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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.IO;
using System.IO.Compression;
using System.Security.Cryptography;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Xml;
using System.Xml.Linq;
using Microsoft.CodeAnalysis.AddImport;
using Microsoft.CodeAnalysis.Elfie.Model;
using Microsoft.CodeAnalysis.Shared.Utilities;
using Roslyn.Utilities;
using static System.FormattableString;
namespace Microsoft.CodeAnalysis.SymbolSearch;
/// <summary>
/// A service which enables searching for packages matching certain criteria.
/// It works against a <see cref="Microsoft.CodeAnalysis.Elfie"/> database to find results.
///
/// This implementation also spawns a task which will attempt to keep that database up to
/// date by downloading patches on a daily basis.
/// </summary>
internal sealed partial class SymbolSearchUpdateEngine
{
// Internal for testing purposes.
internal const string ContentAttributeName = "content";
internal const string ChecksumAttributeName = "checksum";
internal const string UpToDateAttributeName = "upToDate";
internal const string TooOldAttributeName = "tooOld";
public const string HostId = "RoslynNuGetSearch";
private const string MicrosoftAssemblyReferencesName = "MicrosoftAssemblyReferences";
private const int AddReferenceDatabaseTextFileFormatVersion = 1;
/// <summary>
/// Logged messages kept in memory to help us diagnose what was going on previously if a crash occurs.
/// </summary>
private static readonly LinkedList<string> s_logs = new();
private readonly ConcurrentDictionary<string, object> _sourceToUpdateSentinel = [];
// Interfaces that abstract out the external functionality we need. Used so we can easily
// mock behavior during tests.
private readonly IDelayService _delayService;
private readonly IIOService _ioService;
private readonly IFileDownloaderFactory _fileDownloaderFactory;
private readonly IPatchService _patchService;
private readonly IDatabaseFactoryService _databaseFactoryService;
private readonly Func<Exception, CancellationToken, bool> _reportAndSwallowExceptionUnlessCanceled;
/// <param name="cancellationToken">
/// Cancellation support for the task we use to keep the local database up to date.
/// Currently used only in tests so we can shutdown gracefully. In normal VS+OOP scenarios
/// we don't care about this and we just get torn down when the OOP process goes down.
/// </param>
public ValueTask UpdateContinuouslyAsync(string source, string localSettingsDirectory, CancellationToken cancellationToken)
{
// Only the first thread to try to update this source should succeed
// and cause us to actually begin the update loop.
var ourSentinel = new object();
var currentSentinel = _sourceToUpdateSentinel.GetOrAdd(source, ourSentinel);
if (ourSentinel != currentSentinel)
{
// We already have an update loop for this source. Nothing for us to do.
return default;
}
// We were the first ones to try to update this source. Spawn off a task to do
// the updating.
return new Updater(this, source, localSettingsDirectory).UpdateInBackgroundAsync(cancellationToken);
}
private static void LogInfo(string text)
=> Log(text);
private static void LogException(Exception exception, string text)
=> Log(text + ". " + exception.ToString());
private static void Log(string text)
{
// Keep a running in memory log as well for debugging purposes.
s_logs.AddLast(text);
while (s_logs.Count > 100)
s_logs.RemoveFirst();
}
private sealed class Updater(SymbolSearchUpdateEngine service, string source, string localSettingsDirectory)
{
private readonly SymbolSearchUpdateEngine _service = service;
private readonly string _source = source;
private readonly DirectoryInfo _cacheDirectoryInfo = new DirectoryInfo(Path.Combine(
localSettingsDirectory, "PackageCache", string.Format(Invariant($"Format{AddReferenceDatabaseTextFileFormatVersion}"))));
/// <summary>
/// Internal for testing purposes.
