| File: OnnxNodeImpl.cs | Web Access |
| Project: src\src\Microsoft.ML.OnnxConverter\Microsoft.ML.OnnxConverter.csproj (Microsoft.ML.OnnxConverter) |
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Collections.Generic; using Microsoft.ML.Runtime; using static Microsoft.ML.Model.OnnxConverter.OnnxCSharpToProtoWrapper; namespace Microsoft.ML.Model.OnnxConverter { internal sealed class OnnxNodeImpl : OnnxNode { private readonly NodeProto _node; public OnnxNodeImpl(NodeProto node) { Contracts.AssertValue(node); _node = node; } public override void AddAttribute(string argName, double value) => OnnxUtils.NodeAddAttributes(_node, argName, value); public override void AddAttribute(string argName, IEnumerable<double> value) => OnnxUtils.NodeAddAttributes(_node, argName, value); public override void AddAttribute(string argName, IEnumerable<float> value) => OnnxUtils.NodeAddAttributes(_node, argName, value); public override void AddAttribute(string argName, IEnumerable<bool> value) => OnnxUtils.NodeAddAttributes(_node, argName, value); public override void AddAttribute(string argName, long value) => OnnxUtils.NodeAddAttributes(_node, argName, value); public override void AddAttribute(string argName, IEnumerable<long> value) => OnnxUtils.NodeAddAttributes(_node, argName, value); public override void AddAttribute(string argName, ReadOnlyMemory<char> value) => OnnxUtils.NodeAddAttributes(_node, argName, value); public override void AddAttribute(string argName, string[] value) => OnnxUtils.NodeAddAttributes(_node, argName, value); public override void AddAttribute(string argName, IEnumerable<ReadOnlyMemory<char>> value) => OnnxUtils.NodeAddAttributes(_node, argName, value); public override void AddAttribute(string argName, IEnumerable<string> value) => OnnxUtils.NodeAddAttributes(_node, argName, value); public override void AddAttribute(string argName, string value) => OnnxUtils.NodeAddAttributes(_node, argName, value); public override void AddAttribute(string argName, bool value) => OnnxUtils.NodeAddAttributes(_node, argName, value); public override void AddAttribute(string argName, Type value) => OnnxUtils.NodeAddAttributes(_node, argName, value); } }