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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
//
//
//
// Description: BufferCache class implementation.
//
using System;
using System.Threading;
using MS.Internal.Text.TextInterface;
namespace MS.Internal.FontCache
{
/// <summary>
/// A static, thread safe array cache used to minimize heap allocations.
/// </summary>
/// <remarks>
/// Cached arrays are not zero initialized, and they may be larger than
/// the requested number of elements.
/// </remarks>
internal static class BufferCache
{
//------------------------------------------------------
//
// Internal Methods
//
//------------------------------------------------------
#region Internal Methods
/// <summary>
/// Attempts to release all allocated memory. Has no effect if the cache
/// is locked by another thread.
/// </summary>
internal static void Reset()
{
if (Interlocked.Increment(ref _mutex) == 1)
{
_buffers = null;
}
Interlocked.Decrement(ref _mutex);
}
/// <summary>
/// Returns a GlyphMetrics[].
/// </summary>
/// <param name="length">
/// Minimum number of elements in the array.
/// </param>
internal static GlyphMetrics[] GetGlyphMetrics(int length)
{
GlyphMetrics[] glyphMetrics = (GlyphMetrics[])GetBuffer(length, GlyphMetricsIndex);
if (glyphMetrics == null)
{
glyphMetrics = new GlyphMetrics[length];
}
return glyphMetrics;
}
/// <summary>
/// Releases a previously allocated GlyphMetrics[], possibly adding it
/// to the cache.
/// </summary>
/// <remarks>
/// It is not strictly necessary to call this method after receiving an
/// array. The penalty is the performance hit of doing a heap allocation
/// on the next request if this method is not called.
/// </remarks>
internal static void ReleaseGlyphMetrics(GlyphMetrics[] glyphMetrics)
{
ReleaseBuffer(glyphMetrics, GlyphMetricsIndex);
}
/// <summary>
/// Returns a ushort[].
/// </summary>
/// <param name="length">
/// Minimum number of elements in the array.
/// </param>
internal static ushort[] GetUShorts(int length)
{
ushort[] ushorts = (ushort[])GetBuffer(length, UShortsIndex);
if (ushorts == null)
{
ushorts = new ushort[length];
}
return ushorts;
}
/// <summary>
/// Releases a previously allocated ushort[], possibly adding it
/// to the cache.
/// </summary>
/// <remarks>
/// It is not strictly necessary to call this method after receiving an
/// array. The penalty is the performance hit of doing a heap allocation
/// on the next request if this method is not called.
/// </remarks>
internal static void ReleaseUShorts(ushort[] ushorts)
{
ReleaseBuffer(ushorts, UShortsIndex);
}
/// <summary>
/// Returns a uint[].
/// </summary>
/// <param name="length">
/// Minimum number of elements in the array.
/// </param>
internal static uint[] GetUInts(int length)
{
uint[] uints = (uint[])GetBuffer(length, UIntsIndex);
if (uints == null)
{
uints = new uint[length];
}
return uints;
}
/// <summary>
/// Releases a previously allocated uint[], possibly adding it
/// to the cache.
/// </summary>
/// <remarks>
/// It is not strictly necessary to call this method after receiving an
/// array. The penalty is the performance hit of doing a heap allocation
/// on the next request if this method is not called.
/// </remarks>
internal static void ReleaseUInts(uint[] uints)
{
ReleaseBuffer(uints, UIntsIndex);
}
#endregion Internal Methods
//------------------------------------------------------
//
// Private Methods
//
//------------------------------------------------------
#region Private Methods
/// <summary>
/// Searches for an array in the cache.
/// </summary>
/// <param name="length">
/// Minimum number of elements in the array.
/// </param>
/// <param name="index">
/// Specifies the type of array.
/// </param>
/// <returns>
/// A matching array if present, otherwise null.
/// </returns>
private static Array GetBuffer(int length, int index)
{
Array buffer = null;
if (Interlocked.Increment(ref _mutex) == 1)
{
if (_buffers != null &&
_buffers[index] != null &&
length <= _buffers[index].Length)
{
buffer = _buffers[index];
_buffers[index] = null;
}
}
Interlocked.Decrement(ref _mutex);
return buffer;
}
/// <summary>
/// Takes ownership of an array.
/// </summary>
/// <param name="buffer">
/// The array. May be null.
/// </param>
/// <param name="index">
/// Specifies the type of array.
/// </param>
private static void ReleaseBuffer(Array buffer, int index)
{
if (buffer != null)
{
if (Interlocked.Increment(ref _mutex) == 1)
{
if (_buffers == null)
{
_buffers = new Array[BuffersLength];
}
if (_buffers[index] == null ||
(_buffers[index].Length < buffer.Length && buffer.Length <= MaxBufferLength))
{
_buffers[index] = buffer;
}
}
Interlocked.Decrement(ref _mutex);
}
}
#endregion Private Methods
//------------------------------------------------------
//
// Private Fields
//
//------------------------------------------------------
#region Private Fields
// Max number of elements in any cached array. If a request if made for a larger array
// it will always be allocated from the heap.
private const int MaxBufferLength = 1024;
// Indices in _buffers for each supported type.
private const int GlyphMetricsIndex = 0;
private const int UIntsIndex = 1;
private const int UShortsIndex = 2;
private const int BuffersLength = 3;
// Guards access to _buffers.
static private long _mutex;
// Array of cached arrays, one bucker per supported type.
// Currently, we cache just one array per type. A more general cache would hold N byte arrays.
// However, we don't currently have any scenarios that hold more than one array of the same type
// or more than two arrays of different types at the same time, so it is difficult to justify
// making the implementation more complex. ComputeTypographyAvailabilities could benefit from
// a more general cache (UnicodeRange.GetFullRange could use a cached array), but the savings
// in profiled scenarios are small, ~16k for MSNBaml.exe. If we find a more compelling
// scenario a change might be worthwhile.
static private Array[] _buffers;
#endregion Private Fields
}
}
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