INTERACTION_CONFIGURATION_FLAG_MANIPULATION = 0x00000001,
INTERACTION_CONFIGURATION_FLAG_MANIPULATION_TRANSLATION_X = 0x00000002,
INTERACTION_CONFIGURATION_FLAG_MANIPULATION_TRANSLATION_Y = 0x00000004,
INTERACTION_CONFIGURATION_FLAG_MANIPULATION_ROTATION = 0x00000008,
INTERACTION_CONFIGURATION_FLAG_MANIPULATION_SCALING = 0x00000010,
INTERACTION_CONFIGURATION_FLAG_MANIPULATION_TRANSLATION_INERTIA = 0x00000020,
INTERACTION_CONFIGURATION_FLAG_MANIPULATION_ROTATION_INERTIA = 0x00000040,
INTERACTION_CONFIGURATION_FLAG_MANIPULATION_SCALING_INERTIA = 0x00000080,
INTERACTION_CONFIGURATION_FLAG_MANIPULATION_RAILS_X = 0x00000100,
INTERACTION_CONFIGURATION_FLAG_MANIPULATION_RAILS_Y = 0x00000200,
INTERACTION_CONFIGURATION_FLAG_MANIPULATION_EXACT = 0x00000400,
INTERACTION_CONFIGURATION_FLAG_CROSS_SLIDE = 0x00000001,
INTERACTION_CONFIGURATION_FLAG_CROSS_SLIDE_HORIZONTAL = 0x00000002,
INTERACTION_CONFIGURATION_FLAG_CROSS_SLIDE_SELECT = 0x00000004,
INTERACTION_CONFIGURATION_FLAG_CROSS_SLIDE_SPEED_BUMP = 0x00000008,
INTERACTION_CONFIGURATION_FLAG_CROSS_SLIDE_REARRANGE = 0x00000010,
INTERACTION_CONFIGURATION_FLAG_CROSS_SLIDE_EXACT = 0x00000020,
INTERACTION_CONFIGURATION_FLAG_TAP = 0x00000001,
INTERACTION_CONFIGURATION_FLAG_TAP_DOUBLE = 0x00000002,
INTERACTION_CONFIGURATION_FLAG_SECONDARY_TAP = 0x00000001,
INTERACTION_CONFIGURATION_FLAG_HOLD = 0x00000001,
INTERACTION_CONFIGURATION_FLAG_HOLD_MOUSE = 0x00000002,
INTERACTION_CONFIGURATION_FLAG_DRAG = 0x00000001,
INTERACTION_CONFIGURATION_FLAG_MAX = 0xffffffff
}
#endregion
#endregion
#region Constants
#region WM_POINTER
/// <summary>
/// The maximum length of the product string for a touch device
/// </summary>
internal const int POINTER_DEVICE_PRODUCT_STRING_MAX = 520;
#endregion
#endregion
#region Structures
#region WM_POINTER
/// <summary>
/// A struct representing the information for a pointer touch event.
/// This corresponds to a TouchDevice in WPF.
/// </summary>
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
internal struct POINTER_TOUCH_INFO
{
internal POINTER_INFO pointerInfo;
internal TOUCH_FLAGS touchFlags;
internal TOUCH_MASK touchMask;
internal RECT rcContact;
internal RECT rcContactRaw;
internal UInt32 orientation;
internal UInt32 pressure;
}
/// <summary>
/// A struct representing the information for a particular pointer property.
/// These correspond to the raw data from WM_POINTER.
/// </summary>
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
internal struct POINTER_DEVICE_PROPERTY
{
internal Int32 logicalMin;
internal Int32 logicalMax;
internal Int32 physicalMin;
internal Int32 physicalMax;
internal UInt32 unit;
internal UInt32 unitExponent;
internal UInt16 usagePageId;
internal UInt16 usageId;
}
/// <summary>
/// A struct representing the information for a pointer cursor.
/// This corresponds to a StylusDevice in WPF.
/// </summary>
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
internal struct POINTER_DEVICE_CURSOR_INFO
{
internal UInt32 cursorId;
internal POINTER_DEVICE_CURSOR_TYPE cursor;
}
/// <summary>
/// A structure for holding information related to a pointer device.
