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#nullable disable
using System;
using System.Globalization;
namespace Microsoft.Maui.Controls
{
/// <include file="../../docs/Microsoft.Maui.Controls/CompareStateTrigger.xml" path="Type[@FullName='Microsoft.Maui.Controls.CompareStateTrigger']/Docs/*" />
public sealed class CompareStateTrigger : StateTriggerBase
{
/// <include file="../../docs/Microsoft.Maui.Controls/CompareStateTrigger.xml" path="//Member[@MemberName='.ctor']/Docs/*" />
public CompareStateTrigger()
{
UpdateState();
}
/// <include file="../../docs/Microsoft.Maui.Controls/CompareStateTrigger.xml" path="//Member[@MemberName='Property']/Docs/*" />
public object Property
{
get => GetValue(PropertyProperty);
set => SetValue(PropertyProperty, value);
}
/// <summary>Bindable property for <see cref="Property"/>.</summary>
public static readonly BindableProperty PropertyProperty =
BindableProperty.Create(nameof(Property), typeof(object), typeof(CompareStateTrigger), null,
propertyChanged: OnPropertyChanged);
static void OnPropertyChanged(BindableObject bindable, object oldvalue, object newvalue)
{
((CompareStateTrigger)bindable).UpdateState();
}
/// <include file="../../docs/Microsoft.Maui.Controls/CompareStateTrigger.xml" path="//Member[@MemberName='Value']/Docs/*" />
public object Value
{
get => GetValue(ValueProperty);
set => SetValue(ValueProperty, value);
}
/// <summary>Bindable property for <see cref="Value"/>.</summary>
public static readonly BindableProperty ValueProperty =
BindableProperty.Create(nameof(Value), typeof(object), typeof(CompareStateTrigger), null,
propertyChanged: OnValueChanged);
static void OnValueChanged(BindableObject bindable, object oldvalue, object newvalue)
{
((CompareStateTrigger)bindable).UpdateState();
}
protected override void OnAttached()
{
base.OnAttached();
UpdateState();
}
void UpdateState()
{
SetActive(AreEqual(Property, Value));
}
bool AreEqual(object value1, object value2)
{
if (value1 == value2)
return true;
if (value1 != null && value2 != null)
return AreEqualType(value1, value2) || AreEqualType(value2, value1);
return false;
}
bool AreEqualType(object value1, object value2)
{
if (value2 is Enum)
value1 = ConvertToEnum(value2.GetType(), value1);
else
value1 = Convert.ChangeType(value1, value2.GetType(), CultureInfo.InvariantCulture);
return value2.Equals(value1);
}
object ConvertToEnum(Type enumType, object value)
{
try
{
return Enum.IsDefined(enumType, value) ? Enum.ToObject(enumType, value) : null;
}
catch
{
return null;
}
}
}
} |