| File: _generated\7\WebAssemblyHotReloadJsonSerializerContext.Int32Array.g.cs | Web Access |
| Project: src\sdk\src\Dotnet.Watch\HotReloadAgent.WebAssembly.Browser\Microsoft.DotNet.HotReload.WebAssembly.Browser.csproj (Microsoft.DotNet.HotReload.WebAssembly.Browser) |
// <auto-generated/> #nullable enable annotations #nullable disable warnings // Suppress warnings about [Obsolete] member usage in generated code. #pragma warning disable CS0612, CS0618 namespace Microsoft.DotNet.HotReload.WebAssembly.Browser { internal sealed partial class WebAssemblyHotReloadJsonSerializerContext { private global::System.Text.Json.Serialization.Metadata.JsonTypeInfo<int[]>? _Int32Array; /// <summary> /// Defines the source generated JSON serialization contract metadata for a given type. /// </summary> #nullable disable annotations // Marking the property type as nullable-oblivious. public global::System.Text.Json.Serialization.Metadata.JsonTypeInfo<int[]> Int32Array #nullable enable annotations { get => _Int32Array ??= (global::System.Text.Json.Serialization.Metadata.JsonTypeInfo<int[]>)Options.GetTypeInfo(typeof(int[])); } private global::System.Text.Json.Serialization.Metadata.JsonTypeInfo<int[]> Create_Int32Array(global::System.Text.Json.JsonSerializerOptions options) { if (!TryGetTypeInfoForRuntimeCustomConverter<int[]>(options, out global::System.Text.Json.Serialization.Metadata.JsonTypeInfo<int[]> jsonTypeInfo)) { var info = new global::System.Text.Json.Serialization.Metadata.JsonCollectionInfoValues<int[]> { ObjectCreator = null, SerializeHandler = Int32ArraySerializeHandler, PolymorphismOptions = new global::System.Text.Json.Serialization.Metadata.JsonPolymorphismOptions(), TypeClassifierFactory = null, }; jsonTypeInfo = global::System.Text.Json.Serialization.Metadata.JsonMetadataServices.CreateArrayInfo<int>(options, info); jsonTypeInfo.NumberHandling = null; } jsonTypeInfo.OriginatingResolver = this; return jsonTypeInfo; } // Intentionally not a static method because we create a delegate to it. Invoking delegates to instance // methods is almost as fast as virtual calls. Static methods need to go through a shuffle thunk. private void Int32ArraySerializeHandler(global::System.Text.Json.Utf8JsonWriter writer, int[]? value) { if (value is null) { writer.WriteNullValue(); return; } writer.WriteStartArray(); for (int i = 0; i < value.Length; i++) { writer.WriteNumberValue(value[i]); } writer.WriteEndArray(); } } }