/// </summary>
internal async ValueTask UpdateInBackgroundAsync(CancellationToken cancellationToken)
{
// We only support this single source currently.
if (_source != PackageSourceHelper.NugetOrgSourceName)
{
return;
}
// Keep on looping until we're told to shut down.
while (!cancellationToken.IsCancellationRequested)
{
LogInfo("Starting update");
try
{
var delayUntilNextUpdate = await UpdateDatabaseInBackgroundWorkerAsync(cancellationToken).ConfigureAwait(false);
LogInfo($"Waiting {delayUntilNextUpdate} until next update");
await Task.Delay(delayUntilNextUpdate, cancellationToken).ConfigureAwait(false);
}
catch (OperationCanceledException)
{
LogInfo("Update canceled. Ending update loop");
return;
}
}
}
private static string ConvertToFileName(string source)
{
// Replace all occurrences of a single underscore with a double underscore.
// Now we know any single underscores in the text come from escaping some
// character.
source = source.Replace("_", "__");
var invalidChars = new HashSet<char>(Path.GetInvalidFileNameChars());
var builder = new StringBuilder();
// Escape any character not allowed in a path. Escaping is simple, we just
// use a single underscore followed by the ASCII numeric value of the character,
// followed by another underscore.
// i.e. ":" is 58 is ASCII, and becomes _58_ in the final name.
foreach (var c in source)
{
if (invalidChars.Contains(c))
{
builder.Append("_" + (int)c + "_");
}
else
{
builder.Append(c);
}
}
return builder.ToString();
}
/// <returns>The timespan the caller should wait until calling this method again.</returns>
private async Task<TimeSpan> UpdateDatabaseInBackgroundWorkerAsync(CancellationToken cancellationToken)
{
// Attempt to update the local db if we have one, or download a full db
// if we don't. In the event of any error back off a minute and try
// again. Lot of errors are possible here as IO/network/other-libraries
// are involved. For example, we might get errors trying to write to
// disk.
try
{
CleanCacheDirectory(cancellationToken);
// If we have a local database, then see if it needs to be patched. Otherwise download the full
// database.
//
// (intentionally not wrapped in IOUtilities. If this throws we want to restart).
//
// Ensure we get a fresh FileInfo for the db. We need to make sure that the data we're querying
// (like .Exists) is up to date and isn't the a cached value from a prior run.
var databaseFileInfo = new FileInfo(
Path.Combine(_cacheDirectoryInfo.FullName, ConvertToFileName(_source) + ".txt"));
if (_service._ioService.Exists(databaseFileInfo))
{
LogInfo("Local database file exists. Patching local database");
return await PatchLocalDatabaseAsync(databaseFileInfo, cancellationToken).ConfigureAwait(false);
}
else
{
LogInfo("Local database file does not exist. Downloading full database");
return await DownloadFullDatabaseAsync(databaseFileInfo, cancellationToken).ConfigureAwait(false);
}
}
catch (Exception e) when (_service._reportAndSwallowExceptionUnlessCanceled(e, cancellationToken))
{
// Something bad happened (IO Exception, network exception etc.).
// ask our caller to try updating again a minute from now.
//
// Note: we skip OperationCanceledException because it's not 'bad'.
// It's the standard way to indicate that we've been asked to shut
// down.
var delay = _service._delayService.ExpectedFailureDelay;
LogException(e, $"Error occurred updating. Retrying update in {delay}");
return delay;
}
}
private void CleanCacheDirectory(CancellationToken cancellationToken)
{
LogInfo("Cleaning cache directory");
// (intentionally not wrapped in IOUtilities. If this throws we want to restart).
if (!_service._ioService.Exists(_cacheDirectoryInfo))
{
LogInfo("Creating cache directory");
// (intentionally not wrapped in IOUtilities. If this throws we want to restart).
_service._ioService.Create(_cacheDirectoryInfo);
LogInfo("Cache directory created");
}
cancellationToken.ThrowIfCancellationRequested();
}
private async Task<TimeSpan> DownloadFullDatabaseAsync(FileInfo databaseFileInfo, CancellationToken cancellationToken)
{
var (_, delay) = await DownloadFullDatabaseWorkerAsync(databaseFileInfo, cancellationToken).ConfigureAwait(false);
return delay;
}
private async Task<(bool succeeded, TimeSpan delay)> DownloadFullDatabaseWorkerAsync(FileInfo databaseFileInfo, CancellationToken cancellationToken)
{
// Will hit https://az700632.vo.msecnd.net/pub/RoslynNuGetSearch/Elfie_V1/Latest.xml. Providing this
// link in the source to make it easy for maintainers to hit the endpoint to see if it succeeds and that
// the data and http headers are what are expected.
