8 references to State
Microsoft.DotNet.ArcadeLogging (8)
MessageBuilder.cs (8)
20private State _state; 24Debug.Assert(_state == State.NotStarted || _state == State.Finished); 27_state = State.Properties; 32Debug.Assert(_state == State.Properties); 43Debug.Assert(_state == State.Properties); 50_state = State.Finished; 55Debug.Assert(_state == State.Finished);