/// This corresponds to a TabletDevice in WPF.
/// </summary>
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
internal struct POINTER_DEVICE_INFO
{
internal UInt32 displayOrientation;
internal IntPtr device;
internal POINTER_DEVICE_TYPE pointerDeviceType;
internal IntPtr monitor;
internal UInt32 startingCursorId;
internal UInt16 maxActiveContacts;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = POINTER_DEVICE_PRODUCT_STRING_MAX)]
internal string productString;
}
/// <summary>
/// Point structure for use with WM_POINTER calls/structs
/// </summary>
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
internal struct POINT
{
internal Int32 X;
internal Int32 Y;
public override string ToString()
{
return $"X: {X}, Y: {Y}";
}
}
/// <summary>
/// A structure for holding information related to a pointer pen.
/// This corresponds to a pure Stylus device in WPF.
/// </summary>
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
internal struct POINTER_PEN_INFO
{
internal POINTER_INFO pointerInfo;
internal PEN_FLAGS penFlags;
internal PEN_MASK penMask;
internal UInt32 pressure;
internal UInt32 rotation;
internal Int32 tiltX;
internal Int32 tiltY;
}
/// <summary>
/// A structure for holding information related to a pointer.
/// </summary>
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
internal struct POINTER_INFO
{
internal POINTER_INPUT_TYPE pointerType;
internal UInt32 pointerId;
internal UInt32 frameId;
internal POINTER_FLAGS pointerFlags;
internal IntPtr sourceDevice;
internal IntPtr hwndTarget;
internal POINT ptPixelLocation;
internal POINT ptHimetricLocation;
internal POINT ptPixelLocationRaw;
internal POINT ptHimetricLocationRaw;
internal UInt32 dwTime;
internal UInt32 historyCount;
internal Int32 inputData;
internal UInt32 dwKeyStates;
internal UInt64 PerformanceCount;
internal POINTER_BUTTON_CHANGE_TYPE ButtonChangeType;
}
/// <summary>
/// Rectangle structure for use with WM_POINTER calls
/// </summary>
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
internal struct RECT
{
internal int left;
internal int top;
internal int right;
internal int bottom;
}
#endregion
#region Interaction
/// <summary>
/// Data about the velocity of a manipulation result
/// </summary>
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
internal struct MANIPULATION_VELOCITY
{
internal float velocityX;
internal float velocityY;
internal float velocityExpansion;
internal float velocityAngular;
}
/// <summary>
/// Data about the manipulation that has occurred.
/// </summary>
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
internal struct MANIPULATION_TRANSFORM
{
internal float translationX;
internal float translationY;
internal float scale;
internal float expansion;
internal float rotation;
}
/// <summary>
/// Provides all state and data about a manipulation interaction
/// </summary>
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
internal struct INTERACTION_ARGUMENTS_MANIPULATION
{
internal MANIPULATION_TRANSFORM delta;
internal MANIPULATION_TRANSFORM cumulative;
internal MANIPULATION_VELOCITY velocity;
internal MANIPULATION_RAILS_STATE railsState;
}
/// <summary>
/// The configuration for the interaction context. This selects
/// what gestures and interactions are processed.
/// </summary>
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
internal struct INTERACTION_CONTEXT_CONFIGURATION
{
internal INTERACTION_ID interactionId;
internal INTERACTION_CONFIGURATION_FLAGS enable;
}
/// <summary>
/// Determines tap vs double tap.
/// </summary>
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
internal struct INTERACTION_ARGUMENTS_TAP
{
internal UInt32 count;
}
/// <summary>
/// Information about the cross slide interaction
/// </summary>
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
internal struct INTERACTION_ARGUMENTS_CROSS_SLIDE
{
internal CROSS_SLIDE_FLAGS flags;
}
/// <summary>
/// A structure representing a unioned output from the interaction engine.
/// Needed to satisfy marshalling.
