| File: Utils\PriorityQueue.cs | Web Access |
| Project: src\src\Microsoft.ML.Tokenizers\Microsoft.ML.Tokenizers.csproj (Microsoft.ML.Tokenizers) |
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Collections.Generic; using System.Text; namespace Microsoft.ML.Tokenizers { internal class PriorityQueue<T> where T : IComparable<T> { private readonly List<T> _data; public PriorityQueue() : this(0) { } public PriorityQueue(int capacity) { _data = new List<T>(capacity); } public void Enqueue(T item) { _data.Add(item); int ci = _data.Count - 1; // child index; start at end while (ci > 0) { int pi = (ci - 1) / 2; // parent index if (_data[ci].CompareTo(_data[pi]) >= 0) break; // child item is larger than (or equal) parent so we're done T tmp = _data[ci]; _data[ci] = _data[pi]; _data[pi] = tmp; ci = pi; } } public T Dequeue() { // assumes pq is not empty; up to calling code int li = _data.Count - 1; // last index (before removal) T frontItem = _data[0]; // fetch the front _data[0] = _data[li]; _data.RemoveAt(li); --li; // last index (after removal) int pi = 0; // parent index. start at front of pq while (true) { int ci = pi * 2 + 1; // left child index of parent if (ci > li) break; // no children so done int rc = ci + 1; // right child if (rc <= li && _data[rc].CompareTo(_data[ci]) < 0) // if there is a rc (ci + 1), and it is smaller than left child, use the rc instead ci = rc; if (_data[pi].CompareTo(_data[ci]) <= 0) break; // parent is smaller than (or equal to) smallest child so done T tmp = _data[pi]; _data[pi] = _data[ci]; _data[ci] = tmp; // swap parent and child pi = ci; } return frontItem; } public T Peek() { T frontItem = _data[0]; return frontItem; } public int Count => _data.Count; public override string ToString() { string s = ""; for (int i = 0; i < _data.Count; ++i) s += _data[i].ToString() + " "; s += "count = " + _data.Count; return s; } public void Clear() => _data.Clear(); public bool IsConsistent() { // is the heap property true for all data? if (_data.Count == 0) return true; int li = _data.Count - 1; // last index for (int pi = 0; pi < _data.Count; ++pi) // each parent index { int lci = 2 * pi + 1; // left child index int rci = 2 * pi + 2; // right child index if (lci <= li && _data[pi].CompareTo(_data[lci]) > 0) return false; // if lc exists and it's greater than parent then bad. if (rci <= li && _data[pi].CompareTo(_data[rci]) > 0) return false; // check the right child too. } return true; // passed all checks } // IsConsistent } // PriorityQueue }