2 writes to _state
Microsoft.DotNet.ArcadeLogging (2)
MessageBuilder.cs (2)
30_state = State.Properties; 53_state = State.Finished;
5 references to _state
Microsoft.DotNet.ArcadeLogging (5)
MessageBuilder.cs (5)
27Debug.Assert(_state == State.NotStarted || _state == State.Finished); 35Debug.Assert(_state == State.Properties); 46Debug.Assert(_state == State.Properties); 58Debug.Assert(_state == State.Finished);