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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
#nullable disable
using System;
using System.Collections.Generic;
using System.Composition;
using System.Linq;
using System.Threading;
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.CodeActions;
using Microsoft.CodeAnalysis.CodeActions.WorkspaceServices;
using Microsoft.CodeAnalysis.Editor;
using Microsoft.CodeAnalysis.Host.Mef;
namespace Microsoft.VisualStudio.LanguageServices.Implementation;
using Workspace = Microsoft.CodeAnalysis.Workspace;
[ExportWorkspaceService(typeof(ISymbolRenamedCodeActionOperationFactoryWorkspaceService), ServiceLayer.Host), Shared]
internal sealed class VisualStudioSymbolRenamedCodeActionOperationFactoryWorkspaceService : ISymbolRenamedCodeActionOperationFactoryWorkspaceService
{
private readonly IEnumerable<IRefactorNotifyService> _refactorNotifyServices;
[ImportingConstructor]
[Obsolete(MefConstruction.ImportingConstructorMessage, error: true)]
public VisualStudioSymbolRenamedCodeActionOperationFactoryWorkspaceService(
[ImportMany] IEnumerable<IRefactorNotifyService> refactorNotifyServices)
{
_refactorNotifyServices = refactorNotifyServices;
}
public CodeActionOperation CreateSymbolRenamedOperation(ISymbol symbol, string newName, Solution startingSolution, Solution updatedSolution)
{
return new RenameSymbolOperation(
_refactorNotifyServices,
symbol ?? throw new ArgumentNullException(nameof(symbol)),
newName ?? throw new ArgumentNullException(nameof(newName)),
startingSolution ?? throw new ArgumentNullException(nameof(startingSolution)),
updatedSolution ?? throw new ArgumentNullException(nameof(updatedSolution)));
}
private class RenameSymbolOperation : CodeActionOperation
{
private readonly IEnumerable<IRefactorNotifyService> _refactorNotifyServices;
private readonly ISymbol _symbol;
private readonly string _newName;
private readonly Solution _startingSolution;
private readonly Solution _updatedSolution;
public RenameSymbolOperation(
IEnumerable<IRefactorNotifyService> refactorNotifyServices,
ISymbol symbol,
string newName,
Solution startingSolution,
Solution updatedSolution)
{
_refactorNotifyServices = refactorNotifyServices;
_symbol = symbol;
_newName = newName;
_startingSolution = startingSolution;
_updatedSolution = updatedSolution;
}
public override void Apply(Workspace workspace, CancellationToken cancellationToken = default)
{
var updatedDocumentIds = _updatedSolution.GetChanges(_startingSolution).GetProjectChanges().SelectMany(p => p.GetChangedDocuments());
foreach (var refactorNotifyService in _refactorNotifyServices)
{
// If something goes wrong and some language service rejects the rename, we
// can't really do anything about it because we're potentially in the middle of
// some unknown set of CodeActionOperations. This is a best effort approach.
if (refactorNotifyService.TryOnBeforeGlobalSymbolRenamed(workspace, updatedDocumentIds, _symbol, _newName, throwOnFailure: false))
{
refactorNotifyService.TryOnAfterGlobalSymbolRenamed(workspace, updatedDocumentIds, _symbol, _newName, throwOnFailure: false);
}
}
}
public override string Title => string.Format(EditorFeaturesResources.Rename_0_to_1, _symbol.Name, _newName);
}
}
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