| File: System\Text\ValueStringBuilder.cs | Web Access |
| Project: src\winforms\src\System.Private.Windows.Core\src\Microsoft.Private.Windows.Core.csproj (Microsoft.Private.Windows.Core) |
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // Copied from https://raw.githubusercontent.com/dotnet/runtime/main/src/libraries/Common/src/System/Text/ValueStringBuilder.cs using System.Buffers; namespace System.Text; /// <summary> /// String builder struct that allows using stack space for small strings. /// </summary> [InterpolatedStringHandler] internal ref partial struct ValueStringBuilder { private const int GuessedLengthPerHole = 11; private const int MinimumArrayPoolLength = 256; private char[]? _arrayToReturnToPool; private Span<char> _chars; private int _pos; public ValueStringBuilder(int literalLength, int formattedCount) { _arrayToReturnToPool = null; _chars = ArrayPool<char>.Shared.Rent( Math.Min(MinimumArrayPoolLength, literalLength + (GuessedLengthPerHole * formattedCount))); _pos = 0; } public ValueStringBuilder(Span<char> initialBuffer) { _arrayToReturnToPool = null; _chars = initialBuffer; _pos = 0; } public ValueStringBuilder(int initialCapacity) { _arrayToReturnToPool = ArrayPool<char>.Shared.Rent(initialCapacity); _chars = _arrayToReturnToPool; _pos = 0; } public int Length { readonly get => _pos; set { Debug.Assert(value >= 0); Debug.Assert(value <= _chars.Length); _pos = value; } } public readonly int Capacity => _chars.Length; public void EnsureCapacity(int capacity) { // This is not expected to be called this with negative capacity Debug.Assert(capacity >= 0); // If the caller has a bug and calls this with negative capacity, make sure to call Grow to throw an exception. if ((uint)capacity > (uint)_chars.Length) Grow(capacity - _pos); } /// <summary> /// Get a pinnable reference to the builder. Does not ensure there is a null char after <see cref="Length"/> /// </summary> /// <remarks> /// <para> /// This overload is pattern matched in the C# 7.3+ compiler so you can omit /// the explicit method call, and write eg "fixed (char* c = builder)" /// </para> /// </remarks> public readonly ref char GetPinnableReference() => ref MemoryMarshal.GetReference(_chars); /// <summary> /// Get a pinnable reference to the builder. /// </summary> /// <param name="terminate">Ensures that the builder has a null char after <see cref="Length"/></param> public ref char GetPinnableReference(bool terminate) { if (terminate) { EnsureCapacity(Length + 1); _chars[Length] = '\0'; } return ref MemoryMarshal.GetReference(_chars); } public ref char this[int index] { get { Debug.Assert(index < _pos); return ref _chars[index]; } } public override readonly string ToString() => _chars[.._pos].ToString(); public string ToStringAndClear() { string s = ToString(); Dispose(); return s; } /// <summary> /// Returns the underlying storage of the builder. /// </summary> public readonly Span<char> RawChars => _chars; /// <summary> /// Returns a span around the contents of the builder. /// </summary> /// <param name="terminate">Ensures that the builder has a null char after <see cref="Length"/></param> public ReadOnlySpan<char> AsSpan(bool terminate) { if (terminate) { EnsureCapacity(Length + 1); _chars[Length] = '\0'; } return _chars[.._pos]; } public readonly ReadOnlySpan<char> AsSpan() => _chars[.._pos]; public readonly ReadOnlySpan<char> AsSpan(int start) => _chars[start.._pos]; public readonly ReadOnlySpan<char> AsSpan(int start, int length) => _chars.Slice(start, length); public bool TryCopyTo(Span<char> destination, out int charsWritten) { if (_chars[.._pos].TryCopyTo(destination)) { charsWritten = _pos; Dispose(); return true; } else { charsWritten = 0; Dispose(); return false; } } public void Insert(int index, char value, int count) { if (_pos > _chars.Length - count) { Grow(count); } int remaining = _pos - index; _chars.Slice(index, remaining).CopyTo(_chars[(index + count)..]); _chars.Slice(index, count).Fill(value); _pos += count; } public void Insert(int index, string? s) { if (s is null) { return; } int