1 write to _fileSystem
Microsoft.TemplateEngine.Edge (1)
Mount\FileSystem\FileSystemDirectory.cs (1)
21_fileSystem = mountPoint.EnvironmentSettings.Host.FileSystem;
2 references to _fileSystem
Microsoft.TemplateEngine.Edge (2)
Mount\FileSystem\FileSystemDirectory.cs (2)
24public override bool Exists => _fileSystem.DirectoryExists(_physicalPath); 47if (_fileSystem.DirectoryExists(x) && baseName[baseName.Length - 1] != '/')