| File: _generated\183\Windows.Win32.OverloadResolutionPriorityAttribute.g.cs | Web Access |
| Project: src\winforms\src\System.Private.Windows.Core\src\Microsoft.Private.Windows.Core.csproj (Microsoft.Private.Windows.Core) |
// ------------------------------------------------------------------------------ // <auto-generated> // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // </auto-generated> // ------------------------------------------------------------------------------ #pragma warning disable CS1591,CS1573,CS0465,CS0649,CS8019,CS1570,CS1584,CS1658,CS0436,CS8981,SYSLIB1092,CS3021,CS3019 using global::System; using global::System.Diagnostics; using global::System.Diagnostics.CodeAnalysis; using global::System.Runtime.CompilerServices; using global::System.Runtime.InteropServices; using global::System.Runtime.Versioning; using winmdroot = global::Windows.Win32; namespace System.Runtime.CompilerServices { /// <summary> /// Specifies the priority of a member in overload resolution. /// When unspecified, the default priority is 0. /// </summary> [global::System.AttributeUsage(global::System.AttributeTargets.Constructor | global::System.AttributeTargets.Method | global::System.AttributeTargets.Property, AllowMultiple = false, Inherited = false)] internal sealed class OverloadResolutionPriorityAttribute : global::System.Attribute { /// <summary> /// Initializes a new instance of the <see cref="OverloadResolutionPriorityAttribute"/> class. /// </summary> /// <param name="priority">The priority of the attributed member. Higher numbers are prioritized, lower numbers are deprioritized. 0 is the default if no attribute is present.</param> public OverloadResolutionPriorityAttribute(int priority) { this.Priority = priority; } /// <summary> /// The priority of the member. /// </summary> public int Priority { get; } } }