1 write to _bldr
Microsoft.ML.Transforms (1)
SvmLight\SvmLightLoader.cs (1)
355
_bldr
= new BufferBuilder<float>(FloatAdder.Instance);
3 references to _bldr
Microsoft.ML.Transforms (3)
SvmLight\SvmLightLoader.cs (3)
375
_bldr
.Reset((int)_keyMax, false);
384
_bldr
.AddFeature((int)key - 1, valuesValues[i]);
387
_bldr
.GetResult(ref output.Features);