1 write to _session
Microsoft.Maui.Graphics.Win2D.WinUI.Desktop (1)
src\Graphics\src\Graphics\Platforms\Windows\PlatformCanvas.cs (1)
68 set => _session = value;
26 references to _session
Microsoft.Maui.Graphics.Win2D.WinUI.Desktop (26)
src\Graphics\src\Graphics\Platforms\Windows\PlatformCanvas.cs (26)
67 get => _session; 135 set => _session.Antialiasing = value ? CanvasAntialiasing.Antialiased : CanvasAntialiasing.Aliased; 195 var builder = new CanvasPathBuilder(_session); 287 _session, 349 _session, 395 var bitmapBrush = new CanvasImageBrush(_session, image.PlatformRepresentation) 423 var bitmapBrush = new CanvasImageBrush(_session, bitmap) 440 var imageBrush = new CanvasImageBrush(_session, commandList) 498 var commandList = new CanvasCommandList(_session); 583 var builder = new CanvasPathBuilder(_session); 664 geometry = path.AsPath(_session, fillMode); 688 _session.Transform = CurrentState.AppendRotate(degrees, x, y); 693 _session.Transform = CurrentState.AppendRotate(degrees); 698 _session.Transform = CurrentState.AppendScale(sx, sy); 703 _session.Transform = CurrentState.AppendTranslate(tx, ty); 708 _session.Transform = CurrentState.AppendConcatenateTransform(transform); 724 if (_session != null) 743 drawingAction(_session); 764 _patternContext = new CanvasRenderTarget(_session, _canvasSize); 797 _effectContext = new CanvasRenderTarget(_session, _canvasSize); 820 _session.Transform = Matrix3x2.Identity; 821 _session.DrawImage(_shadowEffect, 0, 0); 822 _session.Transform = CurrentState.Matrix; 845 _session.Transform = Matrix3x2.Identity; 846 _session.DrawImage(_blurEffect, 0, 0); 847 _session.Transform = CurrentState.Matrix;