28 references to Transform
Microsoft.Maui.Controls (28)
Shapes\GeometryHelper.cs (24)
44 figDst.StartPoint = matx.Transform(lineGeoSrc.StartPoint); 45 segDst.Points.Add(matx.Transform(lineGeoSrc.EndPoint)); 56 figDst.StartPoint = matx.Transform(new Point(rectGeoSrc.Rect.Left, rectGeoSrc.Rect.Top)); 57 segDst.Points.Add(matx.Transform(new Point(rectGeoSrc.Rect.Right, rectGeoSrc.Rect.Top))); 58 segDst.Points.Add(matx.Transform(new Point(rectGeoSrc.Rect.Right, rectGeoSrc.Rect.Bottom))); 59 segDst.Points.Add(matx.Transform(new Point(rectGeoSrc.Rect.Left, rectGeoSrc.Rect.Bottom))); 60 segDst.Points.Add(matx.Transform(new Point(rectGeoSrc.Rect.Left, rectGeoSrc.Rect.Top))); 78 Point pt = matx.Transform(new Point(x, y)); 101 StartPoint = matx.Transform(figSrc.StartPoint) 112 ptLast = matx.Transform(lineSegSrc.Point); 121 ptLast = matx.Transform(pt); 129 Point pt1 = matx.Transform(bezSeg.Point1); 130 Point pt2 = matx.Transform(bezSeg.Point2); 131 Point pt3 = matx.Transform(bezSeg.Point3); 151 Point pt1 = matx.Transform(polyBezSeg.Points[bez]); 152 Point pt2 = matx.Transform(polyBezSeg.Points[bez + 1]); 153 Point pt3 = matx.Transform(polyBezSeg.Points[bez + 2]); 168 Point pt1 = matx.Transform(quadBezSeg.Point1); 169 Point pt2 = matx.Transform(quadBezSeg.Point2); 189 Point pt1 = matx.Transform(polyQuadBezSeg.Points[bez]); 190 Point pt2 = matx.Transform(polyQuadBezSeg.Points[bez + 1]); 284 pt1 = matx.Transform(pt1); 285 pt2 = matx.Transform(pt2); 352 Point pt = matx.Transform(new Point(x, y));
Shapes\Matrix.cs (4)
739 Point point0 = matrix.Transform(new Point(rect.Right, rect.Top)); 740 Point point1 = matrix.Transform(new Point(rect.Right, rect.Top)); 741 Point point2 = matrix.Transform(new Point(rect.Right, rect.Bottom)); 742 Point point3 = matrix.Transform(new Point(rect.Left, rect.Bottom));