1 write to _bldr
Microsoft.ML.Transforms (1)
SvmLight\SvmLightLoader.cs (1)
354_bldr = new BufferBuilder<float>(FloatAdder.Instance);
3 references to _bldr
Microsoft.ML.Transforms (3)
SvmLight\SvmLightLoader.cs (3)
374_bldr.Reset((int)_keyMax, false); 383_bldr.AddFeature((int)key - 1, valuesValues[i]); 386_bldr.GetResult(ref output.Features);