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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
#nullable disable
using System;
using System.Runtime.InteropServices;
using Microsoft.VisualStudio.LanguageServices.Implementation.CodeModel.Collections;
using Microsoft.VisualStudio.LanguageServices.Implementation.Interop;
namespace Microsoft.VisualStudio.LanguageServices.Implementation.CodeModel.InternalElements;
[ComVisible(true)]
[ComDefaultInterface(typeof(EnvDTE80.CodeStruct2))]
public sealed class CodeStruct : AbstractCodeType, EnvDTE.CodeStruct, EnvDTE80.CodeStruct2
{
internal static EnvDTE.CodeStruct Create(
CodeModelState state,
FileCodeModel fileCodeModel,
SyntaxNodeKey nodeKey,
int? nodeKind)
{
var element = new CodeStruct(state, fileCodeModel, nodeKey, nodeKind);
var result = (EnvDTE.CodeStruct)ComAggregate.CreateAggregatedObject(element);
fileCodeModel.OnCodeElementCreated(nodeKey, (EnvDTE.CodeElement)result);
return result;
}
internal static EnvDTE.CodeStruct CreateUnknown(
CodeModelState state,
FileCodeModel fileCodeModel,
int nodeKind,
string name)
{
var element = new CodeStruct(state, fileCodeModel, nodeKind, name);
return (EnvDTE.CodeStruct)ComAggregate.CreateAggregatedObject(element);
}
private CodeStruct(
CodeModelState state,
FileCodeModel fileCodeModel,
SyntaxNodeKey nodeKey,
int? nodeKind)
: base(state, fileCodeModel, nodeKey, nodeKind)
{
}
private CodeStruct(
CodeModelState state,
FileCodeModel fileCodeModel,
int nodeKind,
string name)
: base(state, fileCodeModel, nodeKind, name)
{
}
public override EnvDTE.vsCMElement Kind
{
get { return EnvDTE.vsCMElement.vsCMElementStruct; }
}
public bool IsAbstract
{
get
{
// TODO: Fix -- C# uses the current node, not the symbol.
var symbol = LookupSymbol();
return symbol.IsAbstract;
}
set
{
// TODO: Fix -- C# will actually allow the user to set an abstract modifier on a struct. VB throws E_NOTIMPL
throw new NotImplementedException();
}
}
public EnvDTE.CodeElements Parts
{
get { return PartialTypeCollection.Create(State, this); }
}
public EnvDTE.CodeClass AddClass(string name, object position, object bases, object implementedInterfaces, EnvDTE.vsCMAccess access)
{
return FileCodeModel.EnsureEditor(() =>
{
return FileCodeModel.AddClass(LookupNode(), name, position, bases, implementedInterfaces, access);
});
}
public EnvDTE.CodeDelegate AddDelegate(string name, object type, object position, EnvDTE.vsCMAccess access)
{
return FileCodeModel.EnsureEditor(() =>
{
return FileCodeModel.AddDelegate(LookupNode(), name, type, position, access);
});
}
public EnvDTE.CodeEnum AddEnum(string name, object position, object bases, EnvDTE.vsCMAccess access)
{
return FileCodeModel.EnsureEditor(() =>
{
return FileCodeModel.AddEnum(LookupNode(), name, position, bases, access);
});
}
public EnvDTE80.CodeEvent AddEvent(string name, string fullDelegateName, bool createPropertyStyleEvent, object position, EnvDTE.vsCMAccess access)
{
return FileCodeModel.EnsureEditor(() =>
{
return FileCodeModel.AddEvent(LookupNode(), name, fullDelegateName, createPropertyStyleEvent, position, access);
});
}
public EnvDTE.CodeFunction AddFunction(string name, EnvDTE.vsCMFunction kind, object type, object position, EnvDTE.vsCMAccess access, object location)
{
return FileCodeModel.EnsureEditor(() =>
{
return FileCodeModel.AddFunction(LookupNode(), name, kind, type, position, access);
});
}
public EnvDTE.CodeProperty AddProperty(string getterName, string putterName, object type, object position, EnvDTE.vsCMAccess access, object location)
{
return FileCodeModel.EnsureEditor(() =>
{
return FileCodeModel.AddProperty(LookupNode(), getterName, putterName, type, position, access);
});
}
public EnvDTE.CodeStruct AddStruct(string name, object position, object bases, object implementedInterfaces, EnvDTE.vsCMAccess access)
{
return FileCodeModel.EnsureEditor(() =>
{
return FileCodeModel.AddStruct(LookupNode(), name, position, bases, implementedInterfaces, access);
});
}
public EnvDTE.CodeVariable AddVariable(string name, object type, object position, EnvDTE.vsCMAccess access, object location)
{
return FileCodeModel.EnsureEditor(() =>
{
return FileCodeModel.AddVariable(LookupNode(), name, type, position, access);
});
}
}
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