var serverPath = Invariant($"Elfie_V{AddReferenceDatabaseTextFileFormatVersion}/Latest.xml");
LogInfo($"Downloading and processing full database: {serverPath}");
var element = await DownloadFileAsync(serverPath, cancellationToken).ConfigureAwait(false);
var result = await ProcessFullDatabaseXElementAsync(databaseFileInfo, element, cancellationToken).ConfigureAwait(false);
LogInfo("Downloading and processing full database completed");
return result;
}
private async Task<(bool succeeded, TimeSpan delay)> ProcessFullDatabaseXElementAsync(
FileInfo databaseFileInfo, XElement element, CancellationToken cancellationToken)
{
LogInfo("Processing full database element");
// Convert the database contents in the XML to a byte[].
var (succeeded, contentBytes) = await TryParseDatabaseElementAsync(element, cancellationToken).ConfigureAwait(false);
if (!succeeded)
{
// Something was wrong with the full database. Trying again soon after won't
// really help. We'll just get the same busted XML from the remote service
// cache. So we want to actually wait some long enough amount of time so that
// we can retrieve good data the next time around.
var failureDelay = _service._delayService.CatastrophicFailureDelay;
LogInfo($"Unable to parse full database element. Update again in {failureDelay}");
return (succeeded: false, failureDelay);
}
var bytes = contentBytes!;
AddReferenceDatabase database;
// Make a database out of that and set it to our in memory database that we'll be
// searching.
try
{
database = CreateAndSetInMemoryDatabase(bytes, isBinary: false);
}
catch (Exception e) when (_service._reportAndSwallowExceptionUnlessCanceled(e, cancellationToken))
{
// We retrieved bytes from the server, but we couldn't make a DB
// out of it. That's very bad. Just trying again one minute later
// isn't going to help. We need to wait until there is good data
// on the server for us to download.
var failureDelay = _service._delayService.CatastrophicFailureDelay;
LogInfo($"Unable to create database from full database element. Update again in {failureDelay}");
return (succeeded: false, failureDelay);
}
// Write the file out to disk so we'll have it the next time we launch VS. Do this
// after we set the in-memory instance so we at least have something to search while
// we're waiting to write. It's ok if either of these writes don't succeed. If the txt
// file fails to persist, a subsequent VS session will redownload the index and again try
// to persist. If the binary file fails to persist, a subsequent VS session will just load
// the index from the txt file and again try to persist the binary file.
await WriteDatabaseTextFileAsync(databaseFileInfo, bytes, cancellationToken).ConfigureAwait(false);
await WriteDatabaseBinaryFileAsync(database, databaseFileInfo, cancellationToken).ConfigureAwait(false);
var delay = _service._delayService.UpdateSucceededDelay;
LogInfo($"Processing full database element completed. Update again in {delay}");
return (succeeded: true, delay);
}
private async Task WriteDatabaseTextFileAsync(FileInfo databaseFileInfo, byte[] bytes, CancellationToken cancellationToken)
{
LogInfo("Writing database file");
await WriteDatabaseFileAsync(databaseFileInfo, new ArraySegment<byte>(bytes), cancellationToken).ConfigureAwait(false);
LogInfo("Writing database file completed");
}
private async Task WriteDatabaseBinaryFileAsync(AddReferenceDatabase database, FileInfo databaseFileInfo, CancellationToken cancellationToken)
{
using var memoryStream = new MemoryStream();
using var writer = new BinaryWriter(memoryStream);
LogInfo("Writing database binary file");
database.WriteBinary(writer);
writer.Flush();
// Obtain the underlying array from the memory stream. If for some reason this isn't available,
// fall back to reading the stream into a new byte array.
if (!memoryStream.TryGetBuffer(out var arraySegmentBuffer))
{
memoryStream.Position = 0;
// Read the buffer directly from the memory stream.