/// </summary>
[StructLayout(LayoutKind.Explicit)]
internal struct INTERACTION_CONTEXT_OUTPUT_UNION
{
[FieldOffset(0)]
internal INTERACTION_ARGUMENTS_MANIPULATION manipulation;
[FieldOffset(0)]
internal INTERACTION_ARGUMENTS_TAP tap;
[FieldOffset(0)]
internal INTERACTION_ARGUMENTS_CROSS_SLIDE crossSlide;
}
/// <summary>
/// The overall output of the interaction engine in response to a specific WM_POINTER input.
/// </summary>
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
internal struct INTERACTION_CONTEXT_OUTPUT
{
internal INTERACTION_ID interactionId;
internal INTERACTION_FLAGS interactionFlags;
internal POINTER_INPUT_TYPE inputType;
internal float x;
internal float y;
internal INTERACTION_CONTEXT_OUTPUT_UNION arguments;
}
#endregion
#endregion
#region Imports
#region WM_POINTER
/// <summary>
/// Gets the list of pointer devices currently installed on the system. Analogous to TabletDevice for WPF.
/// </summary>
[DllImport(DllImport.User32, EntryPoint = "GetPointerDevices", SetLastError = true)]
internal static extern bool GetPointerDevices([In, Out] ref UInt32 deviceCount, [In, Out] POINTER_DEVICE_INFO[] devices);
/// <summary>
/// Gets the set of cursors (analogous to a StylusDevice for WPF) for a pointer device (TabletDevice).
/// </summary>
[DllImport(DllImport.User32, EntryPoint = "GetPointerDeviceCursors", SetLastError = true)]
internal static extern bool GetPointerDeviceCursors([In] IntPtr device, [In, Out] ref UInt32 cursorCount, [In, Out] POINTER_DEVICE_CURSOR_INFO[] cursors);
/// <summary>
/// Gets the data for the current pointer event for the passed pointer id
/// </summary>
[DllImport(DllImport.User32, EntryPoint = "GetPointerInfo", SetLastError = true)]
internal static extern bool GetPointerInfo([In] UInt32 pointerId, [In, Out] ref POINTER_INFO pointerInfo);
/// <summary>
/// Gets the history data for the current pointer event for the passed pointer id
/// </summary>
[DllImport(DllImport.User32, EntryPoint = "GetPointerInfoHistory", SetLastError = true)]
internal static extern bool GetPointerInfoHistory([In] UInt32 pointerId, [In, Out] ref UInt32 entriesCount, [In, Out] POINTER_INFO[] pointerInfo);
/// <summary>
/// Gets the pointer device properties for the passed device
/// </summary>
[DllImport(DllImport.User32, EntryPoint = "GetPointerDeviceProperties", SetLastError = true)]
internal static extern bool GetPointerDeviceProperties([In] IntPtr device, [In, Out] ref UInt32 propertyCount, [In, Out] POINTER_DEVICE_PROPERTY[] pointerProperties);
/// <summary>
/// Gets the pointer device rectangle and associated display rectangle for the particular pointer device
/// </summary>
[DllImport(DllImport.User32, EntryPoint = "GetPointerDeviceRects", SetLastError = true)]
internal static extern bool GetPointerDeviceRects([In] IntPtr device, [In, Out] ref RECT pointerDeviceRect, [In, Out] ref RECT displayRect);
/// <summary>
/// Gets the cursor id for the particular pointer input (by pointer id)
/// </summary>
[DllImport(DllImport.User32, EntryPoint = "GetPointerCursorId", SetLastError = true)]
internal static extern bool GetPointerCursorId([In] UInt32 pointerId, [In, Out] ref UInt32 cursorId);
/// <summary>
/// Gets the pen information for the given pen pointer
/// </summary>
[DllImport(DllImport.User32, EntryPoint = "GetPointerPenInfo", SetLastError = true)]
internal static extern bool GetPointerPenInfo([In] UInt32 pointerId, [In, Out] ref POINTER_PEN_INFO penInfo);
/// <summary>
/// Gets the touch information for the given touch pointer
/// </summary>
[DllImport(DllImport.User32, EntryPoint = "GetPointerTouchInfo", SetLastError = true)]
internal static extern bool GetPointerTouchInfo([In] UInt32 pointerId, [In, Out] ref POINTER_TOUCH_INFO touchInfo);
/// <summary>
/// Gets the raw data corresponding to the various properties.