count = s.Length; if (_pos > (_chars.Length - count)) { Grow(count); } int remaining = _pos - index; _chars.Slice(index, remaining).CopyTo(_chars[(index + count)..]); s.CopyTo(_chars[index..]); _pos += count; } [MethodImpl(MethodImplOptions.AggressiveInlining)] public void Append(char c) { int pos = _pos; if ((uint)pos < (uint)_chars.Length) { _chars[pos] = c; _pos = pos + 1; } else { GrowAndAppend(c); } } /// <summary> /// Append a string to the builder. If the string is <see langword="null"/>, this method does nothing. /// </summary> /// <devdoc> /// Name must be AppendLiteral to work with interpolated strings. /// </devdoc> [MethodImpl(MethodImplOptions.AggressiveInlining)] public void AppendLiteral(string? s) { if (s is null) { return; } int pos = _pos; if (s.Length == 1 && (uint)pos < (uint)_chars.Length) { // Very common case, e.g. appending strings from NumberFormatInfo like separators, percent symbols, etc. _chars[pos] = s[0]; _pos = pos + 1; } else { AppendSlow(s); } } private void AppendSlow(string s) { int pos = _pos; if (pos > _chars.Length - s.Length) { Grow(s.Length); } s.CopyTo(_chars[pos..]); _pos += s.Length; } public void AppendFormatted<TFormattable>(TFormattable value) where TFormattable : ISpanFormattable { int charsWritten; // This must be cast inline to avoid boxing. while (!((ISpanFormattable)value).TryFormat(_chars[_pos..], out charsWritten, format: default, provider: default)) { Grow(1); } _pos += charsWritten; return; } public void AppendFormatted(string? value) => Append(value.AsSpan()); public void AppendFormatted(object? value) => AppendLiteral(value?.ToString()); public void Append(char c, int count) { if (_pos > _chars.Length - count) { Grow(count); } Span<char> dst = _chars.Slice(_pos, count); for (int i = 0; i < dst.Length; i++) { dst[i] = c; } _pos += count; } public unsafe void Append(char* value, int length) { int pos = _pos; if (pos > _chars.Length - length) { Grow(length); } Span<char> dst = _chars.Slice(_pos, length); for (int i = 0; i < dst.Length; i++) { dst[i] = *value++; } _pos += length; } public void Append(ReadOnlySpan<char> value) { int pos = _pos; if (pos > _chars.Length - value.Length) { Grow(value.Length); } value.CopyTo(_chars[_pos..]); _pos += value.Length; } [MethodImpl(MethodImplOptions.NoInlining)] private void GrowAndAppend(char c) { Grow(1); Append(c); } /// <summary> /// Resize the internal buffer either by doubling current buffer size or /// by adding <paramref name="additionalCapacityBeyondPos"/> to /// <see cref="_pos"/> whichever is greater. /// </summary> /// <param name="additionalCapacityBeyondPos"> /// Number of chars requested beyond current position. /// </param> [MethodImpl(MethodImplOptions.NoInlining)] private void Grow(int additionalCapacityBeyondPos) { Debug.Assert(additionalCapacityBeyondPos > 0); Debug.Assert(_pos > _chars.Length - additionalCapacityBeyondPos, "Grow called incorrectly, no resize is needed."); const uint ArrayMaxLength = 0x7FFFFFC7; // same as Array.MaxLength // Increase to at least the required size (_pos + additionalCapacityBeyondPos), but try // to double the size if possible, bounding the doubling to not go beyond the max array length. int newCapacity = (int)Math.Max( (uint)(_pos + additionalCapacityBeyondPos), Math.Min((uint)_chars.Length * 2, ArrayMaxLength)); // Make sure to let Rent throw an exception if the caller has a bug and the desired capacity is negative. // This could also go negative if the actual required length wraps around. char[] poolArray = ArrayPool<char>.Shared.Rent(newCapacity); _chars[.._pos].CopyTo(poolArray); char[]? toReturn = _arrayToReturnToPool; _chars = _arrayToReturnToPool = poolArray; if (toReturn is not null) { ArrayPool<char>.Shared.Return(toReturn); } } [MethodImpl(MethodImplOptions.AggressiveInlining)] public void Dispose() { char[]? toReturn = _arrayToReturnToPool; this = default; // for safety, to avoid using pooled array if this instance is erroneously appended to again if (toReturn is not null) { ArrayPool<char>.Shared.Return(toReturn); } } }