28 references to Transform
Microsoft.Maui.Controls (28)
Shapes\GeometryHelper.cs (24)
44
figDst.StartPoint = matx.
Transform
(lineGeoSrc.StartPoint);
45
segDst.Points.Add(matx.
Transform
(lineGeoSrc.EndPoint));
56
figDst.StartPoint = matx.
Transform
(new Point(rectGeoSrc.Rect.Left, rectGeoSrc.Rect.Top));
57
segDst.Points.Add(matx.
Transform
(new Point(rectGeoSrc.Rect.Right, rectGeoSrc.Rect.Top)));
58
segDst.Points.Add(matx.
Transform
(new Point(rectGeoSrc.Rect.Right, rectGeoSrc.Rect.Bottom)));
59
segDst.Points.Add(matx.
Transform
(new Point(rectGeoSrc.Rect.Left, rectGeoSrc.Rect.Bottom)));
60
segDst.Points.Add(matx.
Transform
(new Point(rectGeoSrc.Rect.Left, rectGeoSrc.Rect.Top)));
78
Point pt = matx.
Transform
(new Point(x, y));
101
StartPoint = matx.
Transform
(figSrc.StartPoint)
112
ptLast = matx.
Transform
(lineSegSrc.Point);
121
ptLast = matx.
Transform
(pt);
129
Point pt1 = matx.
Transform
(bezSeg.Point1);
130
Point pt2 = matx.
Transform
(bezSeg.Point2);
131
Point pt3 = matx.
Transform
(bezSeg.Point3);
151
Point pt1 = matx.
Transform
(polyBezSeg.Points[bez]);
152
Point pt2 = matx.
Transform
(polyBezSeg.Points[bez + 1]);
153
Point pt3 = matx.
Transform
(polyBezSeg.Points[bez + 2]);
168
Point pt1 = matx.
Transform
(quadBezSeg.Point1);
169
Point pt2 = matx.
Transform
(quadBezSeg.Point2);
189
Point pt1 = matx.
Transform
(polyQuadBezSeg.Points[bez]);
190
Point pt2 = matx.
Transform
(polyQuadBezSeg.Points[bez + 1]);
284
pt1 = matx.
Transform
(pt1);
285
pt2 = matx.
Transform
(pt2);
352
Point pt = matx.
Transform
(new Point(x, y));
Shapes\Matrix.cs (4)
739
Point point0 = matrix.
Transform
(new Point(rect.Right, rect.Top));
740
Point point1 = matrix.
Transform
(new Point(rect.Right, rect.Top));
741
Point point2 = matrix.
Transform
(new Point(rect.Right, rect.Bottom));
742
Point point3 = matrix.
Transform
(new Point(rect.Left, rect.Bottom));