| File: Primitives\SwipeDirection.cs | Web Access |
| Project: src\src\Core\src\Core.csproj (Microsoft.Maui) |
using System; using System.ComponentModel; using Microsoft.Maui.Graphics; namespace Microsoft.Maui { /// <include file="../../docs/Microsoft.Maui/SwipeDirection.xml" path="Type[@FullName='Microsoft.Maui.SwipeDirection']/Docs/*" /> [Flags] public enum SwipeDirection { /// <include file="../../docs/Microsoft.Maui/SwipeDirection.xml" path="//Member[@MemberName='Right']/Docs/*" /> Right = 1, /// <include file="../../docs/Microsoft.Maui/SwipeDirection.xml" path="//Member[@MemberName='Left']/Docs/*" /> Left = 2, /// <include file="../../docs/Microsoft.Maui/SwipeDirection.xml" path="//Member[@MemberName='Up']/Docs/*" /> Up = 4, /// <include file="../../docs/Microsoft.Maui/SwipeDirection.xml" path="//Member[@MemberName='Down']/Docs/*" /> Down = 8 } internal static class SwipeDirectionHelper { public static SwipeDirection GetSwipeDirection(Point initialPoint, Point endPoint) { var angle = GetAngleFromPoints(initialPoint.X, initialPoint.Y, endPoint.X, endPoint.Y); return GetSwipeDirectionFromAngle(angle); } internal static double GetAngleFromPoints(double x1, double y1, double x2, double y2) { double rad = Math.Atan2(y1 - y2, x2 - x1) + Math.PI; return (rad * 180 / Math.PI + 180) % 360; } internal static SwipeDirection GetSwipeDirectionFromAngle(double angle) { if (IsAngleInRange(angle, 45, 135)) return SwipeDirection.Up; if (IsAngleInRange(angle, 0, 45) || IsAngleInRange(angle, 315, 360)) return SwipeDirection.Right; if (IsAngleInRange(angle, 225, 315)) return SwipeDirection.Down; return SwipeDirection.Left; } internal static bool IsAngleInRange(double angle, float init, float end) { return (angle >= init) && (angle < end); } } }