1 write to _root
Microsoft.ML.Data (1)
Data\SlotCursor.cs (1)
92_root = cursor is SynchronizedSlotCursor sync ? sync._root : cursor;
3 references to _root
Microsoft.ML.Data (3)
Data\SlotCursor.cs (3)
92_root = cursor is SynchronizedSlotCursor sync ? sync._root : cursor; 96=> _root.MoveNext(); 98public override int SlotIndex => _root.SlotIndex;