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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using TorchSharp;
using TorchSharp.Modules;
using static TorchSharp.torch;
using static TorchSharp.torch.nn;
namespace Microsoft.ML.TorchSharp.AutoFormerV2
{
/// <summary>
/// The MLP (Multilayer Perceptron) layer.
/// </summary>
[System.Diagnostics.CodeAnalysis.SuppressMessage("Naming", "MSML_GeneralName:This name should be PascalCased", Justification = "Need to match TorchSharp.")]
public class MLP : Module<Tensor, Tensor>
{
#pragma warning disable MSML_PrivateFieldName // Need to match TorchSharp model names.
private readonly LayerNorm norm;
private readonly Linear fc1;
private readonly Linear fc2;
private readonly GELU act;
private readonly Dropout drop;
private bool _disposedValue;
#pragma warning restore MSML_PrivateFieldName
/// <summary>
/// Initializes a new instance of the <see cref="MLP"/> class.
/// </summary>
/// <param name="inFeatures">The input channels of features.</param>
/// <param name="hiddenFeatures">The hidden layer channels of features.</param>
/// <param name="outFeatures">The output channels of features.</param>
/// <param name="dropRatio">The drop ratio.</param>
public MLP(int inFeatures, int? hiddenFeatures = null, int? outFeatures = null, double dropRatio = 0)
: base(nameof(MLP))
{
outFeatures ??= inFeatures;
hiddenFeatures ??= inFeatures;
this.norm = nn.LayerNorm(new long[] { inFeatures });
this.fc1 = nn.Linear(inFeatures, (long)hiddenFeatures);
this.fc2 = nn.Linear((long)hiddenFeatures, (long)outFeatures);
this.act = nn.GELU();
this.drop = nn.Dropout(dropRatio);
}
/// <inheritdoc/>
[System.Diagnostics.CodeAnalysis.SuppressMessage("Naming", "MSML_GeneralName:This name should be PascalCased", Justification = "Need to match TorchSharp.")]
public override Tensor forward(Tensor x)
{
using (var scope = torch.NewDisposeScope())
{
x = this.norm.forward(x);
x = this.fc1.forward(x);
x = this.act.forward(x);
x = this.drop.forward(x);
x = this.fc2.forward(x);
x = this.drop.forward(x);
return x.MoveToOuterDisposeScope();
}
}
protected override void Dispose(bool disposing)
{
if (!_disposedValue)
{
if (disposing)
{
norm.Dispose();
fc1.Dispose();
fc2.Dispose();
act.Dispose();
drop.Dispose();
_disposedValue = true;
}
}
base.Dispose(disposing);
}
}
}
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