arraySegmentBuffer = new ArraySegment<byte>(memoryStream.ReadAllBytes());
}
var databaseBinaryFileInfo = GetBinaryFileInfo(databaseFileInfo);
await WriteDatabaseFileAsync(databaseBinaryFileInfo, arraySegmentBuffer, cancellationToken).ConfigureAwait(false);
LogInfo("Writing database binary file completed");
}
private async Task WriteDatabaseFileAsync(FileInfo databaseFileInfo, ArraySegment<byte> bytes, CancellationToken cancellationToken)
{
await RepeatIOAsync(
cancellationToken =>
{
var guidString = Guid.NewGuid().ToString();
var tempFilePath = Path.Combine(_cacheDirectoryInfo.FullName, guidString + ".tmp");
LogInfo($"Temp file path: {tempFilePath}");
try
{
// First, write to a temporary file next to the actual database file.
// Note that we explicitly use FileStream so that we can call .Flush to ensure the
// file has been completely written to disk (at least as well as the OS can guarantee
// things).
LogInfo("Writing temp file");
// (intentionally not wrapped in IOUtilities. If this throws we want to retry writing).
_service._ioService.WriteAndFlushAllBytes(tempFilePath, bytes);
LogInfo("Writing temp file completed");
// If we have an existing db file, try to replace it file with the temp file.
// Otherwise, just move the temp file into place.
if (_service._ioService.Exists(databaseFileInfo))
{
LogInfo("Replacing database file");
_service._ioService.Replace(tempFilePath, databaseFileInfo.FullName, destinationBackupFileName: null, ignoreMetadataErrors: true);
LogInfo("Replace database file completed");
}
else
{
LogInfo("Moving database file");
_service._ioService.Move(tempFilePath, databaseFileInfo.FullName);
LogInfo("Moving database file completed");
}
}
finally
{
// Try to delete the temp file if it is still around.
// If this fails, that's unfortunately, but just proceed.
IOUtilities.PerformIO(() => _service._ioService.Delete(new FileInfo(tempFilePath)));
}
}, cancellationToken).ConfigureAwait(false);
}
private static FileInfo GetBinaryFileInfo(FileInfo databaseFileInfo)
=> new FileInfo(Path.ChangeExtension(databaseFileInfo.FullName, ".bin"));
private async Task<TimeSpan> PatchLocalDatabaseAsync(FileInfo databaseFileInfo, CancellationToken cancellationToken)
{
LogInfo("Patching local database");
LogInfo("Reading in local database");
var (databaseBytes, isBinary) = GetDatabaseBytes(databaseFileInfo);
LogInfo($"Reading in local database completed. databaseBytes.Length={databaseBytes.Length}");
// Make a database instance out of those bytes and set is as the current in memory database
// that searches will run against. If we can't make a database instance from these bytes
// then our local database is corrupt and we need to download the full database to get back
// into a good state.
AddReferenceDatabase database;
try
{
database = CreateAndSetInMemoryDatabase(databaseBytes, isBinary);
}
catch (Exception e) when (_service._reportAndSwallowExceptionUnlessCanceled(e, cancellationToken))
{
LogException(e, "Error creating database from local copy. Downloading full database");
return await DownloadFullDatabaseAsync(databaseFileInfo, cancellationToken).ConfigureAwait(false);
}
// Now attempt to download and apply patch file.
//
// Will hit https://az700632.vo.msecnd.net/pub/RoslynNuGetSearch/Elfie_V1/{db_version}_Patch.xml.
