1 write to _logger
NuGet.Protocol (1)
Plugins\PluginFactory.cs (1)
56_logger = PluginLogger.DefaultInstance;
20 references to _logger
NuGet.Protocol (20)
Plugins\PluginFactory.cs (20)
83_logger.Dispose(); 231if (_logger.IsEnabled) 233WriteCommonLogMessages(_logger); 239var messageDispatcher = new MessageDispatcher(requestHandlers, new RequestIdGenerator(), processingHandler, _logger); 240connection = new Connection(messageDispatcher, sender, receiver, options, _logger); 250if (_logger.IsEnabled) 252_logger.Write(new PluginInstanceLogMessage(_logger.Now, plugin.Id, PluginState.Started, pluginProcess.Id)); 377if (_logger.IsEnabled) 379_logger.Write(new PluginInstanceLogMessage(_logger.Now, plugin.Id, PluginState.Disposing)); 399if (_logger.IsEnabled) 401_logger.Write(new PluginInstanceLogMessage(_logger.Now, plugin.Id, PluginState.Disposed)); 425if (_logger.IsEnabled) 427_logger.Write(new PluginInstanceLogMessage(_logger.Now, e.Plugin.Id, PluginState.Idle)); 437if (_logger.IsEnabled) 439_logger.Write(new PluginInstanceLogMessage(_logger.Now, pluginId, PluginState.Exited, pluginProcess.Id));