1 write to ResourceClassName
Microsoft.DotNet.Arcade.Sdk.Tests (1)
GenerateResxSourceTests.cs (1)
37ResourceClassName = "Microsoft.DotNet.TestStrings",
4 references to ResourceClassName
Microsoft.DotNet.Arcade.Sdk (4)
src\GenerateResxSource.cs (4)
83string resourceAccessName = string.IsNullOrEmpty(ResourceClassName) ? ResourceName : ResourceClassName; 264if (string.IsNullOrEmpty(ResourceClassName) || ResourceName == ResourceClassName)