1 write to _root
Microsoft.ML.Data (1)
Data\SlotCursor.cs (1)
92
_root
= cursor is SynchronizedSlotCursor sync ? sync._root : cursor;
3 references to _root
Microsoft.ML.Data (3)
Data\SlotCursor.cs (3)
92
_root = cursor is SynchronizedSlotCursor sync ? sync.
_root
: cursor;
96
=>
_root
.MoveNext();
98
public override int SlotIndex =>
_root
.SlotIndex;