| File: Rename\RenameLocation.cs | Web Access |
| Project: src\roslyn\src\Workspaces\Core\Portable\Microsoft.CodeAnalysis.Workspaces.csproj (Microsoft.CodeAnalysis.Workspaces) |
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using Microsoft.CodeAnalysis.FindSymbols; using Microsoft.CodeAnalysis.Text; namespace Microsoft.CodeAnalysis.Rename; internal readonly struct RenameLocation( Location location, DocumentId documentId, CandidateReason candidateReason = CandidateReason.None, bool isRenamableAliasUsage = false, bool isRenamableAccessor = false, bool isWrittenTo = false, TextSpan containingLocationForStringOrComment = default) : IEquatable<RenameLocation> { public readonly Location Location = location; public readonly DocumentId DocumentId = documentId; public readonly CandidateReason CandidateReason = candidateReason; public readonly bool IsRenamableAliasUsage = isRenamableAliasUsage; public readonly bool IsRenamableAccessor = isRenamableAccessor; public readonly TextSpan ContainingLocationForStringOrComment = containingLocationForStringOrComment; public readonly bool IsWrittenTo = isWrittenTo; public bool IsRenameInStringOrComment => ContainingLocationForStringOrComment != default; public RenameLocation(ReferenceLocation referenceLocation, DocumentId documentId) : this(referenceLocation.Location, documentId, candidateReason: referenceLocation.CandidateReason, isWrittenTo: referenceLocation.IsWrittenTo) { } public bool Equals(RenameLocation other) => Location == other.Location; public override bool Equals(object? obj) { return obj is RenameLocation loc && Equals(loc); } public override int GetHashCode() => Location.GetHashCode(); internal static bool ShouldRename(RenameLocation location) => ShouldRename(location.CandidateReason); internal static bool ShouldRename(CandidateReason candidateReason) { if (candidateReason != CandidateReason.None) { // When we have a CandidateReason that means (for most reasons) the compiler // encountered some sort of issue when binding the node. This means we're // less certain about what the code meant and if the node bound to the actual // symbol that we're trying to rename. However, for many of these reasons, // even if the code is in error, we can still be confident enough that the // node bound to the symbol we care about. switch (candidateReason) { case CandidateReason.NotATypeOrNamespace: // We had a reference to the symbol in a location where we needed a // type or namespace. This is usually a wildly broken situation. i.e. // now due to hiding, something like a field/property is being referenced // in a type location. It is highly likely that this should not be // renamed. return false; case CandidateReason.NotAnEvent: case CandidateReason.NotAWithEventsMember: // it's unlikely that someone would be referencing a non-event in an // event context. Likely this location should not be included. return false; case CandidateReason.NotAnAttributeType: // It's feasible that someone was referencing some type in an attribute // location before making that type itself descend from System.Attribute. // Still allow this type to be renamed. return true; case CandidateReason.WrongArity: // Someone may have provided the wrong number of type arguments to // a type/method when calling it. We should still allow the reference // to be updated. return true; case CandidateReason.NotCreatable: // Can happen when someone tries to do something like 'new' an // abstract type. We still want to allow renaming this location. return true; case CandidateReason.NotReferencable: // Happens when the user does something like directly accessing // the accessor of a normal property. In this case, we do still // want to allow the rename to happen. return true; case CandidateReason.Inaccessible: // Can trivially occur in code that is in an initially broken state // where inaccessible members are being referenced. We still want // to update these references. return true; case CandidateReason.NotAValue: case CandidateReason.NotAVariable: // Happens with code like "NS = 1". If "NS" is binding now to a // namespace, then it's likely something has gone very wrong (similar to // NotATypeOrNamespace), and we shouldn't update this reference. return false; case CandidateReason.NotInvocable: // Happens when something like a variable is being invoked, but the variable // isn't a delegate type. This may be because the user intends to give // this value a delegate type, but hasn't done so yet. We should still allow // renaming this reference for now. return true; case CandidateReason.StaticInstanceMismatch: // Similar to 'Inaccessible', the code is currently broken, but it's fairly // clear what the user's intent was. In this case, we want to update the // references, even though the code isn't valid. return true; case CandidateReason.OverloadResolutionFailure: // Here we were renaming a method, and have a reference location that didn't // bind properly to any methods. This case is simply hard to reason about. // There are times where we might want to rename this, and times when we // don't. As overloading methods is very common, we won't update this location // as it might update code the user really doesn't want us to be touching. return false; case CandidateReason.LateBound: // This is a late bound call, so we should not update this location. return false; case CandidateReason.Ambiguous: // We should not touch ambiguous code. We have no way to feel confident that // this really is a location that we should be updating. return false; case CandidateReason.MemberGroup: // MemberGroup is not an error case. It happens in completely legal code, // like nameof(int.ToString). Because of that, we do want to update the // reference here. return true; default: // For cases added in the future, conservatively presume we can't update them. // If we need to we can just add a case above this. return false; } } // If there is no candidate reason, we can rename this reference. return true; } }