/// </summary>
[DllImport(DllImport.User32, EntryPoint = "GetRawPointerDeviceData", SetLastError = true)]
internal static extern bool GetRawPointerDeviceData([In] UInt32 pointerId, [In] UInt32 historyCount, [In] UInt32 propertiesCount, [In] POINTER_DEVICE_PROPERTY[] pProperties, [In, Out] int[] pValues);
#endregion
#region Interaction
/// <summary>
/// A delegate used as a callback parameter for the interaction engine
/// </summary>
/// <param name="clientData"></param>
/// <param name="output"></param>
internal delegate void INTERACTION_CONTEXT_OUTPUT_CALLBACK(IntPtr clientData, ref INTERACTION_CONTEXT_OUTPUT output);
/// <summary>
/// Creates the interaction context
/// </summary>
/// <param name="interactionContext"></param>
[DllImport(DllImport.NInput, EntryPoint = "CreateInteractionContext", SetLastError = true)]
internal static extern void CreateInteractionContext([Out] out IntPtr interactionContext);
/// <summary>
/// Destroys the interaction context
/// </summary>
/// <param name="interactionContext"></param>
[DllImport(DllImport.NInput, EntryPoint = "DestroyInteractionContext", SetLastError = true)]
internal static extern void DestroyInteractionContext([In] IntPtr interactionContext);
/// <summary>
/// Configures the interaction context to support a certain set of interactions
/// </summary>
/// <param name="interactionContext"></param>
/// <param name="configurationCount"></param>
/// <param name="configuration"></param>
[DllImport(DllImport.NInput, EntryPoint = "SetInteractionConfigurationInteractionContext", SetLastError = true)]
internal static extern void SetInteractionConfigurationInteractionContext([In] IntPtr interactionContext, [In] UInt32 configurationCount, [In] INTERACTION_CONTEXT_CONFIGURATION[] configuration);
/// <summary>
/// Registers a callback for interaction results
/// </summary>
/// <param name="interactionContext"></param>
/// <param name="outputCallback"></param>
/// <param name="clientData"></param>
[DllImport(DllImport.NInput, EntryPoint = "RegisterOutputCallbackInteractionContext", SetLastError = true, PreserveSig = false)]
internal static extern void RegisterOutputCallbackInteractionContext([In] IntPtr interactionContext, [In] INTERACTION_CONTEXT_OUTPUT_CALLBACK outputCallback, [In, Optional] IntPtr clientData);
/// <summary>
/// Sets a particular property of the interaction engine
/// </summary>
/// <param name="interactionContext"></param>
/// <param name="contextProperty"></param>
/// <param name="value"></param>
[DllImport(DllImport.NInput, EntryPoint = "SetPropertyInteractionContext", SetLastError = true)]
internal static extern void SetPropertyInteractionContext([In] IntPtr interactionContext, [In] INTERACTION_CONTEXT_PROPERTY contextProperty, [In] UInt32 value);
/// <summary>
/// Adds a WM_POINTER POINTER_INFO structure to the buffer of unprocessed WM_POINTER messages waiting
/// </summary>
/// <param name="interactionContext"></param>
/// <param name="entriesCount"></param>
/// <param name="pointerInfo"></param>
[DllImport(DllImport.NInput, EntryPoint = "BufferPointerPacketsInteractionContext", SetLastError = true, PreserveSig = false)]
internal static extern void BufferPointerPacketsInteractionContext([In] IntPtr interactionContext, [In] UInt32 entriesCount, [In] POINTER_INFO[] pointerInfo);
/// <summary>
/// Forces processing of the buffered WM_POINTER messages.
/// </summary>
/// <param name="interactionContext"></param>
[DllImport(DllImport.NInput, EntryPoint = "ProcessBufferedPacketsInteractionContext", SetLastError = true, PreserveSig = false)]
internal static extern void ProcessBufferedPacketsInteractionContext([In] IntPtr interactionContext);
#endregion
#endregion
}
}
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