1 write to _logger
NuGet.Protocol (1)
Plugins\PluginFactory.cs (1)
56
_logger
= PluginLogger.DefaultInstance;
20 references to _logger
NuGet.Protocol (20)
Plugins\PluginFactory.cs (20)
83
_logger
.Dispose();
231
if (
_logger
.IsEnabled)
233
WriteCommonLogMessages(
_logger
);
239
var messageDispatcher = new MessageDispatcher(requestHandlers, new RequestIdGenerator(), processingHandler,
_logger
);
240
connection = new Connection(messageDispatcher, sender, receiver, options,
_logger
);
250
if (
_logger
.IsEnabled)
252
_logger
.Write(new PluginInstanceLogMessage(
_logger
.Now, plugin.Id, PluginState.Started, pluginProcess.Id));
377
if (
_logger
.IsEnabled)
379
_logger
.Write(new PluginInstanceLogMessage(
_logger
.Now, plugin.Id, PluginState.Disposing));
399
if (
_logger
.IsEnabled)
401
_logger
.Write(new PluginInstanceLogMessage(
_logger
.Now, plugin.Id, PluginState.Disposed));
425
if (
_logger
.IsEnabled)
427
_logger
.Write(new PluginInstanceLogMessage(
_logger
.Now, e.Plugin.Id, PluginState.Idle));
437
if (
_logger
.IsEnabled)
439
_logger
.Write(new PluginInstanceLogMessage(
_logger
.Now, pluginId, PluginState.Exited, pluginProcess.Id));