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#nullable disable
using System;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using System.Reflection;
namespace Microsoft.Maui.Controls.Internals
{
/// <include file="../../docs/Microsoft.Maui.Controls.Internals/DependencyResolver.xml" path="Type[@FullName='Microsoft.Maui.Controls.Internals.DependencyResolver']/Docs/*" />
public static class DependencyResolver
{
static Type _defaultVisualType = typeof(VisualMarker.DefaultVisual);
static Func<Type, object[], object> Resolver { get; set; }
/// <include file="../../docs/Microsoft.Maui.Controls.Internals/DependencyResolver.xml" path="//Member[@MemberName='ResolveUsing'][1]/Docs/*" />
public static void ResolveUsing(Func<Type, object[], object> resolver)
{
Resolver = resolver;
}
/// <include file="../../docs/Microsoft.Maui.Controls.Internals/DependencyResolver.xml" path="//Member[@MemberName='ResolveUsing'][2]/Docs/*" />
public static void ResolveUsing(Func<Type, object> resolver)
{
Resolver = (type, objects) => resolver.Invoke(type);
}
internal static object Resolve(Type type, params object[] args)
{
var result = Resolver?.Invoke(type, args);
if (result != null)
{
if (!type.IsInstanceOfType(result))
{
throw new InvalidCastException("Resolved instance is not of the correct type.");
}
}
return result;
}
internal static object ResolveOrCreate(
[DynamicallyAccessedMembers(DynamicallyAccessedMemberTypes.PublicConstructors | DynamicallyAccessedMemberTypes.NonPublicConstructors)] Type type)
=> ResolveOrCreate(type, null, null);
internal static object ResolveOrCreate(
[DynamicallyAccessedMembers(DynamicallyAccessedMemberTypes.PublicConstructors | DynamicallyAccessedMemberTypes.NonPublicConstructors)] Type type,
object source,
Type visualType,
params object[] args)
{
visualType = visualType ?? _defaultVisualType;
var result = Resolve(type, args);
if (result != null)
return result;
if (args.Length > 0)
{
if (visualType != _defaultVisualType)
if (type.GetTypeInfo().DeclaredConstructors.Any(info => info.GetParameters().Length == 2))
return Activator.CreateInstance(type, new[] { args[0], source });
// This is by no means a general solution to matching with the correct constructor, but it'll
// do for finding Android renderers which need Context (vs older custom renderers which may still use
// parameterless constructors)
if (type.GetTypeInfo().DeclaredConstructors.Any(info => info.GetParameters().Length == args.Length))
{
return Activator.CreateInstance(type, args);
}
}
return Activator.CreateInstance(type);
}
}
}
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