2 writes to _state
Microsoft.DotNet.ArcadeLogging (2)
MessageBuilder.cs (2)
27
_state
= State.Properties;
50
_state
= State.Finished;
5 references to _state
Microsoft.DotNet.ArcadeLogging (5)
MessageBuilder.cs (5)
24
Debug.Assert(
_state
== State.NotStarted ||
_state
== State.Finished);
32
Debug.Assert(
_state
== State.Properties);
43
Debug.Assert(
_state
== State.Properties);
55
Debug.Assert(
_state
== State.Finished);