36 references to AddEntries
Microsoft.CodeAnalysis (2)
SourceGeneration\Nodes\PredicateSyntaxStrategy.cs (1)
90
entry = _filterTable.
AddEntries
(nodes, state, stopwatch.Elapsed, noInputStepsStepInfo, state);
SourceGeneration\Nodes\TransformNode.cs (1)
92
tableBuilder.
AddEntries
(newOutputs, EntryState.Added, stopwatch.Elapsed, inputs, entry.State);
Microsoft.CodeAnalysis.CSharp.Semantic.UnitTests (34)
SourceGeneration\StateTableTests.cs (34)
25
builder.
AddEntries
(ImmutableArray.Create(1), EntryState.Added, TimeSpan.Zero, default, EntryState.Added);
26
builder.
AddEntries
(ImmutableArray.Create(2), EntryState.Added, TimeSpan.Zero, default, EntryState.Added);
27
builder.
AddEntries
(ImmutableArray.Create(3), EntryState.Added, TimeSpan.Zero, default, EntryState.Added);
38
builder.
AddEntries
(ImmutableArray.Create(1, 2, 3), EntryState.Added, TimeSpan.Zero, default, EntryState.Added);
39
builder.
AddEntries
(ImmutableArray.Create(4, 5, 6), EntryState.Added, TimeSpan.Zero, default, EntryState.Added);
40
builder.
AddEntries
(ImmutableArray.Create(7, 8, 9), EntryState.Added, TimeSpan.Zero, default, EntryState.Added);
53
builder.
AddEntries
(ImmutableArray.Create(o, o, o), EntryState.Added, TimeSpan.Zero, default, EntryState.Added);
79
builder.
AddEntries
(ImmutableArray.Create(1), EntryState.Added, TimeSpan.Zero, default, EntryState.Added);
80
builder.
AddEntries
(ImmutableArray.Create(2, 3), EntryState.Cached, TimeSpan.Zero, default, EntryState.Cached);
81
builder.
AddEntries
(ImmutableArray.Create(4, 5), EntryState.Modified, TimeSpan.Zero, default, EntryState.Modified);
82
builder.
AddEntries
(ImmutableArray.Create(6), EntryState.Added, TimeSpan.Zero, default, EntryState.Added);
110
builder.
AddEntries
(ImmutableArray.Create(1, 2, 3), EntryState.Added, TimeSpan.Zero, default, EntryState.Added);
111
builder.
AddEntries
(ImmutableArray.Create(4, 5, 6), EntryState.Removed, TimeSpan.Zero, default, EntryState.Removed);
112
builder.
AddEntries
(ImmutableArray.Create(7, 8, 9), EntryState.Added, TimeSpan.Zero, default, EntryState.Added);
127
builder.
AddEntries
(ImmutableArray.Create(1, 2, 3), EntryState.Added, TimeSpan.Zero, default, EntryState.Added);
128
builder.
AddEntries
(ImmutableArray.Create(4, 5, 6), EntryState.Removed, TimeSpan.Zero, default, EntryState.Removed);
129
builder.
AddEntries
(ImmutableArray.Create(7, 8, 9), EntryState.Added, TimeSpan.Zero, default, EntryState.Added);
148
builder.
AddEntries
(ImmutableArray.Create(1), EntryState.Added, TimeSpan.Zero, default, EntryState.Added);
158
builder.
AddEntries
(ImmutableArray.Create(1), EntryState.Added, TimeSpan.Zero, default, EntryState.Added);
169
builder.
AddEntries
(ImmutableArray.Create(2), EntryState.Added, TimeSpan.Zero, default, EntryState.Added);
180
builder.
AddEntries
(ImmutableArray.Create(1, 2), EntryState.Added, TimeSpan.Zero, default, EntryState.Added);
181
builder.
AddEntries
(ImmutableArray<int>.Empty, EntryState.Added, TimeSpan.Zero, default, EntryState.Added);
182
builder.
AddEntries
(ImmutableArray.Create(3, 4), EntryState.Added, TimeSpan.Zero, default, EntryState.Added);
203
builder.
AddEntries
(ImmutableArray.Create(1), EntryState.Added, TimeSpan.Zero, default, EntryState.Added);
204
builder.
AddEntries
(ImmutableArray.Create(2), EntryState.Added, TimeSpan.Zero, default, EntryState.Added);
205
builder.
AddEntries
(ImmutableArray.Create(3), EntryState.Added, TimeSpan.Zero, default, EntryState.Added);
206
builder.
AddEntries
(ImmutableArray.Create(4), EntryState.Added, TimeSpan.Zero, default, EntryState.Added);
228
builder.
AddEntries
(ImmutableArray.Create(1), EntryState.Added, TimeSpan.Zero, default, EntryState.Added);
229
builder.
AddEntries
(ImmutableArray.Create(2), EntryState.Added, TimeSpan.Zero, default, EntryState.Added);
230
builder.
AddEntries
(ImmutableArray.Create(3), EntryState.Added, TimeSpan.Zero, default, EntryState.Added);
282
nodeBuilder.
AddEntries
(ImmutableArray.Create(1, 2, 3), EntryState.Cached, TimeSpan.Zero, default, EntryState.Cached);
311
nodeBuilder.
AddEntries
(ImmutableArray.Create(1, 2, 3), EntryState.Added, TimeSpan.Zero, emptyInputSteps, EntryState.Added);
312
nodeBuilder.
AddEntries
(ImmutableArray.Create(4), EntryState.Removed, TimeSpan.Zero, emptyInputSteps, EntryState.Removed);
313
nodeBuilder.
AddEntries
(ImmutableArray.Create(5, 6), EntryState.Modified, TimeSpan.Zero, emptyInputSteps, EntryState.Modified);