2 writes to _state
Microsoft.DotNet.ArcadeLogging (2)
MessageBuilder.cs (2)
27_state = State.Properties; 50_state = State.Finished;
5 references to _state
Microsoft.DotNet.ArcadeLogging (5)
MessageBuilder.cs (5)
24Debug.Assert(_state == State.NotStarted || _state == State.Finished); 32Debug.Assert(_state == State.Properties); 43Debug.Assert(_state == State.Properties); 55Debug.Assert(_state == State.Finished);