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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
#nullable disable
using System;
using System.Collections.Generic;
using System.ComponentModel.Composition;
using System.Linq;
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.Editor;
using Microsoft.CodeAnalysis.Host.Mef;
using Microsoft.VisualStudio.Commanding;
using Microsoft.VisualStudio.Text;
using Microsoft.VisualStudio.Text.Editor.Commanding.Commands;
using Microsoft.VisualStudio.Utilities;
namespace Microsoft.CodeAnalysis.Interactive;
/// <summary>
/// Implements a execute in interactive command handler.
/// This class is separated from the <see cref="IExecuteInInteractiveCommandHandler"/>
/// in order to ensure that the interactive command can be exposed without the necessity
/// to load any of the interactive dll files just to get the command's status.
/// </summary>
[Export(typeof(ICommandHandler))]
[ContentType(ContentTypeNames.RoslynContentType)]
[Name("Interactive Command Handler")]
[method: ImportingConstructor]
[method: Obsolete(MefConstruction.ImportingConstructorMessage, error: true)]
internal class ExecuteInInteractiveCommandHandler(
[ImportMany] IEnumerable<Lazy<IExecuteInInteractiveCommandHandler, ContentTypeMetadata>> executeInInteractiveHandlers)
: ICommandHandler<ExecuteInInteractiveCommandArgs>
{
private readonly IEnumerable<Lazy<IExecuteInInteractiveCommandHandler, ContentTypeMetadata>> _executeInInteractiveHandlers = executeInInteractiveHandlers;
public string DisplayName => EditorFeaturesResources.Execute_In_Interactive;
private Lazy<IExecuteInInteractiveCommandHandler> GetCommandHandler(ITextBuffer textBuffer)
{
return _executeInInteractiveHandlers
.Where(handler => handler.Metadata.ContentTypes.Any(textBuffer.ContentType.IsOfType))
.SingleOrDefault();
}
bool ICommandHandler<ExecuteInInteractiveCommandArgs>.ExecuteCommand(ExecuteInInteractiveCommandArgs args, CommandExecutionContext context)
=> GetCommandHandler(args.SubjectBuffer)?.Value.ExecuteCommand(args, context) ?? false;
CommandState ICommandHandler<ExecuteInInteractiveCommandArgs>.GetCommandState(ExecuteInInteractiveCommandArgs args)
{
return GetCommandHandler(args.SubjectBuffer) == null
? CommandState.Unavailable
: CommandState.Available;
}
}
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