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using System;
using Microsoft.Maui.Graphics;
namespace Microsoft.Maui.Controls
{
/// <summary>
/// Arguments for PointerGestureRecognizer events.
/// </summary>
public class PointerEventArgs : EventArgs
{
Func<IElement?, Point?>? _getPosition;
/// <summary>
/// Gets the platform-specific arguments associated with the <see cref="PointerEventArgs"/>.
/// </summary>
public PlatformPointerEventArgs? PlatformArgs { get; private set; }
/// <summary>
/// Initializes a new instance of the <see cref="PointerEventArgs"/> class.
/// </summary>
public PointerEventArgs()
{
}
internal PointerEventArgs(Func<IElement?, Point?>? getPosition, PlatformPointerEventArgs? args = null)
{
_getPosition = getPosition;
PlatformArgs = args;
}
/// <summary>
/// When overridden in a derived class, gets the position of the pointer.
/// </summary>
/// <remarks>
/// Gets the position of the pointer relative to the element by default.
/// </remarks>
/// <param name="relativeTo">Where the pointer will be measured from.</param>
/// <returns>The position relative to the <see cref="Element"/>.</returns>
public virtual Point? GetPosition(Element? relativeTo) =>
_getPosition?.Invoke(relativeTo);
}
} |