File: DebuggerIntelliSense\DebuggerIntellisenseFilter.cs
Web Access
Project: src\src\VisualStudio\Core\Def\Microsoft.VisualStudio.LanguageServices_e1sohakg_wpftmp.csproj (Microsoft.VisualStudio.LanguageServices)
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
 
#nullable disable
 
using System;
using System.Diagnostics;
using System.Runtime.InteropServices;
using Microsoft.CodeAnalysis.Editor.Shared.Extensions;
using Microsoft.VisualStudio.ComponentModelHost;
using Microsoft.VisualStudio.Editor;
using Microsoft.VisualStudio.OLE.Interop;
using Microsoft.VisualStudio.Text;
using Microsoft.VisualStudio.Text.Editor;
using Microsoft.VisualStudio.TextManager.Interop;
using Microsoft.VisualStudio.Utilities;
using Roslyn.Utilities;
 
namespace Microsoft.VisualStudio.LanguageServices.Implementation.DebuggerIntelliSense;
 
internal class DebuggerIntelliSenseFilter : AbstractVsTextViewFilter, IDisposable, IFeatureController
{
    private readonly IFeatureServiceFactory _featureServiceFactory;
    private AbstractDebuggerIntelliSenseContext _context;
    private IOleCommandTarget _originalNextCommandFilter;
    private IFeatureDisableToken _completionDisabledToken;
 
    public DebuggerIntelliSenseFilter(
        IWpfTextView wpfTextView,
        IComponentModel componentModel,
        IFeatureServiceFactory featureServiceFactory)
        : base(wpfTextView, componentModel)
    {
        _featureServiceFactory = featureServiceFactory;
    }
 
    internal void EnableCompletion()
    {
        if (_completionDisabledToken == null)
        {
            return;
        }
 
        _completionDisabledToken.Dispose();
        _completionDisabledToken = null;
    }
 
    internal void DisableCompletion()
    {
        var featureService = _featureServiceFactory.GetOrCreate(WpfTextView);
        _completionDisabledToken ??= featureService.Disable(PredefinedEditorFeatureNames.Completion, this);
    }
 
    internal void SetNextFilter(IOleCommandTarget nextFilter)
    {
        _originalNextCommandFilter = nextFilter;
        SetNextFilterWorker();
    }
 
    private void SetNextFilterWorker()
    {
        // We have a new _originalNextCommandFilter or new _context, reset NextCommandTarget chain based on their values.
        // The chain is formed like this: 
        //     IVsCommandHandlerServiceAdapter (our command handlers migrated to the modern editor commanding)
        //         -> original next command filter
        var nextCommandFilter = _originalNextCommandFilter;
        // The next filter is set in response to debugger calling IVsImmediateStatementCompletion2.InstallStatementCompletion(),
        // followed IVsImmediateStatementCompletion2.SetCompletionContext() that sets the context.
        // Check context in case debugger hasn't called IVsImmediateStatementCompletion2.SetCompletionContext() yet - before that
        // we cannot set up command handling on correct view and buffer.
        if (_context != null)
        {
            // Chain in editor command handler service. It will execute all our command handlers migrated to the modern editor commanding
            // on the same text view and buffer as this.CurrentHandlers.
            var vsCommandHandlerServiceAdapterFactory = ComponentModel.GetService<IVsCommandHandlerServiceAdapterFactory>();
            var vsCommandHandlerServiceAdapter = vsCommandHandlerServiceAdapterFactory.Create(ConvertTextView(),
                GetSubjectBufferContainingCaret(), // our override doesn't actually check the caret and always returns _context.Buffer
                nextCommandFilter);
            nextCommandFilter = vsCommandHandlerServiceAdapter;
        }
 
        this.NextCommandTarget = nextCommandFilter;
    }
 
    // If they haven't given us a context, or we aren't enabled, we should pass along to the next thing in the chain,
    // instead of trying to have our command handlers to work.
    public override int Exec(ref Guid pguidCmdGroup, uint commandId, uint executeInformation, IntPtr pvaIn, IntPtr pvaOut)
    {
        if (_context == null)
        {
            return NextCommandTarget.Exec(pguidCmdGroup, commandId, executeInformation, pvaIn, pvaOut);
        }
 
