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// ------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------
#pragma warning disable CS1591,CS1573,CS0465,CS0649,CS8019,CS1570,CS1584,CS1658,CS0436,CS8981,SYSLIB1092,CS3021,CS3019
using global::System;
using global::System.Diagnostics;
using global::System.Diagnostics.CodeAnalysis;
using global::System.Runtime.CompilerServices;
using global::System.Runtime.InteropServices;
using global::System.Runtime.Versioning;
using winmdroot = global::Windows.Win32;
namespace System.Runtime.CompilerServices
{
/// <summary>
/// Specifies the priority of a member in overload resolution.
/// When unspecified, the default priority is 0.
/// </summary>
[global::System.AttributeUsage(global::System.AttributeTargets.Constructor | global::System.AttributeTargets.Method | global::System.AttributeTargets.Property, AllowMultiple = false, Inherited = false)]
internal sealed class OverloadResolutionPriorityAttribute : global::System.Attribute
{
/// <summary>
/// Initializes a new instance of the <see cref="OverloadResolutionPriorityAttribute"/> class.
/// </summary>
/// <param name="priority">The priority of the attributed member. Higher numbers are prioritized, lower numbers are deprioritized. 0 is the default if no attribute is present.</param>
public OverloadResolutionPriorityAttribute(int priority)
{
this.Priority = priority;
}
/// <summary>
/// The priority of the member.
/// </summary>
public int Priority {
get; }
}
}
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