// Providing this link in the source to make it easy for maintainers to hit the endpoint to see if it
// succeeds and that the data and http headers are what are expected.
var serverPath = Invariant($"Elfie_V{AddReferenceDatabaseTextFileFormatVersion}/{database.DatabaseVersion}_Patch.xml");
LogInfo("Downloading and processing patch file: " + serverPath);
var element = await DownloadFileAsync(serverPath, cancellationToken).ConfigureAwait(false);
var delayUntilUpdate = await ProcessPatchXElementAsync(
databaseFileInfo,
element,
// We pass a delegate to get the database bytes so that we can avoid reading the bytes when we don't need them due to no patch to apply.
getDatabaseBytes: () => isBinary ? _service._ioService.ReadAllBytes(databaseFileInfo.FullName) : databaseBytes,
cancellationToken).ConfigureAwait(false);
LogInfo("Downloading and processing patch file completed");
LogInfo("Patching local database completed");
return delayUntilUpdate;
(byte[] dataBytes, bool isBinary) GetDatabaseBytes(FileInfo databaseFileInfo)
{
var databaseBinaryFileInfo = GetBinaryFileInfo(databaseFileInfo);
try
{
// First attempt to read from the binary file. If that fails, fall back to the text file.
return (_service._ioService.ReadAllBytes(databaseBinaryFileInfo.FullName), isBinary: true);
}
catch (Exception e) when (IOUtilities.IsNormalIOException(e))
{
}
// (intentionally not wrapped in IOUtilities. If this throws we want to restart).
return (_service._ioService.ReadAllBytes(databaseFileInfo.FullName), isBinary: false);
}
}
/// <summary>
/// Creates a database instance with the bytes passed in. If creating the database succeeds,
/// then it will be set as the current in memory version. In the case of failure (which
/// indicates that our data is corrupt), the exception will bubble up and must be appropriately
/// dealt with by the caller.
/// </summary>
private AddReferenceDatabase CreateAndSetInMemoryDatabase(byte[] bytes, bool isBinary)
{
var database = CreateDatabaseFromBytes(bytes, isBinary);
_service._sourceToDatabase[_source] = new AddReferenceDatabaseWrapper(database);
return database;
}
private async Task<TimeSpan> ProcessPatchXElementAsync(
FileInfo databaseFileInfo, XElement patchElement, Func<byte[]> getDatabaseBytes, CancellationToken cancellationToken)
{
try
{
LogInfo("Processing patch element");
var delayUntilUpdate = await TryProcessPatchXElementAsync(databaseFileInfo, patchElement, getDatabaseBytes, cancellationToken).ConfigureAwait(false);
if (delayUntilUpdate != null)
{
LogInfo($"Processing patch element completed. Update again in {delayUntilUpdate.Value}");
return delayUntilUpdate.Value;
}
// Fall through and download full database.
}
catch (Exception e) when (_service._reportAndSwallowExceptionUnlessCanceled(e, cancellationToken))
{
LogException(e, "Error occurred while processing patch element. Downloading full database");
// Fall through and download full database.
}
return await DownloadFullDatabaseAsync(databaseFileInfo, cancellationToken).ConfigureAwait(false);
}
private async Task<TimeSpan?> TryProcessPatchXElementAsync(
FileInfo databaseFileInfo, XElement patchElement, Func<byte[]> getDatabaseBytes, CancellationToken cancellationToken)
{
ParsePatchElement(patchElement, out var upToDate, out var tooOld, out var patchBytes);
AddReferenceDatabase database;
if (upToDate)
{
LogInfo("Local version is up to date");
var databaseBinaryFileInfo = GetBinaryFileInfo(databaseFileInfo);
if (!_service._ioService.Exists(databaseBinaryFileInfo))
await WriteDatabaseBinaryFileAsync(_service._sourceToDatabase[_source].Database, databaseFileInfo, cancellationToken).ConfigureAwait(false);
return _service._delayService.UpdateSucceededDelay;
}
if (tooOld)
{
LogInfo("Local version too old");
return null;
}
var databaseBytes = getDatabaseBytes();
LogInfo($"Got patch. databaseBytes.Length={databaseBytes.Length} patchBytes.Length={patchBytes!.Length}.");
// We have patch data. Apply it to our current database bytes to produce the new
// database.
