1 write to _session
Microsoft.Maui.Graphics.Win2D.WinUI.Desktop (1)
src\Graphics\src\Graphics\Platforms\Windows\PlatformCanvas.cs (1)
68
set =>
_session
= value;
26 references to _session
Microsoft.Maui.Graphics.Win2D.WinUI.Desktop (26)
src\Graphics\src\Graphics\Platforms\Windows\PlatformCanvas.cs (26)
67
get =>
_session
;
135
set =>
_session
.Antialiasing = value ? CanvasAntialiasing.Antialiased : CanvasAntialiasing.Aliased;
195
var builder = new CanvasPathBuilder(
_session
);
287
_session
,
349
_session
,
395
var bitmapBrush = new CanvasImageBrush(
_session
, image.PlatformRepresentation)
423
var bitmapBrush = new CanvasImageBrush(
_session
, bitmap)
440
var imageBrush = new CanvasImageBrush(
_session
, commandList)
498
var commandList = new CanvasCommandList(
_session
);
583
var builder = new CanvasPathBuilder(
_session
);
664
geometry = path.AsPath(
_session
, fillMode);
688
_session
.Transform = CurrentState.AppendRotate(degrees, x, y);
693
_session
.Transform = CurrentState.AppendRotate(degrees);
698
_session
.Transform = CurrentState.AppendScale(sx, sy);
703
_session
.Transform = CurrentState.AppendTranslate(tx, ty);
708
_session
.Transform = CurrentState.AppendConcatenateTransform(transform);
724
if (
_session
!= null)
743
drawingAction(
_session
);
764
_patternContext = new CanvasRenderTarget(
_session
, _canvasSize);
797
_effectContext = new CanvasRenderTarget(
_session
, _canvasSize);
820
_session
.Transform = Matrix3x2.Identity;
821
_session
.DrawImage(_shadowEffect, 0, 0);
822
_session
.Transform = CurrentState.Matrix;
845
_session
.Transform = Matrix3x2.Identity;
846
_session
.DrawImage(_blurEffect, 0, 0);
847
_session
.Transform = CurrentState.Matrix;