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using System;
using System.ComponentModel;
using Microsoft.Maui.Graphics;
namespace Microsoft.Maui
{
/// <include file="../../docs/Microsoft.Maui/SwipeDirection.xml" path="Type[@FullName='Microsoft.Maui.SwipeDirection']/Docs/*" />
[Flags]
public enum SwipeDirection
{
/// <include file="../../docs/Microsoft.Maui/SwipeDirection.xml" path="//Member[@MemberName='Right']/Docs/*" />
Right = 1,
/// <include file="../../docs/Microsoft.Maui/SwipeDirection.xml" path="//Member[@MemberName='Left']/Docs/*" />
Left = 2,
/// <include file="../../docs/Microsoft.Maui/SwipeDirection.xml" path="//Member[@MemberName='Up']/Docs/*" />
Up = 4,
/// <include file="../../docs/Microsoft.Maui/SwipeDirection.xml" path="//Member[@MemberName='Down']/Docs/*" />
Down = 8
}
internal static class SwipeDirectionHelper
{
public static SwipeDirection GetSwipeDirection(Point initialPoint, Point endPoint)
{
var angle = GetAngleFromPoints(initialPoint.X, initialPoint.Y, endPoint.X, endPoint.Y);
return GetSwipeDirectionFromAngle(angle);
}
internal static double GetAngleFromPoints(double x1, double y1, double x2, double y2)
{
double rad = Math.Atan2(y1 - y2, x2 - x1) + Math.PI;
return (rad * 180 / Math.PI + 180) % 360;
}
internal static SwipeDirection GetSwipeDirectionFromAngle(double angle)
{
if (IsAngleInRange(angle, 45, 135))
return SwipeDirection.Up;
if (IsAngleInRange(angle, 0, 45) || IsAngleInRange(angle, 315, 360))
return SwipeDirection.Right;
if (IsAngleInRange(angle, 225, 315))
return SwipeDirection.Down;
return SwipeDirection.Left;
}
internal static bool IsAngleInRange(double angle, float init, float end)
{
return (angle >= init) && (angle < end);
}
}
} |