LogInfo("Applying patch");
var finalBytes = _service._patchService.ApplyPatch(databaseBytes, patchBytes);
LogInfo($"Applying patch completed. finalBytes.Length={finalBytes.Length}");
// finalBytes is generated from the current database and the patch, not from the binary file.
database = CreateAndSetInMemoryDatabase(finalBytes, isBinary: false);
// Attempt to persist the txt and binary forms of the index. It's ok if either of these writes
// don't succeed. If the txt file fails to persist, a subsequent VS session will redownload the
// index and again try to persist. If the binary file fails to persist, a subsequent VS session
// will just load the index from the txt file and again try to persist the binary file.
await WriteDatabaseTextFileAsync(databaseFileInfo, finalBytes, cancellationToken).ConfigureAwait(false);
await WriteDatabaseBinaryFileAsync(database, databaseFileInfo, cancellationToken).ConfigureAwait(false);
return _service._delayService.UpdateSucceededDelay;
}
private static void ParsePatchElement(XElement patchElement, out bool upToDate, out bool tooOld, out byte[]? patchBytes)
{
patchBytes = null;
var upToDateAttribute = patchElement.Attribute(UpToDateAttributeName);
upToDate = upToDateAttribute != null && (bool)upToDateAttribute;
var tooOldAttribute = patchElement.Attribute(TooOldAttributeName);
tooOld = tooOldAttribute != null && (bool)tooOldAttribute;
var contentsAttribute = patchElement.Attribute(ContentAttributeName);
if (contentsAttribute != null)
{
var contents = contentsAttribute.Value;
patchBytes = Convert.FromBase64String(contents);
}
var hasPatchBytes = patchBytes != null;
var value = (upToDate ? 1 : 0) +
(tooOld ? 1 : 0) +
(hasPatchBytes ? 1 : 0);
if (value != 1)
{
throw new FormatException($"Patch format invalid. {nameof(upToDate)}={upToDate} {nameof(tooOld)}={tooOld} {nameof(hasPatchBytes)}={hasPatchBytes}");
}
}
private AddReferenceDatabase CreateDatabaseFromBytes(byte[] bytes, bool isBinary)
{
LogInfo("Creating database from bytes");
var result = _service._databaseFactoryService.CreateDatabaseFromBytes(bytes, isBinary);
LogInfo("Creating database from bytes completed");
return result;
}
private async Task<XElement> DownloadFileAsync(string serverPath, CancellationToken cancellationToken)
{
LogInfo("Creating download client: " + serverPath);
// Create a client that will attempt to download the specified file. The client works
// in the following manner:
//
// 1) If the file is not cached locally it will download it in the background.
// Until the file is downloaded, null will be returned from client.ReadFile.
// 2) If the file is cached locally and was downloaded less than (24 * 60)
// minutes ago, then the client will do nothing (until that time has elapsed).
// Calls to client.ReadFile will return the cached file.
// 3) If the file is cached locally and was downloaded more than (24 * 60)
// minutes ago, then the client will attempt to download the file.
// In the interim period null will be returned from client.ReadFile.
var pollingMinutes = (int)TimeSpan.FromDays(1).TotalMinutes;
using var client = _service._fileDownloaderFactory.CreateClient(HostId, serverPath, pollingMinutes);
LogInfo("Creating download client completed");
// Poll the client every minute until we get the file.
while (true)
{
cancellationToken.ThrowIfCancellationRequested();
var (element, delay) = await TryDownloadFileAsync(client, cancellationToken).ConfigureAwait(false);
if (element == null)
{
LogInfo($"File not downloaded. Trying again in {delay}");
await Task.Delay(delay, cancellationToken).ConfigureAwait(false);
}
else
{
// File was downloaded.
return element;
}
}
}
/// <summary>Returns 'null' if download is not available and caller should keep polling.</summary>
private async Task<(XElement? element, TimeSpan delay)> TryDownloadFileAsync(IFileDownloader fileDownloader, CancellationToken cancellationToken)
{
LogInfo("Read file from client");
using var stream = await fileDownloader.ReadFileAsync().ConfigureAwait(false);
if (stream == null)
{
LogInfo("Read file completed. Client returned no data");
return (element: null, _service._delayService.CachePollDelay);
}
LogInfo("Read file completed. Client returned data");
LogInfo("Converting data to XElement");
// We're reading in our own XML file, but even so, use conservative settings
// just to be on the safe side. First, disallow DTDs entirely (we will never
// have one ourself). And also, prevent any external resolution of files when
// processing the XML.
