3 writes to _shuffleBlocks
Microsoft.ML.Data (3)
DataLoadSave\Binary\BinaryLoader.cs (3)
790_shuffleBlocks = args.PoolBlocks; 862_shuffleBlocks = ctx.Reader.ReadDouble(); 866_shuffleBlocks = _defaultShuffleBlocks;
3 references to _shuffleBlocks
Microsoft.ML.Data (3)
DataLoadSave\Binary\BinaryLoader.cs (3)
863ch.CheckDecode(0 <= _shuffleBlocks); 947SaveParameters(ctx, _autodeterminedThreads ? 0 : _threads, _shuffleBlocks); 1171var poolSize = Math.Ceiling(_shuffleBlocks * _rowsPerBlock);