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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using System.Collections.Generic;
using Microsoft.ML.Runtime;
using static Microsoft.ML.Model.OnnxConverter.OnnxCSharpToProtoWrapper;
namespace Microsoft.ML.Model.OnnxConverter
{
internal sealed class OnnxNodeImpl : OnnxNode
{
private readonly NodeProto _node;
public OnnxNodeImpl(NodeProto node)
{
Contracts.AssertValue(node);
_node = node;
}
public override void AddAttribute(string argName, double value)
=> OnnxUtils.NodeAddAttributes(_node, argName, value);
public override void AddAttribute(string argName, IEnumerable<double> value)
=> OnnxUtils.NodeAddAttributes(_node, argName, value);
public override void AddAttribute(string argName, IEnumerable<float> value)
=> OnnxUtils.NodeAddAttributes(_node, argName, value);
public override void AddAttribute(string argName, IEnumerable<bool> value)
=> OnnxUtils.NodeAddAttributes(_node, argName, value);
public override void AddAttribute(string argName, long value)
=> OnnxUtils.NodeAddAttributes(_node, argName, value);
public override void AddAttribute(string argName, IEnumerable<long> value)
=> OnnxUtils.NodeAddAttributes(_node, argName, value);
public override void AddAttribute(string argName, ReadOnlyMemory<char> value)
=> OnnxUtils.NodeAddAttributes(_node, argName, value);
public override void AddAttribute(string argName, string[] value)
=> OnnxUtils.NodeAddAttributes(_node, argName, value);
public override void AddAttribute(string argName, IEnumerable<ReadOnlyMemory<char>> value)
=> OnnxUtils.NodeAddAttributes(_node, argName, value);
public override void AddAttribute(string argName, IEnumerable<string> value)
=> OnnxUtils.NodeAddAttributes(_node, argName, value);
public override void AddAttribute(string argName, string value)
=> OnnxUtils.NodeAddAttributes(_node, argName, value);
public override void AddAttribute(string argName, bool value)
=> OnnxUtils.NodeAddAttributes(_node, argName, value);
public override void AddAttribute(string argName, Type value)
=> OnnxUtils.NodeAddAttributes(_node, argName, value);
}
}
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