var settings = new XmlReaderSettings
{
DtdProcessing = DtdProcessing.Prohibit,
XmlResolver = null
};
// This code must always succeed. If it does not, that means that either the server reported bogus data
// to the file-downloader, or the file-downloader is serving us bogus data. In other event, there is
// something wrong with those components, and we should both report the issue to Watson, and stop doing
// the update.
try
{
using var reader = XmlReader.Create(stream, settings);
var element = XElement.Load(reader);
LogInfo("Converting data to XElement completed");
return (element, delay: default);
}
catch (Exception e) when (_service._reportAndSwallowExceptionUnlessCanceled(e, cancellationToken))
{
// We retrieved bytes from the server, but we couldn't make parse it an xml. out of it. That's very
// bad. Just trying again one minute later isn't going to help. We need to wait until there is
// good data on the server for us to download.
LogInfo($"Unable to parse file as XElement");
return (element: null, _service._delayService.CatastrophicFailureDelay);
}
}
private async Task RepeatIOAsync(Action<CancellationToken> action, CancellationToken cancellationToken)
{
const int repeat = 6;
for (var i = 0; i < repeat; i++)
{
cancellationToken.ThrowIfCancellationRequested();
try
{
action(cancellationToken);
return;
}
catch (Exception e) when (IOUtilities.IsNormalIOException(e) || _service._reportAndSwallowExceptionUnlessCanceled(e, cancellationToken))
{
// The exception filter above might be a little funny looking. We always
// want to enter this catch block, but if we ran into a normal IO exception
// we shouldn't bother reporting it. We don't want to get lots of hits just
// because something like an anti-virus tool locked the file and we
// couldn't write to it. The call to IsNormalIOException will shortcut
// around the reporting in this case.
var delay = _service._delayService.FileWriteDelay;
LogException(e, $"Operation failed. Trying again after {delay}");
await Task.Delay(delay, cancellationToken).ConfigureAwait(false);
}
}
}
private async Task<(bool succeeded, byte[]? contentBytes)> TryParseDatabaseElementAsync(XElement element, CancellationToken cancellationToken)
{
LogInfo("Parsing database element");
var contentsAttribute = element.Attribute(ContentAttributeName);
if (contentsAttribute == null)
{
_service._reportAndSwallowExceptionUnlessCanceled(new FormatException($"Database element invalid. Missing '{ContentAttributeName}' attribute"), CancellationToken.None);
return (succeeded: false, null);
}
var contentBytes = await Updater.ConvertContentAttributeAsync(contentsAttribute, cancellationToken).ConfigureAwait(false);
var checksumAttribute = element.Attribute(ChecksumAttributeName);
if (checksumAttribute != null)
{
var expectedChecksum = checksumAttribute.Value;
string actualChecksum;
using (var sha256 = SHA256.Create())
{
actualChecksum = Convert.ToBase64String(sha256.ComputeHash(contentBytes));
}
if (!StringComparer.Ordinal.Equals(expectedChecksum, actualChecksum))
{
_service._reportAndSwallowExceptionUnlessCanceled(new FormatException($"Checksum mismatch: expected != actual. {expectedChecksum} != {actualChecksum}"), CancellationToken.None);
return (succeeded: false, null);
}
}
return (succeeded: true, contentBytes);
}
private static async Task<byte[]> ConvertContentAttributeAsync(XAttribute contentsAttribute, CancellationToken cancellationToken)
{
var text = contentsAttribute.Value;
var compressedBytes = Convert.FromBase64String(text);
using var outStream = new MemoryStream();
using (var inStream = new MemoryStream(compressedBytes))
using (var deflateStream = new DeflateStream(inStream, CompressionMode.Decompress))
{
#if NET
await deflateStream.CopyToAsync(outStream, cancellationToken).ConfigureAwait(false);
#else
await deflateStream.CopyToAsync(outStream).ConfigureAwait(false);
#endif
}
var bytes = outStream.ToArray();
LogInfo($"Parsing complete. bytes.length={bytes.Length}");
return bytes;
}
}
}
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