2 writes to _arcAngles
Microsoft.Maui.Graphics (2)
PathF.cs (2)
25 _arcAngles = arcSizes; 72 _arcAngles = new List<float>();
25 references to _arcAngles
Microsoft.Maui.Graphics (25)
PathF.cs (25)
52 _arcAngles.AddRange(path._arcAngles); 205 if (_arcAngles.Count > aIndex) 207 return _arcAngles[aIndex]; 215 if (_arcAngles.Count > aIndex) 217 _arcAngles[aIndex] = aValue; 344 _arcAngles.Add(startAngle); 345 _arcAngles.Add(endAngle); 682 _arcAngles.RemoveRange(arcIndex, _arcAngles.Count - arcIndex); 851 _arcAngles.RemoveAt(arcIndex); 852 _arcAngles.RemoveAt(arcIndex); 910 var startAngle = _arcAngles[arcIndex++]; 911 var endAngle = _arcAngles[arcIndex++]; 974 path.AddArc(_points[i++], _points[i++], _arcAngles[a++], _arcAngles[a++], _arcClockwise[c++]); 992 var arcSizes = new List<float>(_arcAngles); 1311 if (_arcAngles != null) 1313 for (var i = 0; i < _arcAngles.Count; i++) 1315 var arcAngle = _arcAngles[i]; 1339 var hashCode = (_arcAngles != null ? _arcAngles.GetHashCode() : 0); 1368 if (_arcAngles != null) 1370 for (var i = 0; i < _arcAngles.Count; i++) 1372 var arcAngle = _arcAngles[i];