9 writes to _m22
Microsoft.Maui.Controls (9)
Shapes\Matrix.cs (9)
38 _m22 = m22; 269 _m22 = 1.0 / _m22; 279 _m22 = 1.0 / _m22; 420 _m22 = value; 642 _m22 = m22; 812 matrix1._m22 *= matrix2._m22; 817 matrix1._m22 *= matrix2._m22; 827 matrix1._m22 *= matrix2._m22; 834 matrix1._m22 *= matrix2._m22;
33 references to _m22
Microsoft.Maui.Controls (33)
Shapes\Matrix.cs (33)
62 (_m11 == 1 && _m12 == 0 && _m21 == 0 && _m22 == 1 && _offsetX == 0 && _offsetY == 0); 242 return _m11 * _m22; 244 return (_m11 * _m22) - (_m12 * _m21); 269 _m22 = 1.0 / _m22; 279 _m22 = 1.0 / _m22; 281 _offsetY = -_offsetY * _m22; 287 SetMatrix(_m22 * invdet, 291 (_m21 * _offsetY - _offsetX * _m22) * invdet, 406 return _m22; 507 y *= _m22; 514 y *= _m22; 532 y *= _m22; 537 y *= _m22; 545 y *= _m22; 658 if (!(_m11 == 1 && _m22 == 1)) 676 _m11 == other._m11 && _m12 == other._m12 && _m21 == other._m21 && _m22 == other._m22 && 682 _m11.GetHashCode() ^ _m12.GetHashCode() ^ _m21.GetHashCode() ^ _m22.GetHashCode() ^ 710 rect.Y *= matrix._m22; 712 rect.Height *= matrix._m22; 790 matrix1._offsetY = offsetX * matrix2._m12 + offsetY * matrix2._m22 + matrix2._offsetY; 812 matrix1._m22 *= matrix2._m22; 817 matrix1._m22 *= matrix2._m22; 827 matrix1._m22 *= matrix2._m22; 829 matrix1._offsetY *= matrix2._m22; 834 matrix1._m22 *= matrix2._m22; 836 matrix1._offsetY = matrix2._m22 * matrix1._offsetY + matrix2._offsetY; 845 matrix1._m11 * matrix2._m12 + matrix1._m12 * matrix2._m22, 847 matrix1._m21 * matrix2._m11 + matrix1._m22 * matrix2._m21, 848 matrix1._m21 * matrix2._m12 + matrix1._m22 * matrix2._m22, 851 matrix1._offsetX * matrix2._m12 + matrix1._offsetY * matrix2._m22 + matrix2._offsetY); 870 matrix._offsetY += matrix._m12 * offsetX + matrix._m22 * offsetY;