|
#nullable disable
using Microsoft.Maui.Controls.Internals;
using Microsoft.Maui.Devices;
namespace Microsoft.Maui.Controls
{
/// <include file="../../docs/Microsoft.Maui.Controls/OrientationStateTrigger.xml" path="Type[@FullName='Microsoft.Maui.Controls.OrientationStateTrigger']/Docs/*" />
public sealed class OrientationStateTrigger : StateTriggerBase
{
/// <include file="../../docs/Microsoft.Maui.Controls/OrientationStateTrigger.xml" path="//Member[@MemberName='.ctor']/Docs/*" />
public OrientationStateTrigger()
{
UpdateState();
}
/// <include file="../../docs/Microsoft.Maui.Controls/OrientationStateTrigger.xml" path="//Member[@MemberName='Orientation']/Docs/*" />
public DisplayOrientation Orientation
{
get => (DisplayOrientation)GetValue(OrientationProperty);
set => SetValue(OrientationProperty, value);
}
/// <summary>Bindable property for <see cref="Orientation"/>.</summary>
public static readonly BindableProperty OrientationProperty =
BindableProperty.Create(nameof(Orientation), typeof(DisplayOrientation), typeof(OrientationStateTrigger), null,
propertyChanged: OnOrientationChanged);
static void OnOrientationChanged(BindableObject bindable, object oldvalue, object newvalue)
{
((OrientationStateTrigger)bindable).UpdateState();
}
protected override void OnAttached()
{
base.OnAttached();
if (!DesignMode.IsDesignModeEnabled)
{
UpdateState();
DeviceDisplay.MainDisplayInfoChanged += OnInfoPropertyChanged;
}
}
protected override void OnDetached()
{
base.OnDetached();
DeviceDisplay.MainDisplayInfoChanged -= OnInfoPropertyChanged;
}
void OnInfoPropertyChanged(object sender, DisplayInfoChangedEventArgs e) =>
UpdateState();
void UpdateState()
{
var currentOrientation = DeviceDisplay.MainDisplayInfo.Orientation;
if (Orientation.IsLandscape())
SetActive(currentOrientation.IsLandscape());
else
SetActive(currentOrientation.IsPortrait());
}
}
} |