1 write to Rect
Microsoft.Maui.Controls (1)
Shapes\RoundRectangleGeometry.cs (1)
21 Rect = rect;
42 references to Rect
Microsoft.Maui.Controls (42)
Shapes\RoundRectangleGeometry.cs (42)
24 /// <summary>Bindable property for <see cref="Rect"/>.</summary> 26 BindableProperty.Create(nameof(Rect), typeof(Rect), typeof(RoundRectangleGeometry), new Rect(), 76 new EllipseGeometry(new Point(Rect.Location.X + CornerRadius.TopLeft, Rect.Location.Y + CornerRadius.TopLeft), CornerRadius.TopLeft, CornerRadius.TopLeft)); 80 new EllipseGeometry(new Point(Rect.Location.X + Rect.Width - CornerRadius.TopRight, Rect.Location.Y + CornerRadius.TopRight), CornerRadius.TopRight, CornerRadius.TopRight)); 84 new EllipseGeometry(new Point(Rect.Location.X + Rect.Width - CornerRadius.BottomRight, Rect.Location.Y + Rect.Height - CornerRadius.BottomRight), CornerRadius.BottomRight, CornerRadius.BottomRight)); 88 new EllipseGeometry(new Point(Rect.Location.X + CornerRadius.BottomLeft, Rect.Location.Y + Rect.Height - CornerRadius.BottomLeft), CornerRadius.BottomLeft, CornerRadius.BottomLeft)); 93 StartPoint = new Point(Rect.Location.X + CornerRadius.TopLeft, Rect.Location.Y), 96 new LineSegment { Point = new Point(Rect.Location.X + Rect.Width - CornerRadius.TopRight, Rect.Location.Y) }, 97 new LineSegment { Point = new Point(Rect.Location.X + Rect.Width, Rect.Location.Y + CornerRadius.TopRight) }, 98 new LineSegment { Point = new Point(Rect.Location.X + Rect.Width, Rect.Location.Y + Rect.Height - CornerRadius.BottomRight) }, 99 new LineSegment { Point = new Point(Rect.Location.X + Rect.Width - CornerRadius.BottomRight, Rect.Location.Y + Rect.Height) }, 100 new LineSegment { Point = new Point(Rect.Location.X + CornerRadius.BottomLeft, Rect.Location.Y + Rect.Height) }, 101 new LineSegment { Point = new Point(Rect.Location.X, Rect.Location.Y + Rect.Height - CornerRadius.BottomLeft) }, 102 new LineSegment { Point = new Point(Rect.Location.X, Rect.Location.Y + CornerRadius.TopLeft) } 118 float x = (float)Rect.X; 119 float y = (float)Rect.Y; 120 float w = (float)Rect.Width; 121 float h = (float)Rect.Height;