35 references to PositionState
Microsoft.CodeAnalysis (13)
Syntax\LineDirectiveMap.cs (7)
61var span = entry.State == PositionState.RemappedSpan ? 119return this.Entries.Any(static e => e.State == PositionState.Hidden); 180current.State is PositionState.Unmapped or PositionState.Unknown && 242if (entry.State == PositionState.Hidden || 243entry.State == PositionState.Unknown && GetUnknownStateVisibility(currentIndex) == LineVisibility.Hidden) 251if (entry.State == PositionState.RemappedSpan)
Syntax\LineDirectiveMap.LineMappingEntry.cs (6)
76public readonly PositionState State; 85this.State = PositionState.Unmapped; 92PositionState state) 94Debug.Assert(state != PositionState.RemappedSpan); 115this.State = PositionState.RemappedSpan; 122=> State == PositionState.Hidden;
Microsoft.CodeAnalysis.CSharp (22)
Syntax\CSharpLineDirectiveMap.cs (22)
45var mappedLine = (previous.State == PositionState.RemappedSpan) ? unmappedLine : previous.MappedLine + directiveLineNumber - previous.UnmappedLine; 46var mappedPathOpt = (previous.State == PositionState.RemappedSpan) ? null : previous.MappedPathOpt; 47PositionState state = PositionState.Unmapped; 57state = PositionState.Hidden; 63state = PositionState.Unmapped; 82state = PositionState.Remapped; 106return new LineMappingEntry(unmappedLine, unmappedLine, mappedPathOpt: null, PositionState.Unmapped); 177return new LineMappingEntry(0, 0, null, PositionState.Unmapped); 188Debug.Assert(Entries[0].State == PositionState.Unmapped); 196Debug.Assert(entry.State != PositionState.Unknown && 197entry.State != PositionState.RemappedAfterHidden && 198entry.State != PositionState.RemappedAfterUnknown); 202case PositionState.Unmapped: 212case PositionState.Remapped: 213case PositionState.RemappedSpan: 216case PositionState.Hidden: 237Debug.Assert(this.Entries[0].State == PositionState.Unmapped); 249Debug.Assert(entry.State != PositionState.Unknown && 250entry.State != PositionState.RemappedAfterHidden && 251entry.State != PositionState.RemappedAfterUnknown); 253isHiddenPosition = entry.State == PositionState.Hidden;