4 writes to _state
Microsoft.Win32.Registry (4)
Microsoft\Win32\RegistryKey.cs (4)
103
_state
|= StateFlags.SystemKey;
107
_state
|= StateFlags.WriteAccess;
111
_state
|= StateFlags.PerfData;
1626
private void SetDirty() =>
_state
|= StateFlags.Dirty;
4 references to _state
Microsoft.Win32.Registry (4)
Microsoft\Win32\RegistryKey.cs (4)
1618
private bool IsDirty() => (
_state
& StateFlags.Dirty) != 0;
1620
private bool IsSystemKey() => (
_state
& StateFlags.SystemKey) != 0;
1622
private bool IsWritable() => (
_state
& StateFlags.WriteAccess) != 0;
1624
private bool IsPerfDataKey() => (
_state
& StateFlags.PerfData) != 0;