4 writes to _state
Microsoft.Win32.Registry (4)
Microsoft\Win32\RegistryKey.cs (4)
103_state |= StateFlags.SystemKey; 107_state |= StateFlags.WriteAccess; 111_state |= StateFlags.PerfData; 1626private void SetDirty() => _state |= StateFlags.Dirty;
4 references to _state
Microsoft.Win32.Registry (4)
Microsoft\Win32\RegistryKey.cs (4)
1618private bool IsDirty() => (_state & StateFlags.Dirty) != 0; 1620private bool IsSystemKey() => (_state & StateFlags.SystemKey) != 0; 1622private bool IsWritable() => (_state & StateFlags.WriteAccess) != 0; 1624private bool IsPerfDataKey() => (_state & StateFlags.PerfData) != 0;