File: _generated\180\Windows.Win32.OverloadResolutionPriorityAttribute.g.cs
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Project: src\winforms\src\System.Private.Windows.Core\src\Microsoft.Private.Windows.Core.csproj (Microsoft.Private.Windows.Core)
// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

#pragma warning disable CS1591,CS1573,CS0465,CS0649,CS8019,CS1570,CS1584,CS1658,CS0436,CS8981,SYSLIB1092,CS3021,CS3019
using global::System;
using global::System.Diagnostics;
using global::System.Diagnostics.CodeAnalysis;
using global::System.Runtime.CompilerServices;
using global::System.Runtime.InteropServices;
using global::System.Runtime.Versioning;
using winmdroot = global::Windows.Win32;
namespace System.Runtime.CompilerServices
{
	/// <summary>
	/// Specifies the priority of a member in overload resolution.
	/// When unspecified, the default priority is 0.
	/// </summary>
	[global::System.AttributeUsage(global::System.AttributeTargets.Constructor | global::System.AttributeTargets.Method | global::System.AttributeTargets.Property, AllowMultiple = false, Inherited = false)]
	internal sealed class OverloadResolutionPriorityAttribute 		: global::System.Attribute
	{
		/// <summary>
		/// Initializes a new instance of the <see cref="OverloadResolutionPriorityAttribute"/> class.
		/// </summary>
		/// <param name="priority">The priority of the attributed member. Higher numbers are prioritized, lower numbers are deprioritized. 0 is the default if no attribute is present.</param>
		public OverloadResolutionPriorityAttribute(int priority)

		{
			this.Priority = priority;
		}


		/// <summary>
		/// The priority of the member.
		/// </summary>
		public int Priority 		{
			get; 		}
	}
}