8 references to State
Microsoft.DotNet.ArcadeLogging (8)
MessageBuilder.cs (8)
23private State _state; 27Debug.Assert(_state == State.NotStarted || _state == State.Finished); 30_state = State.Properties; 35Debug.Assert(_state == State.Properties); 46Debug.Assert(_state == State.Properties); 53_state = State.Finished; 58Debug.Assert(_state == State.Finished);