2 writes to _state
Microsoft.DotNet.ArcadeLogging (2)
MessageBuilder.cs (2)
30
_state
= State.Properties;
53
_state
= State.Finished;
5 references to _state
Microsoft.DotNet.ArcadeLogging (5)
MessageBuilder.cs (5)
27
Debug.Assert(
_state
== State.NotStarted ||
_state
== State.Finished);
35
Debug.Assert(
_state
== State.Properties);
46
Debug.Assert(
_state
== State.Properties);
58
Debug.Assert(
_state
== State.Finished);