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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Buffers.Binary;
using System.Diagnostics;
using System.Numerics;
using System.Runtime.CompilerServices;
using static System.IO.Hashing.XxHashShared;
// Copied from https://github.com/dotnet/runtime/blob/f1d463f46268382a8287d71aea929dadaa5dfef5/src/libraries/System.IO.Hashing/src/System/IO/Hashing/XxHash64.State.cs#L1C13-L1C13
// Remove once we can actually add a reference to System.IO.Hashing v8.0.0
// Implemented from the specification at
// https://github.com/Cyan4973/xxHash/blob/f9155bd4c57e2270a4ffbb176485e5d713de1c9b/doc/xxhash_spec.md
namespace System.IO.Hashing
{
internal sealed partial class XxHash64
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal static ulong Avalanche(ulong hash)
{
hash ^= hash >> 33;
hash *= Prime64_2;
hash ^= hash >> 29;
hash *= Prime64_3;
hash ^= hash >> 32;
return hash;
}
#if false
private struct State
{
private ulong _acc1;
private ulong _acc2;
private ulong _acc3;
private ulong _acc4;
private readonly ulong _smallAcc;
private bool _hadFullStripe;
internal State(ulong seed)
{
_acc1 = seed + unchecked(Prime64_1 + Prime64_2);
_acc2 = seed + Prime64_2;
_acc3 = seed;
_acc4 = seed - Prime64_1;
_smallAcc = seed + Prime64_5;
_hadFullStripe = false;
}
internal void ProcessStripe(ReadOnlySpan<byte> source)
{
Debug.Assert(source.Length >= StripeSize);
source = source.Slice(0, StripeSize);
_acc1 = ApplyRound(_acc1, source);
_acc2 = ApplyRound(_acc2, source.Slice(sizeof(ulong)));
_acc3 = ApplyRound(_acc3, source.Slice(2 * sizeof(ulong)));
_acc4 = ApplyRound(_acc4, source.Slice(3 * sizeof(ulong)));
_hadFullStripe = true;
}
private static ulong MergeAccumulator(ulong acc, ulong accN)
{
acc ^= ApplyRound(0, accN);
acc *= Prime64_1;
acc += Prime64_4;
return acc;
}
private readonly ulong Converge()
{
ulong acc =
BitOperations.RotateLeft(_acc1, 1) +
BitOperations.RotateLeft(_acc2, 7) +
BitOperations.RotateLeft(_acc3, 12) +
BitOperations.RotateLeft(_acc4, 18);
acc = MergeAccumulator(acc, _acc1);
acc = MergeAccumulator(acc, _acc2);
acc = MergeAccumulator(acc, _acc3);
acc = MergeAccumulator(acc, _acc4);
return acc;
}
private static ulong ApplyRound(ulong acc, ReadOnlySpan<byte> lane)
{
return ApplyRound(acc, BinaryPrimitives.ReadUInt64LittleEndian(lane));
}
private static ulong ApplyRound(ulong acc, ulong lane)
{
acc += lane * Prime64_2;
acc = BitOperations.RotateLeft(acc, 31);
acc *= Prime64_1;
return acc;
}
// Inliner may decide to inline this method into HashToUInt64() with help of PGO and
// can run out of "time budget" producing non-inlined simple calls such as Span.Slice.
// TODO: Remove NoInlining when https://github.com/dotnet/runtime/issues/85531 is fixed.
[MethodImpl(MethodImplOptions.NoInlining)]
internal readonly ulong Complete(long length, ReadOnlySpan<byte> remaining)
{
ulong acc = _hadFullStripe ? Converge() : _smallAcc;
acc += (ulong)length;
while (remaining.Length >= sizeof(ulong))
{
ulong lane = BinaryPrimitives.ReadUInt64LittleEndian(remaining);
acc ^= ApplyRound(0, lane);
acc = BitOperations.RotateLeft(acc, 27);
acc *= Prime64_1;
acc += Prime64_4;
remaining = remaining.Slice(sizeof(ulong));
}
// Doesn't need to be a while since it can occur at most once.
if (remaining.Length >= sizeof(uint))
{
ulong lane = BinaryPrimitives.ReadUInt32LittleEndian(remaining);
acc ^= lane * Prime64_1;
acc = BitOperations.RotateLeft(acc, 23);
acc *= Prime64_2;
acc += Prime64_3;
remaining = remaining.Slice(sizeof(uint));
}
for (int i = 0; i < remaining.Length; i++)
{
ulong lane = remaining[i];
acc ^= lane * Prime64_5;
acc = BitOperations.RotateLeft(acc, 11);
acc *= Prime64_1;
}
return Avalanche(acc);
}
}
#endif
}
}
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