        // NOTE: at this point base.Exec will still call NextCommandTarget.Exec like above, but we
        // are skipping some special handling in a few cases, and also enabling GC Low Latency mode.
        return base.Exec(ref pguidCmdGroup, commandId, executeInformation, pvaIn, pvaOut);
    }
 
    // Our immediate window filter has to override this behavior in the default
    // AbstractOLECommandTarget because they'll send us SCROLLUP when the key typed was CANCEL
    // (see below)
    protected override int ExecuteVisualStudio2000(ref Guid pguidCmdGroup, uint commandId, uint executeInformation, IntPtr pvaIn, IntPtr pvaOut)
    {
        // We have to ask the buffer to make itself writable, if it isn't already
        _context.DebuggerTextLines.GetStateFlags(out var bufferFlags);
        _context.DebuggerTextLines.SetStateFlags((uint)((BUFFERSTATEFLAGS)bufferFlags & ~BUFFERSTATEFLAGS.BSF_USER_READONLY));
 
        // If the caret is outside our projection, defer to the next command target.
        var caretPosition = _context.DebuggerTextView.GetCaretPoint(_context.Buffer);
        if (caretPosition == null)
        {
            return NextCommandTarget.Exec(ref pguidCmdGroup, commandId, executeInformation, pvaIn, pvaOut);
        }
 
        int result;
        switch ((VSConstants.VSStd2KCmdID)commandId)
        {
            // If we see a RETURN, and we're in the immediate window, we'll want to rebuild
            // spans after all the other command handlers have run.
            case VSConstants.VSStd2KCmdID.RETURN:
                result = NextCommandTarget.Exec(ref pguidCmdGroup, commandId, executeInformation, pvaIn, pvaOut);
                _context.RebuildSpans();
                break;
 
            // After handling typechar of '?', start completion.
            case VSConstants.VSStd2KCmdID.TYPECHAR:
                result = NextCommandTarget.Exec(ref pguidCmdGroup, commandId, executeInformation, pvaIn, pvaOut);
 
                if ((char)(ushort)Marshal.GetObjectForNativeVariant(pvaIn) == '?')
                {
                    if (_context.CompletionStartsOnQuestionMark)
                    {
                        // The subject buffer passed in through the command
                        // target isn't the one we want, because we've
                        // definitely remapped buffers. Ask our context for
                        // the real subject buffer.
                        NextCommandTarget.Exec(VSConstants.VSStd2K, (uint)VSConstants.VSStd2KCmdID.SHOWMEMBERLIST,
                            executeInformation, pvaIn, pvaOut);
                    }
                }
 
                break;
 
            default:
                return base.ExecuteVisualStudio2000(ref pguidCmdGroup, commandId, executeInformation, pvaIn, pvaOut);
        }
 
        _context.DebuggerTextLines.SetStateFlags(bufferFlags);
 
        return result;
    }
 
    protected override ITextBuffer GetSubjectBufferContainingCaret()
    {
        Contract.ThrowIfNull(_context);
        return _context.Buffer;
    }
 
    protected override ITextView ConvertTextView()
        => _context.DebuggerTextView;
 
    internal void SetContext(AbstractDebuggerIntelliSenseContext context)
    {
        // If there was an old context, it must be cleaned before calling SetContext.
        Debug.Assert(_context == null);
        _context = context;
        this.SetNextFilterWorker();
    }
 
    internal void RemoveContext()
    {
        if (_context != null)
        {
            _context.Dispose();
            _context = null;
        }
    }
 
    internal void SetContentType(bool install)
        => _context?.SetContentType(install);
 
    public void Dispose()
    {
        _completionDisabledToken?.Dispose();
 
        RemoveContext();
    }
}